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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferGL.h: Defines the class interface for FramebufferGL.
#ifndef LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
#define LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
#include "libANGLE/renderer/FramebufferImpl.h"
namespace rx
{
class BlitGL;
class ClearMultiviewGL;
class FunctionsGL;
class StateManagerGL;
struct WorkaroundsGL;
class FramebufferGL : public FramebufferImpl
{
public:
FramebufferGL(const gl::FramebufferState &data, GLuint id, bool isDefault);
~FramebufferGL() override;
void destroy(const gl::Context *context) override;
gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
gl::Error invalidate(const gl::Context *context,
size_t count,
const GLenum *attachments) override;
gl::Error invalidateSub(const gl::Context *context,
size_t count,
const GLenum *attachments,
const gl::Rectangle &area) override;
gl::Error clear(const gl::Context *context, GLbitfield mask) override;
gl::Error clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values) override;
gl::Error clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values) override;
gl::Error clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values) override;
gl::Error clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil) override;
GLenum getImplementationColorReadFormat(const gl::Context *context) const override;
GLenum getImplementationColorReadType(const gl::Context *context) const override;
gl::Error readPixels(const gl::Context *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
void *pixels) override;
gl::Error blit(const gl::Context *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter) override;
gl::Error getSamplePosition(const gl::Context *context,
size_t index,
GLfloat *xy) const override;
bool checkStatus(const gl::Context *context) const override;
gl::Error syncState(const gl::Context *context,
const gl::Framebuffer::DirtyBits &dirtyBits) override;
GLuint getFramebufferID() const;
bool isDefault() const;
void maskOutInactiveOutputDrawBuffers(const gl::Context *context,
GLenum binding,
gl::DrawBufferMask maxSet);
private:
void syncClearState(const gl::Context *context, GLbitfield mask);
void syncClearBufferState(const gl::Context *context, GLenum buffer, GLint drawBuffer);
bool modifyInvalidateAttachmentsForEmulatedDefaultFBO(
size_t count,
const GLenum *attachments,
std::vector<GLenum> *modifiedAttachments) const;
angle::Result readPixelsRowByRow(const gl::Context *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
const gl::PixelPackState &pack,
GLubyte *pixels) const;
angle::Result readPixelsAllAtOnce(const gl::Context *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
const gl::PixelPackState &pack,
GLubyte *pixels,
bool readLastRowSeparately) const;
GLuint mFramebufferID;
bool mIsDefault;
gl::DrawBufferMask mAppliedEnabledDrawBuffers;
};
}
#endif // LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_