Hash :
15ead5d5
Author :
Date :
2020-11-02T12:25:32
Reland "Vulkan: Let shader use rotation specialized constant" This is a reland of 47b3db22be33213eea4ad58f2453ee1088324ceb Original change's description: > Vulkan: Let shader use rotation specialized constant > > If use rotation specialized constant is enabled via compiler options, > this CL will use rotation specialized constant to generate flipXY, > rotation matrix and negFlipXY. This allows the driver to optimize for > the minimum instructions for rotation. > > Bug: b/171750979 > Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> Bug: b/171750979 Change-Id: I9efde40eb138bacb161cce483a30ec01fee0983b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533933 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.cpp:
// Implements the class methods for ShaderVk.
//
#include "libANGLE/renderer/vulkan/ShaderVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "platform/FeaturesVk.h"
namespace rx
{
ShaderVk::ShaderVk(const gl::ShaderState &state) : ShaderImpl(state) {}
ShaderVk::~ShaderVk() {}
std::shared_ptr<WaitableCompileEvent> ShaderVk::compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options)
{
ShCompileOptions compileOptions = 0;
ContextVk *contextVk = vk::GetImpl(context);
bool isWebGL = context->getExtensions().webglCompatibility;
if (isWebGL)
{
// Only webgl requires initialization of local variables, others don't.
// Extra initialization in spirv shader may affect performance.
compileOptions |= SH_INITIALIZE_UNINITIALIZED_LOCALS;
if (mState.getShaderType() != gl::ShaderType::Compute)
{
compileOptions |= SH_INIT_OUTPUT_VARIABLES;
}
}
if (contextVk->getFeatures().clampPointSize.enabled)
{
compileOptions |= SH_CLAMP_POINT_SIZE;
}
if (contextVk->getFeatures().basicGLLineRasterization.enabled)
{
compileOptions |= SH_ADD_BRESENHAM_LINE_RASTER_EMULATION;
}
if (contextVk->emulateSeamfulCubeMapSampling())
{
compileOptions |= SH_EMULATE_SEAMFUL_CUBE_MAP_SAMPLING;
}
if (contextVk->useOldRewriteStructSamplers())
{
compileOptions |= SH_USE_OLD_REWRITE_STRUCT_SAMPLERS;
}
if (!contextVk->getFeatures().enablePrecisionQualifiers.enabled)
{
compileOptions |= SH_IGNORE_PRECISION_QUALIFIERS;
}
// Let compiler detect and emit early fragment test execution mode. We will remove it if
// context state does not allow it
compileOptions |= SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION;
// Let compiler use specialized constant for pre-rotation.
compileOptions |= SH_USE_ROTATION_SPECIALIZATION_CONSTANT;
if (contextVk->getFeatures().enablePreRotateSurfaces.enabled ||
contextVk->getFeatures().emulatedPrerotation90.enabled ||
contextVk->getFeatures().emulatedPrerotation180.enabled ||
contextVk->getFeatures().emulatedPrerotation270.enabled)
{
// Let compiler insert pre-rotation code.
compileOptions |= SH_ADD_PRE_ROTATION;
}
return compileImpl(context, compilerInstance, mState.getSource(), compileOptions | options);
}
std::string ShaderVk::getDebugInfo() const
{
return mState.getTranslatedSource();
}
} // namespace rx