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kc3-lang/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h

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  • Author : Jamie Madill
    Date : 2018-09-23 17:01:20
    Hash : f668a4b5
    Message : Skip Texture::syncState when no dirty bits. We sometimes generate local dirty bits in TextureGL. To make sure the local dirty bits don't get skipped we use a Subject/Observer pattern between the TextureGL and gl::Texture. This allows us to skip syncState in the hot path. Also inlines a couple of other texture functions. And fixes a stray header in EGLBlobCacheTest. Bug: angleproject:2763 Change-Id: Ie1d8a5865deaf2a563a358c31ae28bef6b2458b1 Reviewed-on: https://chromium-review.googlesource.com/1228374 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FramebufferAttachmentObjectImpl.h:
    //   Common ancenstor for all implementations of FBO attachable-objects.
    //   This means Surfaces, Textures and Renderbuffers.
    //
    
    #ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
    #define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
    
    #include "libANGLE/ImageIndex.h"
    #include "libANGLE/Observer.h"
    
    namespace rx
    {
    class FramebufferAttachmentRenderTarget;
    
    class FramebufferAttachmentObjectImpl : public angle::Subject
    {
      public:
        FramebufferAttachmentObjectImpl() {}
        virtual ~FramebufferAttachmentObjectImpl() {}
    
        virtual gl::Error getAttachmentRenderTarget(const gl::Context *context,
                                                    GLenum binding,
                                                    const gl::ImageIndex &imageIndex,
                                                    FramebufferAttachmentRenderTarget **rtOut);
    
        virtual gl::Error initializeContents(const gl::Context *context,
                                             const gl::ImageIndex &imageIndex);
    };
    
    inline gl::Error FramebufferAttachmentObjectImpl::getAttachmentRenderTarget(
        const gl::Context *context,
        GLenum binding,
        const gl::ImageIndex &imageIndex,
        FramebufferAttachmentRenderTarget **rtOut)
    {
        UNIMPLEMENTED();
        return gl::OutOfMemory() << "getAttachmentRenderTarget not supported.";
    }
    
    inline gl::Error FramebufferAttachmentObjectImpl::initializeContents(
        const gl::Context *context,
        const gl::ImageIndex &imageIndex)
    {
        UNIMPLEMENTED();
        return gl::OutOfMemory() << "initialize not supported.";
    }
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_