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kc3-lang/angle/src/libANGLE/Observer.cpp

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  • Author : Jamie Madill
    Date : 2018-09-18 11:32:42
    Hash : d511948b
    Message : Use FastVector in angle::Subject. This improves object binding performance. We no longer need to check two containers when manipulating the bound subjects/observers. Bug: angleproject:2763 Change-Id: I0ccb2e76be47bd8a28fba5a0c3eff857aa166bb7 Reviewed-on: https://chromium-review.googlesource.com/1227795 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libANGLE/Observer.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Observer:
    //   Implements the Observer pattern for sending state change notifications
    //   from Subject objects to dependent Observer objects.
    //
    //   See design document:
    //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
    
    #include "libANGLE/Observer.h"
    
    #include <algorithm>
    
    #include "common/debug.h"
    
    namespace angle
    {
    namespace
    {
    template <typename HaystackT, typename NeedleT>
    bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
    {
        return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
    }
    }  // anonymous namespace
    
    // Observer implementation.
    ObserverInterface::~ObserverInterface() = default;
    
    // Subject implementation.
    Subject::Subject()
    {
    }
    
    Subject::~Subject()
    {
        resetObservers();
    }
    
    bool Subject::hasObservers() const
    {
        return !mObservers.empty();
    }
    
    ANGLE_INLINE void Subject::addObserver(ObserverBinding *observer)
    {
        ASSERT(!IsInContainer(mObservers, observer));
        mObservers.push_back(observer);
    }
    
    ANGLE_INLINE void Subject::removeObserver(ObserverBinding *observer)
    {
        ASSERT(IsInContainer(mObservers, observer));
        size_t len = mObservers.size() - 1;
        for (size_t index = 0; index < len; ++index)
        {
            if (mObservers[index] == observer)
            {
                mObservers[index] = mObservers[len];
                break;
            }
        }
        mObservers.pop_back();
    }
    
    void Subject::onStateChange(const gl::Context *context, SubjectMessage message) const
    {
        if (mObservers.empty())
            return;
    
        for (const angle::ObserverBinding *receiver : mObservers)
        {
            receiver->onStateChange(context, message);
        }
    }
    
    void Subject::resetObservers()
    {
        for (angle::ObserverBinding *observer : mObservers)
        {
            observer->onSubjectReset();
        }
        mObservers.clear();
    }
    
    // ObserverBinding implementation.
    ObserverBinding::ObserverBinding(ObserverInterface *observer, SubjectIndex index)
        : mSubject(nullptr), mObserver(observer), mIndex(index)
    {
        ASSERT(observer);
    }
    
    ObserverBinding::~ObserverBinding()
    {
        reset();
    }
    
    ObserverBinding::ObserverBinding(const ObserverBinding &other) = default;
    
    ObserverBinding &ObserverBinding::operator=(const ObserverBinding &other) = default;
    
    void ObserverBinding::bind(Subject *subject)
    {
        ASSERT(mObserver);
        if (mSubject)
        {
            mSubject->removeObserver(this);
        }
    
        mSubject = subject;
    
        if (mSubject)
        {
            mSubject->addObserver(this);
        }
    }
    
    void ObserverBinding::reset()
    {
        bind(nullptr);
    }
    
    void ObserverBinding::onStateChange(const gl::Context *context, SubjectMessage message) const
    {
        mObserver->onSubjectStateChange(context, mIndex, message);
    }
    
    void ObserverBinding::onSubjectReset()
    {
        mSubject = nullptr;
    }
    
    const Subject *ObserverBinding::getSubject() const
    {
        return mSubject;
    }
    }  // namespace angle