Hash :
90c253a6
Author :
Date :
2015-12-15T15:14:08
Add an instancing perf test. BUG=526217 BUG=angleproject:1164 Change-Id: Ia353a3b2fa0ab0e8b7fd15d72bb63e5ecb7833b1 Reviewed-on: https://chromium-review.googlesource.com/301469 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "shader_utils.h"
#include <vector>
#include <iostream>
#include <fstream>
static std::string ReadFileToString(const std::string &source)
{
std::ifstream stream(source.c_str());
if (!stream)
{
std::cerr << "Failed to load shader file: " << source;
return "";
}
std::string result;
stream.seekg(0, std::ios::end);
result.reserve(static_cast<unsigned int>(stream.tellg()));
stream.seekg(0, std::ios::beg);
result.assign((std::istreambuf_iterator<char>(stream)), std::istreambuf_iterator<char>());
return result;
}
GLuint CompileShader(GLenum type, const std::string &source)
{
GLuint shader = glCreateShader(type);
const char *sourceArray[1] = { source.c_str() };
glShaderSource(shader, 1, sourceArray, NULL);
glCompileShader(shader);
GLint compileResult;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
if (compileResult == 0)
{
GLint infoLogLength;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
if (infoLogLength > 0)
{
std::vector<GLchar> infoLog(infoLogLength);
glGetShaderInfoLog(shader, static_cast<GLsizei>(infoLog.size()), NULL, &infoLog[0]);
std::cerr << "shader compilation failed: " << &infoLog[0];
}
else
{
std::cerr << "shader compilation failed. <Empty log message>";
}
glDeleteShader(shader);
shader = 0;
}
return shader;
}
GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath)
{
std::string source = ReadFileToString(sourcePath);
if (source.empty())
{
return 0;
}
return CompileShader(type, source);
}
GLuint CompileProgramWithTransformFeedback(
const std::string &vsSource,
const std::string &fsSource,
const std::vector<std::string> &transformFeedbackVaryings,
GLenum bufferMode)
{
GLuint program = glCreateProgram();
GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
if (vs == 0 || fs == 0)
{
glDeleteShader(fs);
glDeleteShader(vs);
glDeleteProgram(program);
return 0;
}
glAttachShader(program, vs);
glDeleteShader(vs);
glAttachShader(program, fs);
glDeleteShader(fs);
if (transformFeedbackVaryings.size() > 0)
{
std::vector<const char *> constCharTFVaryings;
for (const std::string &transformFeedbackVarying : transformFeedbackVaryings)
{
constCharTFVaryings.push_back(transformFeedbackVarying.c_str());
}
glTransformFeedbackVaryings(program, static_cast<GLsizei>(transformFeedbackVaryings.size()),
&constCharTFVaryings[0], bufferMode);
}
glLinkProgram(program);
GLint linkStatus;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
if (linkStatus == 0)
{
GLint infoLogLength;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
std::vector<GLchar> infoLog(infoLogLength);
glGetProgramInfoLog(program, static_cast<GLsizei>(infoLog.size()), NULL, &infoLog[0]);
std::cerr << "program link failed: " << &infoLog[0];
glDeleteProgram(program);
return 0;
}
return program;
}
GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource)
{
std::vector<std::string> emptyVector;
return CompileProgramWithTransformFeedback(vsSource, fsSource, emptyVector, GL_NONE);
}
GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath)
{
std::string vsSource = ReadFileToString(vsPath);
std::string fsSource = ReadFileToString(fsPath);
if (vsSource.empty() || fsSource.empty())
{
return 0;
}
return CompileProgram(vsSource, fsSource);
}