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  • Hash : bb7e5a7c
    Author : Olli Etuaho
    Date : 2017-04-24T10:16:44

    GLSL parser: Fix empty declaration qualifier checks
    
    The shader validation now does the same checks for qualifier
    combinations regardless of if a declaration is empty, as is specified.
    Some of these checks used to be in singleDeclarationErrorCheck, and
    have now been moved to a new function declarationQualifierErrorCheck.
    The other parts of singleDeclarationErrorCheck are under a renamed
    nonEmptyDeclarationErrorCheck.
    
    The patch also contains another related cleanup: Unnecessary symbol
    nodes won't be created for empty declarations any more.
    
    BUG=angleproject:2020
    TEST=angle_unittests
    
    Change-Id: I1c864a5e151c52703926d8c550450b2561bfcbb2
    Reviewed-on: https://chromium-review.googlesource.com/493227
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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