Edit

kc3-lang/angle/src/libANGLE/Surface.h

Branch :

  • Show log

    Commit

  • Author : Yuly Novikov
    Date : 2018-08-22 16:41:26
    Hash : 2eb54074
    Message : Fix EGLImage pixel format validation This fixes the scenario when EGLImage source and target have different types. For example, a texture is created with unsigned format using glTexImage2D, it is used as a source of EGLImage with eglCreateImageKHR, and then the EGLImage is used to create a renderbuffer target with glEGLImageTargetRenderbufferStorageOES. OES_EGL_image doesn't specify what should happen in this case, but GL implementations (Nexus 5X) seem to allow using this renderbuffer in glFramebufferRenderbuffer and the resulting framebuffer is complete. Thus, in this case, instead of checking whether the renderbuffer format can be used in glFramebufferRenderbuffer, we need to check whether the original texture can be used in glFramebufferTexture2D. Similarly in reverse direction. Also, for the case of source renderbuffer and target texture, presume that glEGLImageTargetTexture2DOES will succeed regardless of renderbuffer format. 1. Add isRenderable and isTexturable checks to egl::Image class, and perform different checks depending on source type. 2. Add isRenderable check to FramebufferAttachment and delegate EGLImage attachments check to egl::Image. 3. Use these checks in validation of EGLImageTargetTexture2D, EGLImageTargetRenderbufferStorage and when checking attachment completeness Bug: angleproject:2567 Change-Id: I8e9f4a2930a4075a4d8464f62582c6825270187e Reviewed-on: https://chromium-review.googlesource.com/1192585 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Surface.h
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Surface.h: Defines the egl::Surface class, representing a drawing surface
    // such as the client area of a window, including any back buffers.
    // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
    
    #ifndef LIBANGLE_SURFACE_H_
    #define LIBANGLE_SURFACE_H_
    
    #include <EGL/egl.h>
    
    #include "common/PackedEnums.h"
    #include "common/angleutils.h"
    #include "libANGLE/AttributeMap.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/RefCountObject.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/SurfaceImpl.h"
    
    namespace gl
    {
    class Context;
    class Framebuffer;
    class Texture;
    }
    
    namespace rx
    {
    class EGLImplFactory;
    }
    
    namespace egl
    {
    class Display;
    struct Config;
    
    struct SurfaceState final : private angle::NonCopyable
    {
        SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn);
    
        EGLLabelKHR label;
        const egl::Config *config;
        AttributeMap attributes;
    };
    
    class Surface : public LabeledObject, public gl::FramebufferAttachmentObject
    {
      public:
        rx::SurfaceImpl *getImplementation() const { return mImplementation; }
    
        void setLabel(EGLLabelKHR label) override;
        EGLLabelKHR getLabel() const override;
    
        EGLint getType() const;
    
        Error initialize(const Display *display);
        Error swap(const gl::Context *context);
        Error swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects);
        Error postSubBuffer(const gl::Context *context,
                            EGLint x,
                            EGLint y,
                            EGLint width,
                            EGLint height);
        Error setPresentationTime(EGLnsecsANDROID time);
        Error querySurfacePointerANGLE(EGLint attribute, void **value);
        Error bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer);
        Error releaseTexImage(const gl::Context *context, EGLint buffer);
    
        Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc);
    
        EGLint isPostSubBufferSupported() const;
    
        void setSwapInterval(EGLint interval);
        Error setIsCurrent(const gl::Context *context, bool isCurrent);
        Error onDestroy(const Display *display);
    
        void setMipmapLevel(EGLint level);
        void setMultisampleResolve(EGLenum resolve);
        void setSwapBehavior(EGLenum behavior);
    
        void setFixedWidth(EGLint width);
        void setFixedHeight(EGLint height);
    
        gl::Framebuffer *createDefaultFramebuffer(const gl::Context *context);
    
        const Config *getConfig() const;
    
        // width and height can change with client window resizing
        EGLint getWidth() const;
        EGLint getHeight() const;
        EGLint getPixelAspectRatio() const;
        EGLenum getRenderBuffer() const;
        EGLenum getSwapBehavior() const;
        TextureFormat getTextureFormat() const;
        EGLenum getTextureTarget() const;
        bool getLargestPbuffer() const;
        EGLenum getGLColorspace() const;
        EGLenum getVGAlphaFormat() const;
        EGLenum getVGColorspace() const;
        bool getMipmapTexture() const;
        EGLint getMipmapLevel() const;
        EGLint getHorizontalResolution() const;
        EGLint getVerticalResolution() const;
        EGLenum getMultisampleResolve() const;
    
        gl::Texture *getBoundTexture() const { return mTexture; }
    
        EGLint isFixedSize() const;
    
        // FramebufferAttachmentObject implementation
        gl::Extents getAttachmentSize(const gl::ImageIndex &imageIndex) const override;
        gl::Format getAttachmentFormat(GLenum binding, const gl::ImageIndex &imageIndex) const override;
        GLsizei getAttachmentSamples(const gl::ImageIndex &imageIndex) const override;
        bool isRenderable(const gl::Context *context,
                          GLenum binding,
                          const gl::ImageIndex &imageIndex) const override;
    
        void onAttach(const gl::Context *context) override {}
        void onDetach(const gl::Context *context) override {}
        GLuint getId() const override;
    
        bool flexibleSurfaceCompatibilityRequested() const
        {
            return mFlexibleSurfaceCompatibilityRequested;
        }
        EGLint getOrientation() const { return mOrientation; }
    
        bool directComposition() const { return mDirectComposition; }
    
        gl::InitState initState(const gl::ImageIndex &imageIndex) const override;
        void setInitState(const gl::ImageIndex &imageIndex, gl::InitState initState) override;
    
        bool isRobustResourceInitEnabled() const { return mRobustResourceInitialization; }
    
        const gl::Format &getBindTexImageFormat() const { return mColorFormat; }
    
      protected:
        Surface(EGLint surfaceType,
                const egl::Config *config,
                const AttributeMap &attributes,
                EGLenum buftype = EGL_NONE);
        ~Surface() override;
        rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
    
        gl::Framebuffer *createDefaultFramebuffer(const Display *display);
    
        // ANGLE-only method, used internally
        friend class gl::Texture;
        Error releaseTexImageFromTexture(const gl::Context *context);
    
        SurfaceState mState;
        rx::SurfaceImpl *mImplementation;
        int mRefCount;
        bool mDestroyed;
    
        EGLint mType;
        EGLenum mBuftype;
    
        bool mPostSubBufferRequested;
        bool mFlexibleSurfaceCompatibilityRequested;
    
        bool mLargestPbuffer;
        EGLenum mGLColorspace;
        EGLenum mVGAlphaFormat;
        EGLenum mVGColorspace;
        bool mMipmapTexture;
        EGLint mMipmapLevel;
        EGLint mHorizontalResolution;
        EGLint mVerticalResolution;
        EGLenum mMultisampleResolve;
    
        bool mFixedSize;
        size_t mFixedWidth;
        size_t mFixedHeight;
    
        bool mDirectComposition;
    
        bool mRobustResourceInitialization;
    
        TextureFormat mTextureFormat;
        EGLenum mTextureTarget;
    
        EGLint mPixelAspectRatio;  // Display aspect ratio
        EGLenum mRenderBuffer;     // Render buffer
        EGLenum mSwapBehavior;     // Buffer swap behavior
    
        EGLint mOrientation;
    
        // We don't use a binding pointer here. We don't ever want to own an orphaned texture. If a
        // Texture is deleted the Surface is unbound in onDestroy.
        gl::Texture *mTexture;
    
        gl::Format mColorFormat;
        gl::Format mDSFormat;
    
      private:
        Error destroyImpl(const Display *display);
    
        void postSwap(const gl::Context *context);
        Error releaseRef(const Display *display);
    
        gl::InitState mInitState;
    };
    
    class WindowSurface final : public Surface
    {
      public:
        WindowSurface(rx::EGLImplFactory *implFactory,
                      const Config *config,
                      EGLNativeWindowType window,
                      const AttributeMap &attribs);
        ~WindowSurface() override;
    };
    
    class PbufferSurface final : public Surface
    {
      public:
        PbufferSurface(rx::EGLImplFactory *implFactory,
                       const Config *config,
                       const AttributeMap &attribs);
        PbufferSurface(rx::EGLImplFactory *implFactory,
                       const Config *config,
                       EGLenum buftype,
                       EGLClientBuffer clientBuffer,
                       const AttributeMap &attribs);
    
      protected:
        ~PbufferSurface() override;
    };
    
    class PixmapSurface final : public Surface
    {
      public:
        PixmapSurface(rx::EGLImplFactory *implFactory,
                      const Config *config,
                      NativePixmapType nativePixmap,
                      const AttributeMap &attribs);
    
      protected:
        ~PixmapSurface() override;
    };
    
    class SurfaceDeleter final
    {
      public:
        SurfaceDeleter(const Display *display);
        ~SurfaceDeleter();
        void operator()(Surface *surface);
    
      private:
        const Display *mDisplay;
    };
    
    using SurfacePointer = angle::UniqueObjectPointerBase<Surface, SurfaceDeleter>;
    
    }  // namespace egl
    
    #endif  // LIBANGLE_SURFACE_H_