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  • Hash : dcc56215
    Author : Shahbaz Youssefi
    Date : 2020-07-19T01:12:09

    Vulkan: Implement GL_EXT_multisampled_render_to_texture
    
    This change allows the use of resolve attachments in the Vulkan backend.
    GL_EXT_multisampled_render_to_texture is implemented using this feature.
    The infrastructure for specifying resolve attachments is designed with
    eventual support for GL_EXT_multisampled_render_to_texture2 in mind as
    well as optimizations to glBlitFramebuffer() and multisampled
    backbuffers.
    
    Proper support for glRenderbufferStorageMultisampledEXT is still missing
    from this change.  All tests use this for the depth/stencil attachment
    and don't read back the data.  Currently, the depth/stencil attachment
    is created as a normal multisampled image.
    
    Bug: angleproject:4836
    Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    

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