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kc3-lang/angle/src/libANGLE/Image.cpp

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  • Author : Yuly Novikov
    Date : 2018-08-22 16:41:26
    Hash : 2eb54074
    Message : Fix EGLImage pixel format validation This fixes the scenario when EGLImage source and target have different types. For example, a texture is created with unsigned format using glTexImage2D, it is used as a source of EGLImage with eglCreateImageKHR, and then the EGLImage is used to create a renderbuffer target with glEGLImageTargetRenderbufferStorageOES. OES_EGL_image doesn't specify what should happen in this case, but GL implementations (Nexus 5X) seem to allow using this renderbuffer in glFramebufferRenderbuffer and the resulting framebuffer is complete. Thus, in this case, instead of checking whether the renderbuffer format can be used in glFramebufferRenderbuffer, we need to check whether the original texture can be used in glFramebufferTexture2D. Similarly in reverse direction. Also, for the case of source renderbuffer and target texture, presume that glEGLImageTargetTexture2DOES will succeed regardless of renderbuffer format. 1. Add isRenderable and isTexturable checks to egl::Image class, and perform different checks depending on source type. 2. Add isRenderable check to FramebufferAttachment and delegate EGLImage attachments check to egl::Image. 3. Use these checks in validation of EGLImageTargetTexture2D, EGLImageTargetRenderbufferStorage and when checking attachment completeness Bug: angleproject:2567 Change-Id: I8e9f4a2930a4075a4d8464f62582c6825270187e Reviewed-on: https://chromium-review.googlesource.com/1192585 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Image.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Image.cpp: Implements the egl::Image class representing the EGLimage object.
    
    #include "libANGLE/Image.h"
    
    #include "common/debug.h"
    #include "common/utilities.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/EGLImplFactory.h"
    #include "libANGLE/renderer/ImageImpl.h"
    
    namespace egl
    {
    
    namespace
    {
    gl::ImageIndex GetImageIndex(EGLenum eglTarget, const egl::AttributeMap &attribs)
    {
        if (eglTarget == EGL_GL_RENDERBUFFER)
        {
            return gl::ImageIndex();
        }
    
        gl::TextureTarget target = egl_gl::EGLImageTargetToTextureTarget(eglTarget);
        GLint mip                = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0));
        GLint layer              = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0));
    
        if (target == gl::TextureTarget::_3D)
        {
            return gl::ImageIndex::Make3D(mip, layer);
        }
        else
        {
            ASSERT(layer == 0);
            return gl::ImageIndex::MakeFromTarget(target, mip);
        }
    }
    
    const Display *DisplayFromContext(const gl::Context *context)
    {
        return (context ? context->getCurrentDisplay() : nullptr);
    }
    
    }  // anonymous namespace
    
    ImageSibling::ImageSibling() : FramebufferAttachmentObject(), mSourcesOf(), mTargetOf()
    {
    }
    
    ImageSibling::~ImageSibling()
    {
        // EGL images should hold a ref to their targets and siblings, a Texture should not be deletable
        // while it is attached to an EGL image.
        // Child class should orphan images before destruction.
        ASSERT(mSourcesOf.empty());
        ASSERT(mTargetOf.get() == nullptr);
    }
    
    void ImageSibling::setTargetImage(const gl::Context *context, egl::Image *imageTarget)
    {
        ASSERT(imageTarget != nullptr);
        mTargetOf.set(DisplayFromContext(context), imageTarget);
        imageTarget->addTargetSibling(this);
    }
    
    gl::Error ImageSibling::orphanImages(const gl::Context *context)
    {
        if (mTargetOf.get() != nullptr)
        {
            // Can't be a target and have sources.
            ASSERT(mSourcesOf.empty());
    
            ANGLE_TRY(mTargetOf->orphanSibling(context, this));
            mTargetOf.set(DisplayFromContext(context), nullptr);
        }
        else
        {
            for (Image *sourceImage : mSourcesOf)
            {
                ANGLE_TRY(sourceImage->orphanSibling(context, this));
            }
            mSourcesOf.clear();
        }
    
        return gl::NoError();
    }
    
    void ImageSibling::addImageSource(egl::Image *imageSource)
    {
        ASSERT(imageSource != nullptr);
        mSourcesOf.insert(imageSource);
    }
    
    void ImageSibling::removeImageSource(egl::Image *imageSource)
    {
        ASSERT(mSourcesOf.find(imageSource) != mSourcesOf.end());
        mSourcesOf.erase(imageSource);
    }
    
    bool ImageSibling::isEGLImageTarget() const
    {
        return (mTargetOf.get() != nullptr);
    }
    
    gl::InitState ImageSibling::sourceEGLImageInitState() const
    {
        ASSERT(isEGLImageTarget());
        return mTargetOf->sourceInitState();
    }
    
    void ImageSibling::setSourceEGLImageInitState(gl::InitState initState) const
    {
        ASSERT(isEGLImageTarget());
        mTargetOf->setInitState(initState);
    }
    
    bool ImageSibling::isRenderable(const gl::Context *context,
                                    GLenum binding,
                                    const gl::ImageIndex &imageIndex) const
    {
        ASSERT(isEGLImageTarget());
        return mTargetOf->isRenderable(context);
    }
    
    ImageState::ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
        : label(nullptr),
          imageIndex(GetImageIndex(target, attribs)),
          source(buffer),
          targets(),
          format(buffer->getAttachmentFormat(GL_NONE, imageIndex)),
          size(buffer->getAttachmentSize(imageIndex)),
          samples(buffer->getAttachmentSamples(imageIndex)),
          sourceType(target)
    {
    }
    
    ImageState::~ImageState()
    {
    }
    
    Image::Image(rx::EGLImplFactory *factory,
                 const gl::Context *context,
                 EGLenum target,
                 ImageSibling *buffer,
                 const AttributeMap &attribs)
        : mState(target, buffer, attribs),
          mImplementation(factory->createImage(mState, context, target, attribs)),
          mOrphanedAndNeedsInit(false)
    {
        ASSERT(mImplementation != nullptr);
        ASSERT(buffer != nullptr);
    
        mState.source->addImageSource(this);
    }
    
    Error Image::onDestroy(const Display *display)
    {
        // All targets should hold a ref to the egl image and it should not be deleted until there are
        // no siblings left.
        ASSERT(mState.targets.empty());
    
        // Tell the source that it is no longer used by this image
        if (mState.source != nullptr)
        {
            mState.source->removeImageSource(this);
            mState.source = nullptr;
        }
    
        return NoError();
    }
    
    Image::~Image()
    {
        SafeDelete(mImplementation);
    }
    
    void Image::setLabel(EGLLabelKHR label)
    {
        mState.label = label;
    }
    
    EGLLabelKHR Image::getLabel() const
    {
        return mState.label;
    }
    
    void Image::addTargetSibling(ImageSibling *sibling)
    {
        mState.targets.insert(sibling);
    }
    
    gl::Error Image::orphanSibling(const gl::Context *context, ImageSibling *sibling)
    {
        ASSERT(sibling != nullptr);
    
        // notify impl
        ANGLE_TRY(mImplementation->orphan(context, sibling));
    
        if (mState.source == sibling)
        {
            // If the sibling is the source, it cannot be a target.
            ASSERT(mState.targets.find(sibling) == mState.targets.end());
            mState.source = nullptr;
            mOrphanedAndNeedsInit =
                (sibling->initState(mState.imageIndex) == gl::InitState::MayNeedInit);
        }
        else
        {
            mState.targets.erase(sibling);
        }
    
        return gl::NoError();
    }
    
    const gl::Format &Image::getFormat() const
    {
        return mState.format;
    }
    
    bool Image::isRenderable(const gl::Context *context) const
    {
        if (IsTextureTarget(mState.sourceType))
        {
            return mState.format.info->textureAttachmentSupport(context->getClientVersion(),
                                                                context->getExtensions());
        }
        if (IsRenderbufferTarget(mState.sourceType))
        {
            return mState.format.info->renderbufferSupport(context->getClientVersion(),
                                                           context->getExtensions());
        }
    
        UNREACHABLE();
        return false;
    }
    
    bool Image::isTexturable(const gl::Context *context) const
    {
        if (IsTextureTarget(mState.sourceType))
        {
            return mState.format.info->textureSupport(context->getClientVersion(),
                                                      context->getExtensions());
        }
        if (IsRenderbufferTarget(mState.sourceType))
        {
            return true;
        }
    
        UNREACHABLE();
        return false;
    }
    
    size_t Image::getWidth() const
    {
        return mState.size.width;
    }
    
    size_t Image::getHeight() const
    {
        return mState.size.height;
    }
    
    size_t Image::getSamples() const
    {
        return mState.samples;
    }
    
    rx::ImageImpl *Image::getImplementation() const
    {
        return mImplementation;
    }
    
    Error Image::initialize(const Display *display)
    {
        return mImplementation->initialize(display);
    }
    
    bool Image::orphaned() const
    {
        return (mState.source == nullptr);
    }
    
    gl::InitState Image::sourceInitState() const
    {
        if (orphaned())
        {
            return mOrphanedAndNeedsInit ? gl::InitState::MayNeedInit : gl::InitState::Initialized;
        }
    
        return mState.source->initState(mState.imageIndex);
    }
    
    void Image::setInitState(gl::InitState initState)
    {
        if (orphaned())
        {
            mOrphanedAndNeedsInit = false;
        }
    
        return mState.source->setInitState(mState.imageIndex, initState);
    }
    
    }  // namespace egl