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kc3-lang/angle/src/libANGLE/renderer/null/ProgramNULL.cpp

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  • Author : Jamie Madill
    Date : 2018-10-04 17:42:00
    Hash : 785e8a0b
    Message : Remove gl::LinkResult. Instead of returning a small struct from LinkProgram calls we use angle::Result. Linking can have 3 cases: - the link was successful -> angle::Result::Continue - the link failed -> angle::Result::Incomplete - there was an internal error -> angle::Result::Stop Note that any unexpected Incomplete is still an error. Each function that accepts Incomplete must check explicitly. This is the last user of ErrorOrResult. Bug: angleproject:2491 Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497 Reviewed-on: https://chromium-review.googlesource.com/c/1255645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>

  • src/libANGLE/renderer/null/ProgramNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ProgramNULL.cpp:
    //    Implements the class methods for ProgramNULL.
    //
    
    #include "libANGLE/renderer/null/ProgramNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state)
    {
    }
    
    ProgramNULL::~ProgramNULL()
    {
    }
    
    angle::Result ProgramNULL::load(const gl::Context *context,
                                    gl::InfoLog &infoLog,
                                    gl::BinaryInputStream *stream)
    {
        return angle::Result::Continue();
    }
    
    void ProgramNULL::save(const gl::Context *context, gl::BinaryOutputStream *stream)
    {
    }
    
    void ProgramNULL::setBinaryRetrievableHint(bool retrievable)
    {
    }
    
    void ProgramNULL::setSeparable(bool separable)
    {
    }
    
    std::unique_ptr<LinkEvent> ProgramNULL::link(const gl::Context *contextImpl,
                                                 const gl::ProgramLinkedResources &resources,
                                                 gl::InfoLog &infoLog)
    {
        return std::make_unique<LinkEventDone>(angle::Result::Continue());
    }
    
    GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
    {
        return GL_TRUE;
    }
    
    void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
    {
    }
    
    void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
    {
    }
    
    void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
    {
    }
    
    void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
    {
    }
    
    void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
    {
    }
    
    void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
    {
    }
    
    void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
    {
    }
    
    void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
    {
    }
    
    void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
    {
    }
    
    void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
    {
    }
    
    void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
    {
    }
    
    void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
    {
    }
    
    void ProgramNULL::setUniformMatrix2fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
    }
    
    void ProgramNULL::setUniformMatrix3fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
    }
    
    void ProgramNULL::setUniformMatrix4fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
    }
    
    void ProgramNULL::setUniformMatrix2x3fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
    }
    
    void ProgramNULL::setUniformMatrix3x2fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
    }
    
    void ProgramNULL::setUniformMatrix2x4fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
    }
    
    void ProgramNULL::setUniformMatrix4x2fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
    }
    
    void ProgramNULL::setUniformMatrix3x4fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
    }
    
    void ProgramNULL::setUniformMatrix4x3fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {
    }
    
    void ProgramNULL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
    {
        // TODO(jmadill): Write some values.
    }
    
    void ProgramNULL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
    {
        // TODO(jmadill): Write some values.
    }
    
    void ProgramNULL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
    {
        // TODO(jmadill): Write some values.
    }
    
    void ProgramNULL::setPathFragmentInputGen(const std::string &inputName,
                                              GLenum genMode,
                                              GLint components,
                                              const GLfloat *coeffs)
    {
    }
    
    }  // namespace rx