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kc3-lang/angle/src/libANGLE/validationGL44.cpp

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  • Author : Jamie Madill
    Date : 2020-02-17 09:49:45
    Hash : bd4e756a
    Message : Const-ify the validation layer. Enforces that the validation layers should be working pretty much read- only with the exeption of updating caches. Requires a few tricks: - updates EP code generation to add 'const' to pointer parameters - enables a kludge const_cast to enable the robust query extension - makes some members of Framebuffer mutable to work around syncState - makes 'is' queries and other methods in Context/State const Will allow us to more safely expose the no_error extension. Bug: angleproject:1280 Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/validationGL44.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL44.cpp: Validation functions for OpenGL 4.4 entry point parameters
    
    #include "libANGLE/validationGL44_autogen.h"
    
    namespace gl
    {
    
    bool ValidateBindBuffersBase(const Context *context,
                                 GLenum target,
                                 GLuint first,
                                 GLsizei count,
                                 const BufferID *buffers)
    {
        return true;
    }
    
    bool ValidateBindBuffersRange(const Context *context,
                                  GLenum target,
                                  GLuint first,
                                  GLsizei count,
                                  const BufferID *buffers,
                                  const GLintptr *offsets,
                                  const GLsizeiptr *sizes)
    {
        return true;
    }
    
    bool ValidateBindImageTextures(const Context *context,
                                   GLuint first,
                                   GLsizei count,
                                   const GLuint *textures)
    {
        return true;
    }
    
    bool ValidateBindSamplers(const Context *context,
                              GLuint first,
                              GLsizei count,
                              const GLuint *samplers)
    {
        return true;
    }
    
    bool ValidateBindTextures(const Context *context,
                              GLuint first,
                              GLsizei count,
                              const GLuint *textures)
    {
        return true;
    }
    
    bool ValidateBindVertexBuffers(const Context *context,
                                   GLuint first,
                                   GLsizei count,
                                   const BufferID *buffers,
                                   const GLintptr *offsets,
                                   const GLsizei *strides)
    {
        return true;
    }
    
    bool ValidateBufferStorage(const Context *context,
                               GLenum target,
                               GLsizeiptr size,
                               const void *data,
                               GLbitfield flags)
    {
        return true;
    }
    
    bool ValidateClearTexImage(const Context *context,
                               TextureID texture,
                               GLint level,
                               GLenum format,
                               GLenum type,
                               const void *data)
    {
        return true;
    }
    
    bool ValidateClearTexSubImage(const Context *context,
                                  TextureID texture,
                                  GLint level,
                                  GLint xoffset,
                                  GLint yoffset,
                                  GLint zoffset,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  GLenum format,
                                  GLenum type,
                                  const void *data)
    {
        return true;
    }
    
    }  // namespace gl