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kc3-lang/angle/src/libGLESv2/Framebuffer.cpp

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  • Author : shannon.woods%transgaming.com@gtempaccount.com
    Date : 2013-04-13 03:34:52
    Hash : c347152c
    Message : Relax the requirement for all color attachments to have the same number of bitplanes for ES 3.0 contexts. TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2101 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Framebuffer.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #include "libGLESv2/Framebuffer.h"
    
    #include "libGLESv2/main.h"
    #include "libGLESv2/utilities.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/Context.h"
    #include "libGLESv2/renderer/Renderer.h"
    #include "libGLESv2/Renderbuffer.h"
    
    namespace gl
    {
    
    Framebuffer::Framebuffer(rx::Renderer *renderer)
        : mRenderer(renderer)
    {
        for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
        {
            mColorbufferTypes[colorAttachment] = GL_NONE;
            mDrawBufferStates[colorAttachment] = GL_NONE;
        }
        mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
        mReadBufferState = GL_COLOR_ATTACHMENT0_EXT;
    
        mDepthbufferType = GL_NONE;
        mStencilbufferType = GL_NONE;
    }
    
    Framebuffer::~Framebuffer()
    {
        for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
        {
            mColorbufferPointers[colorAttachment].set(NULL);
        }
        mDepthbufferPointer.set(NULL);
        mStencilbufferPointer.set(NULL);
    }
    
    Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
    {
        gl::Context *context = gl::getContext();
        Renderbuffer *buffer = NULL;
    
        if (type == GL_NONE)
        {
            buffer = NULL;
        }
        else if (type == GL_RENDERBUFFER)
        {
            buffer = context->getRenderbuffer(handle);
        }
        else if (IsInternalTextureTarget(type))
        {
            buffer = context->getTexture(handle)->getRenderbuffer(type);
        }
        else
        {
            UNREACHABLE();
        }
    
        return buffer;
    }
    
    void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
    {
        ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
        mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
        mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
    }
    
    void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
    {
        mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
        mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
    }
    
    void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
    {
        mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
        mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
    }
    
    void Framebuffer::detachTexture(GLuint texture)
    {
        for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
        {
            if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
            {
                mColorbufferTypes[colorAttachment] = GL_NONE;
                mColorbufferPointers[colorAttachment].set(NULL);
            }
        }
    
        if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
        {
            mDepthbufferType = GL_NONE;
            mDepthbufferPointer.set(NULL);
        }
    
        if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
        {
            mStencilbufferType = GL_NONE;
            mStencilbufferPointer.set(NULL);
        }
    }
    
    void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
    {
        for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
        {
            if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
            {
                mColorbufferTypes[colorAttachment] = GL_NONE;
                mColorbufferPointers[colorAttachment].set(NULL);
            }
        }
    
        if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
        {
            mDepthbufferType = GL_NONE;
            mDepthbufferPointer.set(NULL);
        }
    
        if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
        {
            mStencilbufferType = GL_NONE;
            mStencilbufferPointer.set(NULL);
        }
    }
    
    unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
    {
        ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
    
        Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
    
        if (colorbuffer)
        {
            return colorbuffer->getSerial();
        }
    
        return 0;
    }
    
    unsigned int Framebuffer::getDepthbufferSerial() const
    {
        Renderbuffer *depthbuffer = mDepthbufferPointer.get();
    
        if (depthbuffer)
        {
            return depthbuffer->getSerial();
        }
    
        return 0;
    }
    
    unsigned int Framebuffer::getStencilbufferSerial() const
    {
        Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
    
        if (stencilbuffer)
        {
            return stencilbuffer->getSerial();
        }
    
        return 0;
    }
    
    Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
    {
        ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
        return mColorbufferPointers[colorAttachment].get();
    }
    
    Renderbuffer *Framebuffer::getDepthbuffer() const
    {
        return mDepthbufferPointer.get();
    }
    
    Renderbuffer *Framebuffer::getStencilbuffer() const
    {
        return mStencilbufferPointer.get();
    }
    
    Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const
    {
        Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
        
        if (!depthstencilbuffer)
        {
            depthstencilbuffer = mStencilbufferPointer.get();
        }
    
        return depthstencilbuffer;
    }
    
    Renderbuffer *Framebuffer::getReadColorbuffer() const
    {
        // Will require more logic if glReadBuffers is supported
        return mColorbufferPointers[0].get();
    }
    
    GLenum Framebuffer::getReadColorbufferType() const
    {
        // Will require more logic if glReadBuffers is supported
        return mColorbufferTypes[0];
    }
    
    Renderbuffer *Framebuffer::getFirstColorbuffer() const
    {
        for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
        {
            if (mColorbufferTypes[colorAttachment] != GL_NONE)
            {
                return mColorbufferPointers[colorAttachment].get();
            }
        }
    
        return NULL;
    }
    
    GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const
    {
        ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
        return mColorbufferTypes[colorAttachment];
    }
    
    GLenum Framebuffer::getDepthbufferType() const
    {
        return mDepthbufferType;
    }
    
    GLenum Framebuffer::getStencilbufferType() const
    {
        return mStencilbufferType;
    }
    
    GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const
    {
        ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
        return mColorbufferPointers[colorAttachment].id();
    }
    
    GLuint Framebuffer::getDepthbufferHandle() const
    {
        return mDepthbufferPointer.id();
    }
    
    GLuint Framebuffer::getStencilbufferHandle() const
    {
        return mStencilbufferPointer.id();
    }
    
    GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
    {
        return mDrawBufferStates[colorAttachment];
    }
    
    void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer)
    {
        mDrawBufferStates[colorAttachment] = drawBuffer;
    }
    
    bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
    {
        return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE);
    }
    
    bool Framebuffer::hasEnabledColorAttachment() const
    {
        for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
        {
            if (isEnabledColorAttachment(colorAttachment))
            {
                return true;
            }
        }
    
        return false;
    }
    
    bool Framebuffer::hasStencil() const
    {
        if (mStencilbufferType != GL_NONE)
        {
            const Renderbuffer *stencilbufferObject = getStencilbuffer();
    
            if (stencilbufferObject)
            {
                return stencilbufferObject->getStencilSize() > 0;
            }
        }
    
        return false;
    }
    
    GLenum Framebuffer::completeness() const
    {
        int width = 0;
        int height = 0;
        int colorbufferSize = 0;
        int samples = -1;
        bool missingAttachment = true;
    
        for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
        {
            if (mColorbufferTypes[colorAttachment] != GL_NONE)
            {
                const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
    
                if (!colorbuffer)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
    
                if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
    
                if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
                {
                    if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
                    {
                        return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                    }
                }
                else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
                {
                    GLint internalformat = colorbuffer->getInternalFormat();
                    GLenum format = gl::ExtractFormat(internalformat);
    
                    if (IsCompressed(format) ||
                        format == GL_ALPHA ||
                        format == GL_LUMINANCE ||
                        format == GL_LUMINANCE_ALPHA)
                    {
                        return GL_FRAMEBUFFER_UNSUPPORTED;
                    }
    
                    bool filtering, renderable;
    
                    if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
                        (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
                    {
                        return GL_FRAMEBUFFER_UNSUPPORTED;
                    }
    
                    if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
                    {
                        return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                    }
                }
                else
                {
                    UNREACHABLE();
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
    
                if (!missingAttachment)
                {
                    // all color attachments must have the same width and height
                    if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height)
                    {
                        return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
                    }
    
                    // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
                    // all color attachments have the same number of samples for the FBO to be complete.
                    if (colorbuffer->getSamples() != samples)
                    {
                        return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
                    }
    
                    // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
                    // in GLES 3.0, there is no such restriction
                    if (mRenderer->getCurrentClientVersion() < 3)
                    {
                        if (ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize)
                        {
                            return GL_FRAMEBUFFER_UNSUPPORTED;
                        }
                    }
    
                    // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
                    for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++)
                    {
                        if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get())
                        {
                            return GL_FRAMEBUFFER_UNSUPPORTED;
                        }
                    }
                }
                else
                {
                    width = colorbuffer->getWidth();
                    height = colorbuffer->getHeight();
                    samples = colorbuffer->getSamples();
                    colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat());
                    missingAttachment = false;
                }
            }
        }
    
        const Renderbuffer *depthbuffer = NULL;
        const Renderbuffer *stencilbuffer = NULL;
    
        if (mDepthbufferType != GL_NONE)
        {
            depthbuffer = getDepthbuffer();
    
            if (!depthbuffer)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (mDepthbufferType == GL_RENDERBUFFER)
            {
                if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
            else if (IsInternalTextureTarget(mDepthbufferType))
            {
                GLint internalformat = depthbuffer->getInternalFormat();
    
                // depth texture attachments require OES/ANGLE_depth_texture
                if (!mRenderer->getDepthTextureSupport())
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
    
                if (!gl::IsDepthTexture(internalformat))
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
            else
            {
                UNREACHABLE();
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (missingAttachment)
            {
                width = depthbuffer->getWidth();
                height = depthbuffer->getHeight();
                samples = depthbuffer->getSamples();
                missingAttachment = false;
            }
            else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
            }
            else if (samples != depthbuffer->getSamples())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
            }
        }
    
        if (mStencilbufferType != GL_NONE)
        {
            stencilbuffer = getStencilbuffer();
    
            if (!stencilbuffer)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (mStencilbufferType == GL_RENDERBUFFER)
            {
                if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
            else if (IsInternalTextureTarget(mStencilbufferType))
            {
                GLint internalformat = stencilbuffer->getInternalFormat();
    
                // texture stencil attachments come along as part
                // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
                if (!mRenderer->getDepthTextureSupport())
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
    
                if (!gl::IsStencilTexture(internalformat))
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
            else
            {
                UNREACHABLE();
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (missingAttachment)
            {
                width = stencilbuffer->getWidth();
                height = stencilbuffer->getHeight();
                samples = stencilbuffer->getSamples();
                missingAttachment = false;
            }
            else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
            }
            else if (samples != stencilbuffer->getSamples())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
            }
        }
    
        // if we have both a depth and stencil buffer, they must refer to the same object
        // since we only support packed_depth_stencil and not separate depth and stencil
        if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
        {
            return GL_FRAMEBUFFER_UNSUPPORTED;
        }
    
        // we need to have at least one attachment to be complete
        if (missingAttachment)
        {
            return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
        }
    
        return GL_FRAMEBUFFER_COMPLETE;
    }
    
    DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
        : Framebuffer(renderer)
    {
        mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer));
    
        Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
        mDepthbufferPointer.set(depthStencilRenderbuffer);
        mStencilbufferPointer.set(depthStencilRenderbuffer);
    
        mColorbufferTypes[0] = GL_RENDERBUFFER;
        mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
        mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
    
        mDrawBufferStates[0] = GL_BACK;
        mReadBufferState = GL_BACK;
    }
    
    int Framebuffer::getSamples() const
    {
        if (completeness() == GL_FRAMEBUFFER_COMPLETE)
        {
            // for a complete framebuffer, all attachments must have the same sample count
            // in this case return the first nonzero sample size
            for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
            {
                if (mColorbufferTypes[colorAttachment] != GL_NONE)
                {
                    return getColorbuffer(colorAttachment)->getSamples();
                }
            }
        }
    
        return 0;
    }
    
    GLenum DefaultFramebuffer::completeness() const
    {
        // The default framebuffer *must* always be complete, though it may not be
        // subject to the same rules as application FBOs. ie, it could have 0x0 size.
        return GL_FRAMEBUFFER_COMPLETE;
    }
    
    }