Hash :
18b931d5
Author :
Date :
2014-09-29T12:58:31
Configure Google Tests to run against multiple renderers/GLES versions BUG=angle:611 Change-Id: I7d43612171c439045038db9ae82fd8716c0b31c6 Reviewed-on: https://chromium-review.googlesource.com/220400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
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#include "ANGLETest.h"
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
typedef ::testing::Types<TFT<Gles::Two, Rend::D3D11>, TFT<Gles::Two, Rend::D3D9>> TestFixtureTypes;
TYPED_TEST_CASE(UniformTest, TestFixtureTypes);
template<typename T>
class UniformTest : public ANGLETest
{
protected:
UniformTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetRequestedRenderer())
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
virtual void SetUp()
{
ANGLETest::SetUp();
const std::string &vertexShader = "void main() { gl_Position = vec4(1); }";
const std::string &fragShader =
"precision mediump float;\n"
"uniform float uniF;\n"
"uniform int uniI;\n"
"void main() { gl_FragColor = vec4(uniF + float(uniI)); }";
mProgram = CompileProgram(vertexShader, fragShader);
ASSERT_NE(mProgram, 0u);
mUniformFLocation = glGetUniformLocation(mProgram, "uniF");
ASSERT_NE(mUniformFLocation, -1);
mUniformILocation = glGetUniformLocation(mProgram, "uniI");
ASSERT_NE(mUniformILocation, -1);
ASSERT_GL_NO_ERROR();
}
virtual void TearDown()
{
glDeleteProgram(mProgram);
ANGLETest::TearDown();
}
GLuint mProgram;
GLint mUniformFLocation;
GLint mUniformILocation;
};
TYPED_TEST(UniformTest, GetUniformNoCurrentProgram)
{
glUseProgram(mProgram);
glUniform1f(mUniformFLocation, 1.0f);
glUniform1i(mUniformILocation, 1);
glUseProgram(0);
GLfloat f;
glGetnUniformfvEXT(mProgram, mUniformFLocation, 4, &f);
ASSERT_GL_NO_ERROR();
EXPECT_EQ(1.0f, f);
glGetUniformfv(mProgram, mUniformFLocation, &f);
ASSERT_GL_NO_ERROR();
EXPECT_EQ(1.0f, f);
GLint i;
glGetnUniformivEXT(mProgram, mUniformILocation, 4, &i);
ASSERT_GL_NO_ERROR();
EXPECT_EQ(1, i);
glGetUniformiv(mProgram, mUniformILocation, &i);
ASSERT_GL_NO_ERROR();
EXPECT_EQ(1, i);
}