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kc3-lang/angle/src/libANGLE/renderer/gl/SamplerGL.cpp

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  • Author : Jamie Madill
    Date : 2018-09-12 11:03:05
    Hash : 097d3c0c
    Message : Make SamplerState a contained class. This will more easily allow us to use a cached completeness comparison value. The cached value only gets updated on certain setters. Bug: angleproject:2763 Change-Id: Ib80db8517560617087ae8360f7af69d6c2392b76 Reviewed-on: https://chromium-review.googlesource.com/1171507 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/gl/SamplerGL.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // SamplerGL.cpp: Defines the rx::SamplerGL class, an implementation of SamplerImpl.
    
    #include "libANGLE/renderer/gl/SamplerGL.h"
    
    #include "libANGLE/renderer/gl/FunctionsGL.h"
    #include "libANGLE/renderer/gl/StateManagerGL.h"
    
    namespace
    {
    
    template <typename Getter, typename Setter>
    static inline void SyncSamplerStateMember(const rx::FunctionsGL *functions,
                                              GLuint sampler,
                                              const gl::SamplerState &newState,
                                              gl::SamplerState &curState,
                                              GLenum name,
                                              Getter getter,
                                              Setter setter)
    {
        if ((curState.*getter)() != (newState.*getter)())
        {
            (curState.*setter)((newState.*getter)());
            functions->samplerParameterf(sampler, name, static_cast<GLfloat>((curState.*getter)()));
        }
    }
    }
    
    namespace rx
    {
    
    SamplerGL::SamplerGL(const gl::SamplerState &state,
                         const FunctionsGL *functions,
                         StateManagerGL *stateManager)
        : SamplerImpl(state),
          mFunctions(functions),
          mStateManager(stateManager),
          mAppliedSamplerState(),
          mSamplerID(0)
    {
        mFunctions->genSamplers(1, &mSamplerID);
    }
    
    SamplerGL::~SamplerGL()
    {
        mStateManager->deleteSampler(mSamplerID);
        mSamplerID = 0;
    }
    
    void SamplerGL::syncState(const gl::Context *context)
    {
        // clang-format off
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::getMinFilter, &gl::SamplerState::setMinFilter);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::getMagFilter, &gl::SamplerState::setMagFilter);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_S, &gl::SamplerState::getWrapS, &gl::SamplerState::setWrapS);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_T, &gl::SamplerState::getWrapT, &gl::SamplerState::setWrapT);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_R, &gl::SamplerState::getWrapR, &gl::SamplerState::setWrapR);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::getMaxAnisotropy, &gl::SamplerState::setMaxAnisotropy);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::getMinLod, &gl::SamplerState::setMinLod);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAX_LOD, &gl::SamplerState::getMaxLod, &gl::SamplerState::setMaxLod);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::getCompareMode, &gl::SamplerState::setCompareMode);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::getCompareFunc, &gl::SamplerState::setCompareFunc);
        SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_SRGB_DECODE_EXT, &gl::SamplerState::getSRGBDecode, &gl::SamplerState::setSRGBDecode);
        // clang-format on
    }
    
    GLuint SamplerGL::getSamplerID() const
    {
        return mSamplerID;
    }
    }