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kc3-lang/angle/src/libANGLE/Surface.cpp

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  • Author : Yuly Novikov
    Date : 2018-08-22 16:41:26
    Hash : 2eb54074
    Message : Fix EGLImage pixel format validation This fixes the scenario when EGLImage source and target have different types. For example, a texture is created with unsigned format using glTexImage2D, it is used as a source of EGLImage with eglCreateImageKHR, and then the EGLImage is used to create a renderbuffer target with glEGLImageTargetRenderbufferStorageOES. OES_EGL_image doesn't specify what should happen in this case, but GL implementations (Nexus 5X) seem to allow using this renderbuffer in glFramebufferRenderbuffer and the resulting framebuffer is complete. Thus, in this case, instead of checking whether the renderbuffer format can be used in glFramebufferRenderbuffer, we need to check whether the original texture can be used in glFramebufferTexture2D. Similarly in reverse direction. Also, for the case of source renderbuffer and target texture, presume that glEGLImageTargetTexture2DOES will succeed regardless of renderbuffer format. 1. Add isRenderable and isTexturable checks to egl::Image class, and perform different checks depending on source type. 2. Add isRenderable check to FramebufferAttachment and delegate EGLImage attachments check to egl::Image. 3. Use these checks in validation of EGLImageTargetTexture2D, EGLImageTargetRenderbufferStorage and when checking attachment completeness Bug: angleproject:2567 Change-Id: I8e9f4a2930a4075a4d8464f62582c6825270187e Reviewed-on: https://chromium-review.googlesource.com/1192585 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Surface.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Surface.cpp: Implements the egl::Surface class, representing a drawing surface
    // such as the client area of a window, including any back buffers.
    // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
    
    #include "libANGLE/Surface.h"
    
    #include <EGL/eglext.h>
    
    #include "libANGLE/Config.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Thread.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/EGLImplFactory.h"
    
    namespace egl
    {
    
    SurfaceState::SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn)
        : label(nullptr), config(configIn), attributes(attributesIn)
    {
    }
    
    Surface::Surface(EGLint surfaceType,
                     const egl::Config *config,
                     const AttributeMap &attributes,
                     EGLenum buftype)
        : FramebufferAttachmentObject(),
          mState(config, attributes),
          mImplementation(nullptr),
          mRefCount(0),
          mDestroyed(false),
          mType(surfaceType),
          mBuftype(buftype),
          mPostSubBufferRequested(false),
          mLargestPbuffer(false),
          mGLColorspace(EGL_GL_COLORSPACE_LINEAR),
          mVGAlphaFormat(EGL_VG_ALPHA_FORMAT_NONPRE),
          mVGColorspace(EGL_VG_COLORSPACE_sRGB),
          mMipmapTexture(false),
          mMipmapLevel(0),
          mHorizontalResolution(EGL_UNKNOWN),
          mVerticalResolution(EGL_UNKNOWN),
          mMultisampleResolve(EGL_MULTISAMPLE_RESOLVE_DEFAULT),
          mFixedSize(false),
          mFixedWidth(0),
          mFixedHeight(0),
          mTextureFormat(TextureFormat::NoTexture),
          mTextureTarget(EGL_NO_TEXTURE),
          // FIXME: Determine actual pixel aspect ratio
          mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
          mRenderBuffer(EGL_BACK_BUFFER),
          mSwapBehavior(EGL_NONE),
          mOrientation(0),
          mTexture(nullptr),
          mColorFormat(config->renderTargetFormat),
          mDSFormat(config->depthStencilFormat),
          mInitState(gl::InitState::Initialized)
    {
        mPostSubBufferRequested =
            (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
        mFlexibleSurfaceCompatibilityRequested =
            (attributes.get(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_FALSE) == EGL_TRUE);
    
        if (mType == EGL_PBUFFER_BIT)
        {
            mLargestPbuffer = (attributes.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
        }
    
        mGLColorspace =
            static_cast<EGLenum>(attributes.get(EGL_GL_COLORSPACE, EGL_GL_COLORSPACE_LINEAR));
        mVGAlphaFormat =
            static_cast<EGLenum>(attributes.get(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_NONPRE));
        mVGColorspace = static_cast<EGLenum>(attributes.get(EGL_VG_COLORSPACE, EGL_VG_COLORSPACE_sRGB));
        mMipmapTexture = (attributes.get(EGL_MIPMAP_TEXTURE, EGL_FALSE) == EGL_TRUE);
    
        mDirectComposition = (attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
    
        mRobustResourceInitialization =
            (attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
        if (mRobustResourceInitialization)
        {
            mInitState = gl::InitState::MayNeedInit;
        }
    
        mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
        if (mFixedSize)
        {
            mFixedWidth  = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
            mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
        }
    
        if (mType != EGL_WINDOW_BIT)
        {
            mTextureFormat = attributes.getAsPackedEnum(EGL_TEXTURE_FORMAT, TextureFormat::NoTexture);
            mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
        }
    
        mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
    }
    
    Surface::~Surface()
    {
    }
    
    rx::FramebufferAttachmentObjectImpl *Surface::getAttachmentImpl() const
    {
        return mImplementation;
    }
    
    Error Surface::destroyImpl(const Display *display)
    {
        if (mImplementation)
        {
            mImplementation->destroy(display);
        }
    
        ASSERT(!mTexture);
    
        SafeDelete(mImplementation);
    
        delete this;
        return NoError();
    }
    
    void Surface::postSwap(const gl::Context *context)
    {
        if (mRobustResourceInitialization && mSwapBehavior != EGL_BUFFER_PRESERVED)
        {
            mInitState = gl::InitState::MayNeedInit;
            onStorageChange(context);
        }
    }
    
    Error Surface::initialize(const Display *display)
    {
        ANGLE_TRY(mImplementation->initialize(display));
    
        // Initialized here since impl is nullptr in the constructor.
        // Must happen after implementation initialize for Android.
        mSwapBehavior = mImplementation->getSwapBehavior();
    
        if (mBuftype == EGL_IOSURFACE_ANGLE)
        {
            GLenum internalFormat =
                static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE));
            GLenum type  = static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_TYPE_ANGLE));
            mColorFormat = gl::Format(internalFormat, type);
        }
        if (mBuftype == EGL_D3D_TEXTURE_ANGLE)
        {
            const angle::Format *colorFormat = mImplementation->getD3DTextureColorFormat();
            ASSERT(colorFormat != nullptr);
            GLenum internalFormat = colorFormat->fboImplementationInternalFormat;
            mColorFormat          = gl::Format(internalFormat, colorFormat->componentType);
            mGLColorspace         = EGL_GL_COLORSPACE_LINEAR;
            if (mColorFormat.info->colorEncoding == GL_SRGB)
            {
                mGLColorspace = EGL_GL_COLORSPACE_SRGB;
            }
        }
    
        return NoError();
    }
    
    Error Surface::setIsCurrent(const gl::Context *context, bool isCurrent)
    {
        if (isCurrent)
        {
            mRefCount++;
            return NoError();
        }
    
        return releaseRef(context->getCurrentDisplay());
    }
    
    Error Surface::releaseRef(const Display *display)
    {
        ASSERT(mRefCount > 0);
        mRefCount--;
        if (mRefCount == 0 && mDestroyed)
        {
            ASSERT(display);
            return destroyImpl(display);
        }
    
        return NoError();
    }
    
    Error Surface::onDestroy(const Display *display)
    {
        mDestroyed = true;
        if (mRefCount == 0)
        {
            return destroyImpl(display);
        }
        return NoError();
    }
    
    void Surface::setLabel(EGLLabelKHR label)
    {
        mState.label = label;
    }
    
    EGLLabelKHR Surface::getLabel() const
    {
        return mState.label;
    }
    
    EGLint Surface::getType() const
    {
        return mType;
    }
    
    Error Surface::swap(const gl::Context *context)
    {
        ANGLE_TRY(mImplementation->swap(context));
        postSwap(context);
        return NoError();
    }
    
    Error Surface::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
    {
        ANGLE_TRY(mImplementation->swapWithDamage(context, rects, n_rects));
        postSwap(context);
        return NoError();
    }
    
    Error Surface::postSubBuffer(const gl::Context *context,
                                 EGLint x,
                                 EGLint y,
                                 EGLint width,
                                 EGLint height)
    {
        if (width == 0 || height == 0)
        {
            return egl::NoError();
        }
    
        return mImplementation->postSubBuffer(context, x, y, width, height);
    }
    
    Error Surface::setPresentationTime(EGLnsecsANDROID time)
    {
        return mImplementation->setPresentationTime(time);
    }
    
    Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
    {
        return mImplementation->querySurfacePointerANGLE(attribute, value);
    }
    
    EGLint Surface::isPostSubBufferSupported() const
    {
        return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
    }
    
    void Surface::setSwapInterval(EGLint interval)
    {
        mImplementation->setSwapInterval(interval);
    }
    
    void Surface::setMipmapLevel(EGLint level)
    {
        // Level is set but ignored
        UNIMPLEMENTED();
        mMipmapLevel = level;
    }
    
    void Surface::setMultisampleResolve(EGLenum resolve)
    {
        // Behaviour is set but ignored
        UNIMPLEMENTED();
        mMultisampleResolve = resolve;
    }
    
    void Surface::setSwapBehavior(EGLenum behavior)
    {
        // Behaviour is set but ignored
        UNIMPLEMENTED();
        mSwapBehavior = behavior;
    }
    
    void Surface::setFixedWidth(EGLint width)
    {
        mFixedWidth = width;
        mImplementation->setFixedWidth(width);
    }
    
    void Surface::setFixedHeight(EGLint height)
    {
        mFixedHeight = height;
        mImplementation->setFixedHeight(height);
    }
    
    const Config *Surface::getConfig() const
    {
        return mState.config;
    }
    
    EGLint Surface::getPixelAspectRatio() const
    {
        return mPixelAspectRatio;
    }
    
    EGLenum Surface::getRenderBuffer() const
    {
        return mRenderBuffer;
    }
    
    EGLenum Surface::getSwapBehavior() const
    {
        return mSwapBehavior;
    }
    
    TextureFormat Surface::getTextureFormat() const
    {
        return mTextureFormat;
    }
    
    EGLenum Surface::getTextureTarget() const
    {
        return mTextureTarget;
    }
    
    bool Surface::getLargestPbuffer() const
    {
        return mLargestPbuffer;
    }
    
    EGLenum Surface::getGLColorspace() const
    {
        return mGLColorspace;
    }
    
    EGLenum Surface::getVGAlphaFormat() const
    {
        return mVGAlphaFormat;
    }
    
    EGLenum Surface::getVGColorspace() const
    {
        return mVGColorspace;
    }
    
    bool Surface::getMipmapTexture() const
    {
        return mMipmapTexture;
    }
    
    EGLint Surface::getMipmapLevel() const
    {
        return mMipmapLevel;
    }
    
    EGLint Surface::getHorizontalResolution() const
    {
        return mHorizontalResolution;
    }
    
    EGLint Surface::getVerticalResolution() const
    {
        return mVerticalResolution;
    }
    
    EGLenum Surface::getMultisampleResolve() const
    {
        return mMultisampleResolve;
    }
    
    EGLint Surface::isFixedSize() const
    {
        return mFixedSize;
    }
    
    EGLint Surface::getWidth() const
    {
        return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
    }
    
    EGLint Surface::getHeight() const
    {
        return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
    }
    
    Error Surface::bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer)
    {
        ASSERT(!mTexture);
        ANGLE_TRY(mImplementation->bindTexImage(context, texture, buffer));
    
        auto glErr = texture->bindTexImageFromSurface(context, this);
        if (glErr.isError())
        {
            return Error(EGL_BAD_SURFACE);
        }
        mTexture = texture;
        mRefCount++;
    
        return NoError();
    }
    
    Error Surface::releaseTexImage(const gl::Context *context, EGLint buffer)
    {
        ASSERT(context);
    
        ANGLE_TRY(mImplementation->releaseTexImage(context, buffer));
    
        ASSERT(mTexture);
        auto glErr = mTexture->releaseTexImageFromSurface(context);
        if (glErr.isError())
        {
            return Error(EGL_BAD_SURFACE);
        }
    
        return releaseTexImageFromTexture(context);
    }
    
    Error Surface::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
    {
        return mImplementation->getSyncValues(ust, msc, sbc);
    }
    
    Error Surface::releaseTexImageFromTexture(const gl::Context *context)
    {
        ASSERT(mTexture);
        mTexture = nullptr;
        return releaseRef(context->getCurrentDisplay());
    }
    
    gl::Extents Surface::getAttachmentSize(const gl::ImageIndex & /*target*/) const
    {
        return gl::Extents(getWidth(), getHeight(), 1);
    }
    
    gl::Format Surface::getAttachmentFormat(GLenum binding, const gl::ImageIndex &target) const
    {
        return (binding == GL_BACK ? mColorFormat : mDSFormat);
    }
    
    GLsizei Surface::getAttachmentSamples(const gl::ImageIndex &target) const
    {
        return getConfig()->samples;
    }
    
    bool Surface::isRenderable(const gl::Context *context,
                               GLenum binding,
                               const gl::ImageIndex &imageIndex) const
    {
        return true;
    }
    
    GLuint Surface::getId() const
    {
        UNREACHABLE();
        return 0;
    }
    
    gl::Framebuffer *Surface::createDefaultFramebuffer(const gl::Context *context)
    {
        return new gl::Framebuffer(context, this);
    }
    
    gl::InitState Surface::initState(const gl::ImageIndex & /*imageIndex*/) const
    {
        return mInitState;
    }
    
    void Surface::setInitState(const gl::ImageIndex & /*imageIndex*/, gl::InitState initState)
    {
        mInitState = initState;
    }
    
    WindowSurface::WindowSurface(rx::EGLImplFactory *implFactory,
                                 const egl::Config *config,
                                 EGLNativeWindowType window,
                                 const AttributeMap &attribs)
        : Surface(EGL_WINDOW_BIT, config, attribs)
    {
        mImplementation = implFactory->createWindowSurface(mState, window, attribs);
    }
    
    WindowSurface::~WindowSurface()
    {
    }
    
    PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
                                   const Config *config,
                                   const AttributeMap &attribs)
        : Surface(EGL_PBUFFER_BIT, config, attribs)
    {
        mImplementation = implFactory->createPbufferSurface(mState, attribs);
    }
    
    PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
                                   const Config *config,
                                   EGLenum buftype,
                                   EGLClientBuffer clientBuffer,
                                   const AttributeMap &attribs)
        : Surface(EGL_PBUFFER_BIT, config, attribs, buftype)
    {
        mImplementation =
            implFactory->createPbufferFromClientBuffer(mState, buftype, clientBuffer, attribs);
    }
    
    PbufferSurface::~PbufferSurface()
    {
    }
    
    PixmapSurface::PixmapSurface(rx::EGLImplFactory *implFactory,
                                 const Config *config,
                                 NativePixmapType nativePixmap,
                                 const AttributeMap &attribs)
        : Surface(EGL_PIXMAP_BIT, config, attribs)
    {
        mImplementation = implFactory->createPixmapSurface(mState, nativePixmap, attribs);
    }
    
    PixmapSurface::~PixmapSurface()
    {
    }
    
    // SurfaceDeleter implementation.
    
    SurfaceDeleter::SurfaceDeleter(const Display *display) : mDisplay(display)
    {
    }
    
    SurfaceDeleter::~SurfaceDeleter()
    {
    }
    
    void SurfaceDeleter::operator()(Surface *surface)
    {
        ANGLE_SWALLOW_ERR(surface->onDestroy(mDisplay));
    }
    
    }  // namespace egl