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  • Hash : 13a2f85b
    Author : Jamie Madill
    Date : 2013-12-11T16:35:08

    Implement max elements indices and vertices.
    
    ES3 has integer queries for the maximum recommended number
    of vertices and indices per draw call. These are roughly
    correlated to D3D's resource limits -- however, while ES3
    has recommended limits D3D has hard limits.
    
    Change-Id: Ib653bc27e61607c78d0c5e70b0d97fea7af6464f
    Reviewed-on: https://chromium-review.googlesource.com/179670
    Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
    Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
    Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
    Tested-by: Nicolas Capens <nicolascapens@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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