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kc3-lang/angle/src/libANGLE/validationES.cpp

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  • Author : Jamie Madill
    Date : 2018-10-04 17:42:00
    Hash : 785e8a0b
    Message : Remove gl::LinkResult. Instead of returning a small struct from LinkProgram calls we use angle::Result. Linking can have 3 cases: - the link was successful -> angle::Result::Continue - the link failed -> angle::Result::Incomplete - there was an internal error -> angle::Result::Stop Note that any unexpected Incomplete is still an error. Each function that accepts Incomplete must check explicitly. This is the last user of ErrorOrResult. Bug: angleproject:2491 Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497 Reviewed-on: https://chromium-review.googlesource.com/c/1255645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>

  • src/libANGLE/validationES.cpp
  • //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES.h: Validation functions for generic OpenGL ES entry point parameters
    
    #include "libANGLE/validationES.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/ErrorStrings.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/Query.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/TransformFeedback.h"
    #include "libANGLE/VertexArray.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/queryconversions.h"
    #include "libANGLE/queryutils.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    using namespace angle;
    
    namespace gl
    {
    namespace
    {
    bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
    {
        // List of compressed format that require that the texture size is smaller than or a multiple of
        // the compressed block size.
        switch (internalFormat)
        {
            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
            case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
            case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
            case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
            case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
            case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
            case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
            case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
            case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
            case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
                return true;
    
            default:
                return false;
        }
    }
    bool CompressedSubTextureFormatRequiresExactSize(GLenum internalFormat)
    {
        // Compressed sub textures have additional formats that requires exact size.
        // ES 3.1, Section 8.7, Page 171
        return CompressedTextureFormatRequiresExactSize(internalFormat) ||
               IsETC2EACFormat(internalFormat);
    }
    
    bool DifferenceCanOverflow(GLint a, GLint b)
    {
        CheckedNumeric<GLint> checkedA(a);
        checkedA -= b;
        // Use negation to make sure that the difference can't overflow regardless of the order.
        checkedA = -checkedA;
        return !checkedA.IsValid();
    }
    
    bool ValidateDrawAttribsImpl(Context *context, GLint primcount, GLint maxVertex)
    {
        // If we're drawing zero vertices, we have enough data.
        ASSERT(primcount > 0);
    
        // An overflow can happen when adding the offset. Check against a special constant.
        if (context->getStateCache().getNonInstancedVertexElementLimit() ==
                VertexAttribute::kIntegerOverflow ||
            context->getStateCache().getInstancedVertexElementLimit() ==
                VertexAttribute::kIntegerOverflow)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        // [OpenGL ES 3.0.2] section 2.9.4 page 40:
        // We can return INVALID_OPERATION if our buffer does not have enough backing data.
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientVertexBufferSize);
        return false;
    }
    
    ANGLE_INLINE bool ValidateDrawAttribs(Context *context, GLint primcount, GLint maxVertex)
    {
        if (maxVertex <= context->getStateCache().getNonInstancedVertexElementLimit() &&
            (primcount - 1) <= context->getStateCache().getInstancedVertexElementLimit())
        {
            return true;
        }
        else
        {
            return ValidateDrawAttribsImpl(context, primcount, maxVertex);
        }
    }
    
    bool ValidReadPixelsTypeEnum(Context *context, GLenum type)
    {
        switch (type)
        {
            // Types referenced in Table 3.4 of the ES 2.0.25 spec
            case GL_UNSIGNED_BYTE:
            case GL_UNSIGNED_SHORT_4_4_4_4:
            case GL_UNSIGNED_SHORT_5_5_5_1:
            case GL_UNSIGNED_SHORT_5_6_5:
                return context->getClientVersion() >= ES_2_0;
    
            // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
            case GL_BYTE:
            case GL_INT:
            case GL_SHORT:
            case GL_UNSIGNED_INT:
            case GL_UNSIGNED_INT_10F_11F_11F_REV:
            case GL_UNSIGNED_INT_24_8:
            case GL_UNSIGNED_INT_2_10_10_10_REV:
            case GL_UNSIGNED_INT_5_9_9_9_REV:
            case GL_UNSIGNED_SHORT:
            case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
            case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
                return context->getClientVersion() >= ES_3_0;
    
            case GL_FLOAT:
                return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat ||
                       context->getExtensions().colorBufferHalfFloat;
    
            case GL_HALF_FLOAT:
                return context->getClientVersion() >= ES_3_0 ||
                       context->getExtensions().textureHalfFloat;
    
            case GL_HALF_FLOAT_OES:
                return context->getExtensions().colorBufferHalfFloat;
    
            default:
                return false;
        }
    }
    
    bool ValidReadPixelsFormatEnum(Context *context, GLenum format)
    {
        switch (format)
        {
            // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
            case GL_RGBA:
            case GL_RGB:
            case GL_ALPHA:
                return context->getClientVersion() >= ES_2_0;
    
            // Formats referenced in Table 3.2 of the ES 3.0.5 spec
            case GL_RG:
            case GL_RED:
            case GL_RGBA_INTEGER:
            case GL_RGB_INTEGER:
            case GL_RG_INTEGER:
            case GL_RED_INTEGER:
                return context->getClientVersion() >= ES_3_0;
    
            case GL_SRGB_ALPHA_EXT:
            case GL_SRGB_EXT:
                return context->getExtensions().sRGB;
    
            case GL_BGRA_EXT:
                return context->getExtensions().readFormatBGRA;
    
            default:
                return false;
        }
    }
    
    bool ValidReadPixelsFormatType(Context *context,
                                   GLenum framebufferComponentType,
                                   GLenum format,
                                   GLenum type)
    {
        switch (framebufferComponentType)
        {
            case GL_UNSIGNED_NORMALIZED:
                // TODO(geofflang): Don't accept BGRA here.  Some chrome internals appear to try to use
                // ReadPixels with BGRA even if the extension is not present
                return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
                       (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
                        type == GL_UNSIGNED_BYTE);
    
            case GL_SIGNED_NORMALIZED:
                return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
    
            case GL_INT:
                return (format == GL_RGBA_INTEGER && type == GL_INT);
    
            case GL_UNSIGNED_INT:
                return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
    
            case GL_FLOAT:
                return (format == GL_RGBA && type == GL_FLOAT);
    
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    template <typename ParamType>
    bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool restrictedWrapModes)
    {
        switch (ConvertToGLenum(params[0]))
        {
            case GL_CLAMP_TO_EDGE:
                break;
    
            case GL_REPEAT:
            case GL_MIRRORED_REPEAT:
                if (restrictedWrapModes)
                {
                    // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidWrapModeTexture);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureWrap);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureMinFilterValue(Context *context, ParamType *params, bool restrictedMinFilter)
    {
        switch (ConvertToGLenum(params[0]))
        {
            case GL_NEAREST:
            case GL_LINEAR:
                break;
    
            case GL_NEAREST_MIPMAP_NEAREST:
            case GL_LINEAR_MIPMAP_NEAREST:
            case GL_NEAREST_MIPMAP_LINEAR:
            case GL_LINEAR_MIPMAP_LINEAR:
                if (restrictedMinFilter)
                {
                    // OES_EGL_image_external specifies this error.
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFilterTexture);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
    {
        switch (ConvertToGLenum(params[0]))
        {
            case GL_NEAREST:
            case GL_LINEAR:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
    {
        // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
        switch (ConvertToGLenum(params[0]))
        {
            case GL_NONE:
            case GL_COMPARE_REF_TO_TEXTURE:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
    {
        // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
        switch (ConvertToGLenum(params[0]))
        {
            case GL_LEQUAL:
            case GL_GEQUAL:
            case GL_LESS:
            case GL_GREATER:
            case GL_EQUAL:
            case GL_NOTEQUAL:
            case GL_ALWAYS:
            case GL_NEVER:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
    {
        if (!context->getExtensions().textureSRGBDecode)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
            return false;
        }
    
        switch (ConvertToGLenum(params[0]))
        {
            case GL_DECODE_EXT:
            case GL_SKIP_DECODE_EXT:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
                return false;
        }
    
        return true;
    }
    
    bool ValidateTextureMaxAnisotropyExtensionEnabled(Context *context)
    {
        if (!context->getExtensions().textureFilterAnisotropic)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
            return false;
        }
    
        return true;
    }
    
    bool ValidateTextureMaxAnisotropyValue(Context *context, GLfloat paramValue)
    {
        if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
        {
            return false;
        }
    
        GLfloat largest = context->getExtensions().maxTextureAnisotropy;
    
        if (paramValue < 1 || paramValue > largest)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), OutsideOfBounds);
            return false;
        }
    
        return true;
    }
    
    bool ValidateFragmentShaderColorBufferTypeMatch(Context *context)
    {
        const Program *program         = context->getGLState().getLinkedProgram(context);
        const Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
    
        return ComponentTypeMask::Validate(program->getDrawBufferTypeMask().to_ulong(),
                                           framebuffer->getDrawBufferTypeMask().to_ulong(),
                                           program->getActiveOutputVariables().to_ulong(),
                                           framebuffer->getDrawBufferMask().to_ulong());
    }
    
    bool ValidateVertexShaderAttributeTypeMatch(Context *context)
    {
        const auto &glState    = context->getGLState();
        const Program *program = context->getGLState().getLinkedProgram(context);
        const VertexArray *vao = context->getGLState().getVertexArray();
    
        unsigned long stateCurrentValuesTypeBits = glState.getCurrentValuesTypeMask().to_ulong();
        unsigned long vaoAttribTypeBits          = vao->getAttributesTypeMask().to_ulong();
        unsigned long vaoAttribEnabledMask       = vao->getAttributesMask().to_ulong();
    
        vaoAttribEnabledMask |= vaoAttribEnabledMask << MAX_COMPONENT_TYPE_MASK_INDEX;
        vaoAttribTypeBits = (vaoAttribEnabledMask & vaoAttribTypeBits);
        vaoAttribTypeBits |= (~vaoAttribEnabledMask & stateCurrentValuesTypeBits);
    
        return ComponentTypeMask::Validate(program->getAttributesTypeMask().to_ulong(),
                                           vaoAttribTypeBits, program->getAttributesMask().to_ulong(),
                                           0xFFFF);
    }
    
    bool IsCompatibleDrawModeWithGeometryShader(PrimitiveMode drawMode,
                                                PrimitiveMode geometryShaderInputPrimitiveType)
    {
        // [EXT_geometry_shader] Section 11.1gs.1, Geometry Shader Input Primitives
        switch (drawMode)
        {
            case PrimitiveMode::Points:
                return geometryShaderInputPrimitiveType == PrimitiveMode::Points;
            case PrimitiveMode::Lines:
            case PrimitiveMode::LineStrip:
            case PrimitiveMode::LineLoop:
                return geometryShaderInputPrimitiveType == PrimitiveMode::Lines;
            case PrimitiveMode::LinesAdjacency:
            case PrimitiveMode::LineStripAdjacency:
                return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency;
            case PrimitiveMode::Triangles:
            case PrimitiveMode::TriangleFan:
            case PrimitiveMode::TriangleStrip:
                return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles;
            case PrimitiveMode::TrianglesAdjacency:
            case PrimitiveMode::TriangleStripAdjacency:
                return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency;
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    // GLES1 texture parameters are a small subset of the others
    bool IsValidGLES1TextureParameter(GLenum pname)
    {
        switch (pname)
        {
            case GL_TEXTURE_MAG_FILTER:
            case GL_TEXTURE_MIN_FILTER:
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
            case GL_GENERATE_MIPMAP:
            case GL_TEXTURE_CROP_RECT_OES:
                return true;
            default:
                return false;
        }
    }
    }  // anonymous namespace
    
    void SetRobustLengthParam(GLsizei *length, GLsizei value)
    {
        if (length)
        {
            *length = value;
        }
    }
    
    bool IsETC2EACFormat(const GLenum format)
    {
        // ES 3.1, Table 8.19
        switch (format)
        {
            case GL_COMPRESSED_R11_EAC:
            case GL_COMPRESSED_SIGNED_R11_EAC:
            case GL_COMPRESSED_RG11_EAC:
            case GL_COMPRESSED_SIGNED_RG11_EAC:
            case GL_COMPRESSED_RGB8_ETC2:
            case GL_COMPRESSED_SRGB8_ETC2:
            case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
            case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
            case GL_COMPRESSED_RGBA8_ETC2_EAC:
            case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
                return true;
    
            default:
                return false;
        }
    }
    
    bool ValidTextureTarget(const Context *context, TextureType type)
    {
        switch (type)
        {
            case TextureType::_2D:
            case TextureType::CubeMap:
                return true;
    
            case TextureType::Rectangle:
                return context->getExtensions().textureRectangle;
    
            case TextureType::_3D:
            case TextureType::_2DArray:
                return (context->getClientMajorVersion() >= 3);
    
            case TextureType::_2DMultisample:
                return (context->getClientVersion() >= Version(3, 1));
            case TextureType::_2DMultisampleArray:
                return context->getExtensions().textureStorageMultisample2DArray;
    
            default:
                return false;
        }
    }
    
    bool ValidTexture2DTarget(const Context *context, TextureType type)
    {
        switch (type)
        {
            case TextureType::_2D:
            case TextureType::CubeMap:
                return true;
    
            case TextureType::Rectangle:
                return context->getExtensions().textureRectangle;
    
            default:
                return false;
        }
    }
    
    bool ValidTexture3DTarget(const Context *context, TextureType target)
    {
        switch (target)
        {
            case TextureType::_3D:
            case TextureType::_2DArray:
                return (context->getClientMajorVersion() >= 3);
    
            default:
                return false;
        }
    }
    
    // Most texture GL calls are not compatible with external textures, so we have a separate validation
    // function for use in the GL calls that do
    bool ValidTextureExternalTarget(const Context *context, TextureType target)
    {
        return (target == TextureType::External) &&
               (context->getExtensions().eglImageExternal ||
                context->getExtensions().eglStreamConsumerExternal);
    }
    
    // This function differs from ValidTextureTarget in that the target must be
    // usable as the destination of a 2D operation-- so a cube face is valid, but
    // GL_TEXTURE_CUBE_MAP is not.
    // Note: duplicate of IsInternalTextureTarget
    bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target)
    {
        switch (target)
        {
            case TextureTarget::_2D:
            case TextureTarget::CubeMapNegativeX:
            case TextureTarget::CubeMapNegativeY:
            case TextureTarget::CubeMapNegativeZ:
            case TextureTarget::CubeMapPositiveX:
            case TextureTarget::CubeMapPositiveY:
            case TextureTarget::CubeMapPositiveZ:
                return true;
            case TextureTarget::Rectangle:
                return context->getExtensions().textureRectangle;
            default:
                return false;
        }
    }
    
    bool ValidateTransformFeedbackPrimitiveMode(const Context *context,
                                                PrimitiveMode transformFeedbackPrimitiveMode,
                                                PrimitiveMode renderPrimitiveMode)
    {
        ASSERT(context);
    
        if (!context->getExtensions().geometryShader)
        {
            // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
            // that does not match the current transform feedback object's draw mode (if transform
            // feedback is active), (3.0.2, section 2.14, pg 86)
            return transformFeedbackPrimitiveMode == renderPrimitiveMode;
        }
    
        // [GL_EXT_geometry_shader] Table 12.1gs
        switch (renderPrimitiveMode)
        {
            case PrimitiveMode::Points:
                return transformFeedbackPrimitiveMode == PrimitiveMode::Points;
            case PrimitiveMode::Lines:
            case PrimitiveMode::LineStrip:
            case PrimitiveMode::LineLoop:
                return transformFeedbackPrimitiveMode == PrimitiveMode::Lines;
            case PrimitiveMode::Triangles:
            case PrimitiveMode::TriangleFan:
            case PrimitiveMode::TriangleStrip:
                return transformFeedbackPrimitiveMode == PrimitiveMode::Triangles;
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    bool ValidateDrawElementsInstancedBase(Context *context,
                                           PrimitiveMode mode,
                                           GLsizei count,
                                           GLenum type,
                                           const GLvoid *indices,
                                           GLsizei primcount)
    {
        if (primcount < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
            return false;
        }
    
        if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawArraysInstancedBase(Context *context,
                                         PrimitiveMode mode,
                                         GLint first,
                                         GLsizei count,
                                         GLsizei primcount)
    {
        if (primcount < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
            return false;
        }
    
        if (!ValidateDrawArraysCommon(context, mode, first, count, primcount))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawInstancedANGLE(Context *context)
    {
        // Verify there is at least one active attribute with a divisor of zero
        const State &state = context->getGLState();
    
        Program *program = state.getLinkedProgram(context);
    
        const auto &attribs  = state.getVertexArray()->getVertexAttributes();
        const auto &bindings = state.getVertexArray()->getVertexBindings();
        for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
        {
            const VertexAttribute &attrib = attribs[attributeIndex];
            const VertexBinding &binding  = bindings[attrib.bindingIndex];
            if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
            {
                return true;
            }
        }
    
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoZeroDivisor);
        return false;
    }
    
    bool ValidTexture3DDestinationTarget(const Context *context, TextureType target)
    {
        switch (target)
        {
            case TextureType::_3D:
            case TextureType::_2DArray:
                return true;
            default:
                return false;
        }
    }
    
    bool ValidTexLevelDestinationTarget(const Context *context, TextureType type)
    {
        switch (type)
        {
            case TextureType::_2D:
            case TextureType::_2DArray:
            case TextureType::_2DMultisample:
            case TextureType::CubeMap:
            case TextureType::_3D:
                return true;
            case TextureType::Rectangle:
                return context->getExtensions().textureRectangle;
            case TextureType::_2DMultisampleArray:
                return context->getExtensions().textureStorageMultisample2DArray;
            default:
                return false;
        }
    }
    
    bool ValidFramebufferTarget(const Context *context, GLenum target)
    {
        static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
                          GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
                      "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
    
        switch (target)
        {
            case GL_FRAMEBUFFER:
                return true;
    
            case GL_READ_FRAMEBUFFER:
            case GL_DRAW_FRAMEBUFFER:
                return (context->getExtensions().framebufferBlit ||
                        context->getClientMajorVersion() >= 3);
    
            default:
                return false;
        }
    }
    
    bool ValidMipLevel(const Context *context, TextureType type, GLint level)
    {
        const auto &caps    = context->getCaps();
        size_t maxDimension = 0;
        switch (type)
        {
            case TextureType::_2D:
            case TextureType::_2DArray:
            case TextureType::_2DMultisample:
            case TextureType::_2DMultisampleArray:
                // TODO(http://anglebug.com/2775): It's a bit unclear what the "maximum allowable
                // level-of-detail" for multisample textures should be. Could maybe make it zero.
                maxDimension = caps.max2DTextureSize;
                break;
            case TextureType::CubeMap:
                maxDimension = caps.maxCubeMapTextureSize;
                break;
            case TextureType::Rectangle:
                return level == 0;
            case TextureType::_3D:
                maxDimension = caps.max3DTextureSize;
                break;
            default:
                UNREACHABLE();
        }
    
        return level <= log2(static_cast<int>(maxDimension)) && level >= 0;
    }
    
    bool ValidImageSizeParameters(Context *context,
                                  TextureType target,
                                  GLint level,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  bool isSubImage)
    {
        if (width < 0 || height < 0 || depth < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
            return false;
        }
        // TexSubImage parameters can be NPOT without textureNPOT extension,
        // as long as the destination texture is POT.
        bool hasNPOTSupport =
            context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0);
        if (!isSubImage && !hasNPOTSupport &&
            (level != 0 && (!isPow2(width) || !isPow2(height) || !isPow2(depth))))
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureNotPow2);
            return false;
        }
    
        if (!ValidMipLevel(context, target, level))
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
            return false;
        }
    
        return true;
    }
    
    bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed)
    {
        return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) ||
               (size % blockSize == 0);
    }
    
    bool ValidCompressedImageSize(const Context *context,
                                  GLenum internalFormat,
                                  GLint level,
                                  GLsizei width,
                                  GLsizei height)
    {
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (!formatInfo.compressed)
        {
            return false;
        }
    
        if (width < 0 || height < 0)
        {
            return false;
        }
    
        if (CompressedTextureFormatRequiresExactSize(internalFormat))
        {
            // The ANGLE extensions allow specifying compressed textures with sizes smaller than the
            // block size for level 0 but WebGL disallows this.
            bool smallerThanBlockSizeAllowed =
                level > 0 || !context->getExtensions().webglCompatibility;
    
            if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth,
                                          smallerThanBlockSizeAllowed) ||
                !ValidCompressedDimension(height, formatInfo.compressedBlockHeight,
                                          smallerThanBlockSizeAllowed))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidCompressedSubImageSize(const Context *context,
                                     GLenum internalFormat,
                                     GLint xoffset,
                                     GLint yoffset,
                                     GLsizei width,
                                     GLsizei height,
                                     size_t textureWidth,
                                     size_t textureHeight)
    {
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (!formatInfo.compressed)
        {
            return false;
        }
    
        if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
        {
            return false;
        }
    
        if (CompressedSubTextureFormatRequiresExactSize(internalFormat))
        {
            if (xoffset % formatInfo.compressedBlockWidth != 0 ||
                yoffset % formatInfo.compressedBlockHeight != 0)
            {
                return false;
            }
    
            // Allowed to either have data that is a multiple of block size or is smaller than the block
            // size but fills the entire mip
            bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
                                  static_cast<size_t>(width) == textureWidth &&
                                  static_cast<size_t>(height) == textureHeight;
            bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
                                           (height % formatInfo.compressedBlockHeight) == 0;
            if (!sizeMultipleOfBlockSize && !fillsEntireMip)
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidImageDataSize(Context *context,
                            TextureType texType,
                            GLsizei width,
                            GLsizei height,
                            GLsizei depth,
                            GLenum format,
                            GLenum type,
                            const void *pixels,
                            GLsizei imageSize)
    {
        Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
        if (pixelUnpackBuffer == nullptr && imageSize < 0)
        {
            // Checks are not required
            return true;
        }
    
        // ...the data would be unpacked from the buffer object such that the memory reads required
        // would exceed the data store size.
        const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
        ASSERT(formatInfo.internalFormat != GL_NONE);
        const Extents size(width, height, depth);
        const auto &unpack = context->getGLState().getUnpackState();
    
        bool targetIs3D = texType == TextureType::_3D || texType == TextureType::_2DArray;
        GLuint endByte  = 0;
        if (!formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D, &endByte))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        if (pixelUnpackBuffer)
        {
            CheckedNumeric<size_t> checkedEndByte(endByte);
            CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
            checkedEndByte += checkedOffset;
    
            if (!checkedEndByte.IsValid() ||
                (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
            {
                // Overflow past the end of the buffer
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
                return false;
            }
            if (context->getExtensions().webglCompatibility &&
                pixelUnpackBuffer->isBoundForTransformFeedbackAndOtherUse())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     PixelUnpackBufferBoundForTransformFeedback);
                return false;
            }
        }
        else
        {
            ASSERT(imageSize >= 0);
            if (pixels == nullptr && imageSize != 0)
            {
                context->handleError(InvalidOperation()
                                     << "imageSize must be 0 if no texture data is provided.");
                return false;
            }
    
            if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
            {
                context->handleError(InvalidOperation() << "imageSize must be at least " << endByte);
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidQueryType(const Context *context, QueryType queryType)
    {
        switch (queryType)
        {
            case QueryType::AnySamples:
            case QueryType::AnySamplesConservative:
                return context->getClientMajorVersion() >= 3 ||
                       context->getExtensions().occlusionQueryBoolean;
            case QueryType::TransformFeedbackPrimitivesWritten:
                return (context->getClientMajorVersion() >= 3);
            case QueryType::TimeElapsed:
                return context->getExtensions().disjointTimerQuery;
            case QueryType::CommandsCompleted:
                return context->getExtensions().syncQuery;
            case QueryType::PrimitivesGenerated:
                return context->getExtensions().geometryShader;
            default:
                return false;
        }
    }
    
    bool ValidateWebGLVertexAttribPointer(Context *context,
                                          GLenum type,
                                          GLboolean normalized,
                                          GLsizei stride,
                                          const void *ptr,
                                          bool pureInteger)
    {
        ASSERT(context->getExtensions().webglCompatibility);
        // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
        // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
        // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
        // parameter exceeds 255.
        constexpr GLsizei kMaxWebGLStride = 255;
        if (stride > kMaxWebGLStride)
        {
            context->handleError(InvalidValue()
                                 << "Stride is over the maximum stride allowed by WebGL.");
            return false;
        }
    
        // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
        // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
        // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
        // or an INVALID_OPERATION error is generated.
        VertexFormatType internalType = GetVertexFormatType(type, normalized, 1, pureInteger);
        size_t typeSize               = GetVertexFormatTypeSize(internalType);
    
        ASSERT(isPow2(typeSize) && typeSize > 0);
        size_t sizeMask = (typeSize - 1);
        if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
            return false;
        }
    
        if ((stride & sizeMask) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), StrideMustBeMultipleOfType);
            return false;
        }
    
        return true;
    }
    
    Program *GetValidProgramNoResolve(Context *context, GLuint id)
    {
        // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
        // generate the error INVALID_VALUE if the provided name is not the name of either a shader
        // or program object and INVALID_OPERATION if the provided name identifies an object
        // that is not the expected type."
    
        Program *validProgram = context->getProgramNoResolveLink(id);
    
        if (!validProgram)
        {
            if (context->getShader(id))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
            }
            else
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
            }
        }
    
        return validProgram;
    }
    
    Program *GetValidProgram(Context *context, GLuint id)
    {
        Program *program = GetValidProgramNoResolve(context, id);
        if (program)
        {
            program->resolveLink(context);
        }
        return program;
    }
    
    Shader *GetValidShader(Context *context, GLuint id)
    {
        // See ValidProgram for spec details.
    
        Shader *validShader = context->getShader(id);
    
        if (!validShader)
        {
            if (context->getProgramNoResolveLink(id))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedShaderName);
            }
            else
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidShaderName);
            }
        }
    
        return validShader;
    }
    
    bool ValidateAttachmentTarget(Context *context, GLenum attachment)
    {
        if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
        {
            if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                return false;
            }
    
            // Color attachment 0 is validated below because it is always valid
            const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
            if (colorAttachment >= context->getCaps().maxColorAttachments)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                return false;
            }
        }
        else
        {
            switch (attachment)
            {
                case GL_COLOR_ATTACHMENT0:
                case GL_DEPTH_ATTACHMENT:
                case GL_STENCIL_ATTACHMENT:
                    break;
    
                case GL_DEPTH_STENCIL_ATTACHMENT:
                    if (!context->getExtensions().webglCompatibility &&
                        context->getClientMajorVersion() < 3)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                        return false;
                    }
                    break;
    
                default:
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
            }
        }
    
        return true;
    }
    
    bool ValidateRenderbufferStorageParametersBase(Context *context,
                                                   GLenum target,
                                                   GLsizei samples,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height)
    {
        switch (target)
        {
            case GL_RENDERBUFFER:
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
                return false;
        }
    
        if (width < 0 || height < 0 || samples < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRenderbufferWidthHeight);
            return false;
        }
    
        // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
        GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
        if (!formatCaps.renderbuffer)
        {
            context->handleError(InvalidEnum());
            return false;
        }
    
        // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
        // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
        // only sized internal formats.
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(convertedInternalFormat);
        if (formatInfo.internalFormat == GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferInternalFormat);
            return false;
        }
    
        if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
        {
            context->handleError(InvalidValue());
            return false;
        }
    
        GLuint handle = context->getGLState().getRenderbufferId();
        if (handle == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
            return false;
        }
    
        return true;
    }
    
    bool ValidateFramebufferRenderbufferParameters(Context *context,
                                                   GLenum target,
                                                   GLenum attachment,
                                                   GLenum renderbuffertarget,
                                                   GLuint renderbuffer)
    {
        if (!ValidFramebufferTarget(context, target))
        {
            context->handleError(InvalidEnum());
            return false;
        }
    
        Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
    
        ASSERT(framebuffer);
        if (framebuffer->id() == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
            return false;
        }
    
        if (!ValidateAttachmentTarget(context, attachment))
        {
            return false;
        }
    
        // [OpenGL ES 2.0.25] Section 4.4.3 page 112
        // [OpenGL ES 3.0.2] Section 4.4.2 page 201
        // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
        // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
        if (renderbuffer != 0)
        {
            if (!context->getRenderbuffer(renderbuffer))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateBlitFramebufferParameters(Context *context,
                                           GLint srcX0,
                                           GLint srcY0,
                                           GLint srcX1,
                                           GLint srcY1,
                                           GLint dstX0,
                                           GLint dstY0,
                                           GLint dstX1,
                                           GLint dstY1,
                                           GLbitfield mask,
                                           GLenum filter)
    {
        switch (filter)
        {
            case GL_NEAREST:
                break;
            case GL_LINEAR:
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), BlitInvalidFilter);
                return false;
        }
    
        if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), BlitInvalidMask);
            return false;
        }
    
        // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
        // color buffer, leaving only nearest being unfiltered from above
        if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitOnlyNearestForNonColor);
            return false;
        }
    
        const auto &glState          = context->getGLState();
        Framebuffer *readFramebuffer = glState.getReadFramebuffer();
        Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
    
        if (!readFramebuffer || !drawFramebuffer)
        {
            ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitFramebufferMissing);
            return false;
        }
    
        if (!ValidateFramebufferComplete(context, readFramebuffer))
        {
            return false;
        }
    
        if (!ValidateFramebufferComplete(context, drawFramebuffer))
        {
            return false;
        }
    
        if (readFramebuffer->id() == drawFramebuffer->id())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitFeedbackLoop);
            return false;
        }
    
        if (!ValidateFramebufferNotMultisampled(context, drawFramebuffer))
        {
            return false;
        }
    
        // This validation is specified in the WebGL 2.0 spec and not in the GLES 3.0.5 spec, but we
        // always run it in order to avoid triggering driver bugs.
        if (DifferenceCanOverflow(srcX0, srcX1) || DifferenceCanOverflow(srcY0, srcY1) ||
            DifferenceCanOverflow(dstX0, dstX1) || DifferenceCanOverflow(dstY0, dstY1))
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), BlitDimensionsOutOfRange);
            return false;
        }
    
        bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
    
        if (mask & GL_COLOR_BUFFER_BIT)
        {
            const FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
            const Extensions &extensions                 = context->getExtensions();
    
            if (readColorBuffer)
            {
                const Format &readFormat = readColorBuffer->getFormat();
    
                for (size_t drawbufferIdx = 0;
                     drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
                {
                    const FramebufferAttachment *attachment =
                        drawFramebuffer->getDrawBuffer(drawbufferIdx);
                    if (attachment)
                    {
                        const Format &drawFormat = attachment->getFormat();
    
                        // The GL ES 3.0.2 spec (pg 193) states that:
                        // 1) If the read buffer is fixed point format, the draw buffer must be as well
                        // 2) If the read buffer is an unsigned integer format, the draw buffer must be
                        // as well
                        // 3) If the read buffer is a signed integer format, the draw buffer must be as
                        // well
                        // Changes with EXT_color_buffer_float:
                        // Case 1) is changed to fixed point OR floating point
                        GLenum readComponentType = readFormat.info->componentType;
                        GLenum drawComponentType = drawFormat.info->componentType;
                        bool readFixedPoint      = (readComponentType == GL_UNSIGNED_NORMALIZED ||
                                               readComponentType == GL_SIGNED_NORMALIZED);
                        bool drawFixedPoint      = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
                                               drawComponentType == GL_SIGNED_NORMALIZED);
    
                        if (extensions.colorBufferFloat)
                        {
                            bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
                            bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
    
                            if (readFixedOrFloat != drawFixedOrFloat)
                            {
                                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                     BlitTypeMismatchFixedOrFloat);
                                return false;
                            }
                        }
                        else if (readFixedPoint != drawFixedPoint)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                 BlitTypeMismatchFixedPoint);
                            return false;
                        }
    
                        if (readComponentType == GL_UNSIGNED_INT &&
                            drawComponentType != GL_UNSIGNED_INT)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                 BlitTypeMismatchUnsignedInteger);
                            return false;
                        }
    
                        if (readComponentType == GL_INT && drawComponentType != GL_INT)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                 BlitTypeMismatchSignedInteger);
                            return false;
                        }
    
                        if (readColorBuffer->getSamples() > 0 &&
                            (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                 BlitMultisampledFormatOrBoundsMismatch);
                            return false;
                        }
    
                        if (context->getExtensions().webglCompatibility &&
                            *readColorBuffer == *attachment)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitSameImageColor);
                            return false;
                        }
                    }
                }
    
                if ((readFormat.info->componentType == GL_INT ||
                     readFormat.info->componentType == GL_UNSIGNED_INT) &&
                    filter == GL_LINEAR)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitIntegerWithLinearFilter);
                    return false;
                }
            }
            // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
            // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
            // attachment and WebGL defines it to be an error. We do the check unconditionally as the
            // situation is an application error that would lead to a crash in ANGLE.
            else if (drawFramebuffer->hasEnabledDrawBuffer())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitMissingColor);
                return false;
            }
        }
    
        GLenum masks[]       = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
        GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
        for (size_t i = 0; i < 2; i++)
        {
            if (mask & masks[i])
            {
                const FramebufferAttachment *readBuffer =
                    readFramebuffer->getAttachment(context, attachments[i]);
                const FramebufferAttachment *drawBuffer =
                    drawFramebuffer->getAttachment(context, attachments[i]);
    
                if (readBuffer && drawBuffer)
                {
                    if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                             BlitDepthOrStencilFormatMismatch);
                        return false;
                    }
    
                    if (readBuffer->getSamples() > 0 && !sameBounds)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                             BlitMultisampledBoundsMismatch);
                        return false;
                    }
    
                    if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitSameImageDepthOrStencil);
                        return false;
                    }
                }
                // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
                else if (drawBuffer)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitMissingDepthOrStencil);
                    return false;
                }
            }
        }
    
        // ANGLE_multiview, Revision 1:
        // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
        // multi-view layout of the current draw framebuffer is not NONE, or if the multi-view layout of
        // the current read framebuffer is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of
        // views in the current read framebuffer is more than one.
        if (readFramebuffer->readDisallowedByMultiview())
        {
            ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitFromMultiview);
            return false;
        }
        if (drawFramebuffer->getMultiviewLayout() != GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitToMultiview);
            return false;
        }
    
        return true;
    }
    
    bool ValidateReadPixelsRobustANGLE(Context *context,
                                       GLint x,
                                       GLint y,
                                       GLsizei width,
                                       GLsizei height,
                                       GLenum format,
                                       GLenum type,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLsizei *columns,
                                       GLsizei *rows,
                                       void *pixels)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength  = 0;
        GLsizei writeColumns = 0;
        GLsizei writeRows    = 0;
    
        if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength,
                                    &writeColumns, &writeRows, pixels))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
        SetRobustLengthParam(columns, writeColumns);
        SetRobustLengthParam(rows, writeRows);
    
        return true;
    }
    
    bool ValidateReadnPixelsEXT(Context *context,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                void *pixels)
    {
        if (bufSize < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
            return false;
        }
    
        return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
                                      nullptr, nullptr, pixels);
    }
    
    bool ValidateReadnPixelsRobustANGLE(Context *context,
                                        GLint x,
                                        GLint y,
                                        GLsizei width,
                                        GLsizei height,
                                        GLenum format,
                                        GLenum type,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLsizei *columns,
                                        GLsizei *rows,
                                        void *data)
    {
        GLsizei writeLength  = 0;
        GLsizei writeColumns = 0;
        GLsizei writeRows    = 0;
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength,
                                    &writeColumns, &writeRows, data))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
        SetRobustLengthParam(columns, writeColumns);
        SetRobustLengthParam(rows, writeRows);
    
        return true;
    }
    
    bool ValidateGenQueriesEXT(Context *context, GLsizei n, GLuint *ids)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateDeleteQueriesEXT(Context *context, GLsizei n, const GLuint *ids)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateIsQueryEXT(Context *context, GLuint id)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return true;
    }
    
    bool ValidateBeginQueryBase(Context *context, QueryType target, GLuint id)
    {
        if (!ValidQueryType(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
            return false;
        }
    
        if (id == 0)
        {
            context->handleError(InvalidOperation() << "Query id is 0");
            return false;
        }
    
        // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
        // of zero, if the active query object name for <target> is non-zero (for the
        // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
        // the active query for either target is non-zero), if <id> is the name of an
        // existing query object whose type does not match <target>, or if <id> is the
        // active query object name for any query type, the error INVALID_OPERATION is
        // generated.
    
        // Ensure no other queries are active
        // NOTE: If other queries than occlusion are supported, we will need to check
        // separately that:
        //    a) The query ID passed is not the current active query for any target/type
        //    b) There are no active queries for the requested target (and in the case
        //       of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
        //       no query may be active for either if glBeginQuery targets either.
    
        if (context->getGLState().isQueryActive(target))
        {
            context->handleError(InvalidOperation() << "Other query is active");
            return false;
        }
    
        Query *queryObject = context->getQuery(id, true, target);
    
        // check that name was obtained with glGenQueries
        if (!queryObject)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
            return false;
        }
    
        // check for type mismatch
        if (queryObject->getType() != target)
        {
            context->handleError(InvalidOperation() << "Query type does not match target");
            return false;
        }
    
        return true;
    }
    
    bool ValidateBeginQueryEXT(Context *context, QueryType target, GLuint id)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return ValidateBeginQueryBase(context, target, id);
    }
    
    bool ValidateEndQueryBase(Context *context, QueryType target)
    {
        if (!ValidQueryType(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
            return false;
        }
    
        const Query *queryObject = context->getGLState().getActiveQuery(target);
    
        if (queryObject == nullptr)
        {
            context->handleError(InvalidOperation() << "Query target not active");
            return false;
        }
    
        return true;
    }
    
    bool ValidateEndQueryEXT(Context *context, QueryType target)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return ValidateEndQueryBase(context, target);
    }
    
    bool ValidateQueryCounterEXT(Context *context, GLuint id, QueryType target)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->handleError(InvalidOperation() << "Disjoint timer query not enabled");
            return false;
        }
    
        if (target != QueryType::Timestamp)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryTarget);
            return false;
        }
    
        Query *queryObject = context->getQuery(id, true, target);
        if (queryObject == nullptr)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
            return false;
        }
    
        if (context->getGLState().isQueryActive(queryObject))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetQueryivBase(Context *context, QueryType target, GLenum pname, GLsizei *numParams)
    {
        if (numParams)
        {
            *numParams = 0;
        }
    
        if (!ValidQueryType(context, target) && target != QueryType::Timestamp)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
            return false;
        }
    
        switch (pname)
        {
            case GL_CURRENT_QUERY_EXT:
                if (target == QueryType::Timestamp)
                {
                    context->handleError(InvalidEnum() << "Cannot use current query for timestamp");
                    return false;
                }
                break;
            case GL_QUERY_COUNTER_BITS_EXT:
                if (!context->getExtensions().disjointTimerQuery ||
                    (target != QueryType::Timestamp && target != QueryType::TimeElapsed))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
                return false;
        }
    
        if (numParams)
        {
            // All queries return only one value
            *numParams = 1;
        }
    
        return true;
    }
    
    bool ValidateGetQueryivEXT(Context *context, QueryType target, GLenum pname, GLint *params)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        return ValidateGetQueryivBase(context, target, pname, nullptr);
    }
    
    bool ValidateGetQueryivRobustANGLE(Context *context,
                                       QueryType target,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryivBase(context, target, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
    {
        if (numParams)
        {
            *numParams = 0;
        }
    
        Query *queryObject = context->getQuery(id, false, QueryType::InvalidEnum);
    
        if (!queryObject)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
            return false;
        }
    
        if (context->getGLState().isQueryActive(queryObject))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
            return false;
        }
    
        switch (pname)
        {
            case GL_QUERY_RESULT_EXT:
            case GL_QUERY_RESULT_AVAILABLE_EXT:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (numParams)
        {
            *numParams = 1;
        }
    
        return true;
    }
    
    bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->handleError(InvalidOperation() << "Timer query extension not enabled");
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
    }
    
    bool ValidateGetQueryObjectivRobustANGLE(Context *context,
                                             GLuint id,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             GLsizei *length,
                                             GLint *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->handleError(InvalidOperation() << "Timer query extension not enabled");
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
    {
        if (!context->getExtensions().disjointTimerQuery &&
            !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
    }
    
    bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
                                              GLuint id,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLuint *params)
    {
        if (!context->getExtensions().disjointTimerQuery &&
            !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
    }
    
    bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
                                               GLuint id,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
    }
    
    bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
                                                GLuint id,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateUniformCommonBase(Context *context,
                                   Program *program,
                                   GLint location,
                                   GLsizei count,
                                   const LinkedUniform **uniformOut)
    {
        // TODO(Jiajia): Add image uniform check in future.
        if (count < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
    
        if (!program)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidProgramName);
            return false;
        }
    
        if (!program->isLinked())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
            return false;
        }
    
        if (location == -1)
        {
            // Silently ignore the uniform command
            return false;
        }
    
        const auto &uniformLocations = program->getUniformLocations();
        size_t castedLocation        = static_cast<size_t>(location);
        if (castedLocation >= uniformLocations.size())
        {
            context->handleError(InvalidOperation() << "Invalid uniform location");
            return false;
        }
    
        const auto &uniformLocation = uniformLocations[castedLocation];
        if (uniformLocation.ignored)
        {
            // Silently ignore the uniform command
            return false;
        }
    
        if (!uniformLocation.used())
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        const auto &uniform = program->getUniformByIndex(uniformLocation.index);
    
        // attempting to write an array to a non-array uniform is an INVALID_OPERATION
        if (count > 1 && !uniform.isArray())
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        *uniformOut = &uniform;
        return true;
    }
    
    bool ValidateUniform1ivValue(Context *context,
                                 GLenum uniformType,
                                 GLsizei count,
                                 const GLint *value)
    {
        // Value type is GL_INT, because we only get here from glUniform1i{v}.
        // It is compatible with INT or BOOL.
        // Do these cheap tests first, for a little extra speed.
        if (GL_INT == uniformType || GL_BOOL == uniformType)
        {
            return true;
        }
    
        if (IsSamplerType(uniformType))
        {
            // Check that the values are in range.
            const GLint max = context->getCaps().maxCombinedTextureImageUnits;
            for (GLsizei i = 0; i < count; ++i)
            {
                if (value[i] < 0 || value[i] >= max)
                {
                    context->handleError(InvalidValue() << "sampler uniform value out of range");
                    return false;
                }
            }
            return true;
        }
    
        context->handleError(InvalidOperation() << "wrong type of value for uniform");
        return false;
    }
    
    bool ValidateUniformValue(Context *context, GLenum valueType, GLenum uniformType)
    {
        // Check that the value type is compatible with uniform type.
        // Do the cheaper test first, for a little extra speed.
        if (valueType == uniformType || VariableBoolVectorType(valueType) == uniformType)
        {
            return true;
        }
    
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), UniformSizeMismatch);
        return false;
    }
    
    bool ValidateUniformMatrixValue(Context *context, GLenum valueType, GLenum uniformType)
    {
        // Check that the value type is compatible with uniform type.
        if (valueType == uniformType)
        {
            return true;
        }
    
        context->handleError(InvalidOperation() << "wrong type of value for uniform");
        return false;
    }
    
    bool ValidateUniform(Context *context, GLenum valueType, GLint location, GLsizei count)
    {
        const LinkedUniform *uniform = nullptr;
        Program *programObject       = context->getGLState().getLinkedProgram(context);
        return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
               ValidateUniformValue(context, valueType, uniform->type);
    }
    
    bool ValidateUniform1iv(Context *context, GLint location, GLsizei count, const GLint *value)
    {
        const LinkedUniform *uniform = nullptr;
        Program *programObject       = context->getGLState().getLinkedProgram(context);
        return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
               ValidateUniform1ivValue(context, uniform->type, count, value);
    }
    
    bool ValidateUniformMatrix(Context *context,
                               GLenum valueType,
                               GLint location,
                               GLsizei count,
                               GLboolean transpose)
    {
        if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
        {
            context->handleError(InvalidValue());
            return false;
        }
    
        const LinkedUniform *uniform = nullptr;
        Program *programObject       = context->getGLState().getLinkedProgram(context);
        return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
               ValidateUniformMatrixValue(context, valueType, uniform->type);
    }
    
    bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
    {
        if (!context->getQueryParameterInfo(pname, nativeType, numParams))
        {
            context->handleError(InvalidEnum());
            return false;
        }
    
        const Caps &caps = context->getCaps();
    
        if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
        {
            unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
    
            if (colorAttachment >= caps.maxDrawBuffers)
            {
                context->handleError(InvalidOperation());
                return false;
            }
        }
    
        switch (pname)
        {
            case GL_TEXTURE_BINDING_2D:
            case GL_TEXTURE_BINDING_CUBE_MAP:
            case GL_TEXTURE_BINDING_3D:
            case GL_TEXTURE_BINDING_2D_ARRAY:
            case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
                break;
            case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
                if (!context->getExtensions().textureStorageMultisample2DArray)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), MultisampleArrayExtensionRequired);
                    return false;
                }
                break;
            case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
                if (!context->getExtensions().textureRectangle)
                {
                    context->handleError(InvalidEnum()
                                         << "ANGLE_texture_rectangle extension not present");
                    return false;
                }
                break;
            case GL_TEXTURE_BINDING_EXTERNAL_OES:
                if (!context->getExtensions().eglStreamConsumerExternal &&
                    !context->getExtensions().eglImageExternal)
                {
                    context->handleError(InvalidEnum() << "Neither NV_EGL_stream_consumer_external "
                                                          "nor GL_OES_EGL_image_external "
                                                          "extensions enabled");
                    return false;
                }
                break;
    
            case GL_IMPLEMENTATION_COLOR_READ_TYPE:
            case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
            {
                Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
                ASSERT(readFramebuffer);
    
                if (!ValidateFramebufferComplete<InvalidOperation>(context, readFramebuffer))
                {
                    return false;
                }
    
                if (readFramebuffer->getReadBufferState() == GL_NONE)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
                    return false;
                }
    
                const FramebufferAttachment *attachment = readFramebuffer->getReadColorbuffer();
                if (!attachment)
                {
                    context->handleError(InvalidOperation());
                    return false;
                }
            }
            break;
    
            default:
                break;
        }
    
        // pname is valid, but there are no parameters to return
        if (*numParams == 0)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetBooleanvRobustANGLE(Context *context,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLboolean *params)
    {
        GLenum nativeType;
        unsigned int numParams = 0;
    
        if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetFloatvRobustANGLE(Context *context,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLfloat *params)
    {
        GLenum nativeType;
        unsigned int numParams = 0;
    
        if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetIntegervRobustANGLE(Context *context,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLint *data)
    {
        GLenum nativeType;
        unsigned int numParams = 0;
    
        if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetInteger64vRobustANGLE(Context *context,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLint64 *data)
    {
        GLenum nativeType;
        unsigned int numParams = 0;
    
        if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
        {
            return false;
        }
    
        if (nativeType == GL_INT_64_ANGLEX)
        {
            CastStateValues(context, nativeType, pname, numParams, data);
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateRobustStateQuery(Context *context,
                                  GLenum pname,
                                  GLsizei bufSize,
                                  GLenum *nativeType,
                                  unsigned int *numParams)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (!ValidateStateQuery(context, pname, nativeType, numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, *numParams))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateCopyTexImageParametersBase(Context *context,
                                            TextureTarget target,
                                            GLint level,
                                            GLenum internalformat,
                                            bool isSubImage,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLint zoffset,
                                            GLint x,
                                            GLint y,
                                            GLsizei width,
                                            GLsizei height,
                                            GLint border,
                                            Format *textureFormatOut)
    {
        TextureType texType = TextureTargetToType(target);
    
        if (xoffset < 0 || yoffset < 0 || zoffset < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
            return false;
        }
    
        if (width < 0 || height < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
            return false;
        }
    
        if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
            std::numeric_limits<GLsizei>::max() - yoffset < height)
        {
            context->handleError(InvalidValue());
            return false;
        }
    
        if (border != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
            return false;
        }
    
        if (!ValidMipLevel(context, texType, level))
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
            return false;
        }
    
        const State &state           = context->getGLState();
        Framebuffer *readFramebuffer = state.getReadFramebuffer();
        if (!ValidateFramebufferComplete(context, readFramebuffer))
        {
            return false;
        }
    
        if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer))
        {
            return false;
        }
    
        if (readFramebuffer->getReadBufferState() == GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
            return false;
        }
    
        // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
        // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
        // attachment and WebGL defines it to be an error. We do the check unconditionally as the
        // situation is an application error that would lead to a crash in ANGLE.
        const FramebufferAttachment *source = readFramebuffer->getReadColorbuffer();
        if (source == nullptr)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
            return false;
        }
    
        // ANGLE_multiview spec, Revision 1:
        // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
        // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
        // is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of views in the current read
        // framebuffer is more than one.
        if (readFramebuffer->readDisallowedByMultiview())
        {
            context->handleError(InvalidFramebufferOperation()
                                 << "The active read framebuffer object has multiview attachments.");
            return false;
        }
    
        const Caps &caps = context->getCaps();
    
        GLuint maxDimension = 0;
        switch (texType)
        {
            case TextureType::_2D:
                maxDimension = caps.max2DTextureSize;
                break;
    
            case TextureType::CubeMap:
                maxDimension = caps.maxCubeMapTextureSize;
                break;
    
            case TextureType::Rectangle:
                maxDimension = caps.maxRectangleTextureSize;
                break;
    
            case TextureType::_2DArray:
                maxDimension = caps.max2DTextureSize;
                break;
    
            case TextureType::_3D:
                maxDimension = caps.max3DTextureSize;
                break;
    
            default:
                context->handleError(InvalidEnum());
                return false;
        }
    
        Texture *texture = state.getTargetTexture(texType);
        if (!texture)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
            return false;
        }
    
        if (texture->getImmutableFormat() && !isSubImage)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        const InternalFormat &formatInfo =
            isSubImage ? *texture->getFormat(target, level).info
                       : GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
    
        if (formatInfo.depthBits > 0 || formatInfo.compressed)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        if (isSubImage)
        {
            if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
                static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
                static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
            {
                context->handleError(InvalidValue());
                return false;
            }
        }
        else
        {
            if (texType == TextureType::CubeMap && width != height)
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapIncomplete);
                return false;
            }
    
            if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
            }
    
            int maxLevelDimension = (maxDimension >> level);
            if (static_cast<int>(width) > maxLevelDimension ||
                static_cast<int>(height) > maxLevelDimension)
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
                return false;
            }
        }
    
        if (textureFormatOut)
        {
            *textureFormatOut = texture->getFormat(target, level);
        }
    
        // Detect texture copying feedback loops for WebGL.
        if (context->getExtensions().webglCompatibility)
        {
            if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
                return false;
            }
        }
    
        return true;
    }
    
    // Note all errors returned from this function are INVALID_OPERATION except for the draw framebuffer
    // completeness check.
    const char *ValidateDrawStates(Context *context)
    {
        const Extensions &extensions = context->getExtensions();
        const State &state           = context->getGLState();
    
        // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
        // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
        // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
        VertexArray *vertexArray = state.getVertexArray();
        ASSERT(vertexArray);
    
        if (!extensions.webglCompatibility && vertexArray->hasMappedEnabledArrayBuffer())
        {
            return kErrorBufferMapped;
        }
    
        // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
        // Section 6.10 of the WebGL 1.0 spec.
        Framebuffer *framebuffer = state.getDrawFramebuffer();
        ASSERT(framebuffer);
    
        if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility)
        {
            ASSERT(framebuffer);
            const FramebufferAttachment *dsAttachment =
                framebuffer->getStencilOrDepthStencilAttachment();
            const GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
            ASSERT(stencilBits <= 8);
    
            const DepthStencilState &depthStencilState = state.getDepthStencilState();
            if (depthStencilState.stencilTest && stencilBits > 0)
            {
                GLuint maxStencilValue = (1 << stencilBits) - 1;
    
                bool differentRefs =
                    clamp(state.getStencilRef(), 0, static_cast<GLint>(maxStencilValue)) !=
                    clamp(state.getStencilBackRef(), 0, static_cast<GLint>(maxStencilValue));
                bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) !=
                                           (depthStencilState.stencilBackWritemask & maxStencilValue);
                bool differentMasks = (depthStencilState.stencilMask & maxStencilValue) !=
                                      (depthStencilState.stencilBackMask & maxStencilValue);
    
                if (differentRefs || differentWritemasks || differentMasks)
                {
                    if (!extensions.webglCompatibility)
                    {
                        WARN() << "This ANGLE implementation does not support separate front/back "
                                  "stencil writemasks, reference values, or stencil mask values.";
                    }
                    return kErrorStencilReferenceMaskOrMismatch;
                }
            }
        }
    
        if (!framebuffer->isComplete(context))
        {
            // Note: this error should be generated as INVALID_FRAMEBUFFER_OPERATION.
            return kErrorDrawFramebufferIncomplete;
        }
    
        if (context->getStateCache().hasAnyEnabledClientAttrib())
        {
            if (context->getExtensions().webglCompatibility || !state.areClientArraysEnabled())
            {
                // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
                // If a vertex attribute is enabled as an array via enableVertexAttribArray but no
                // buffer is bound to that attribute via bindBuffer and vertexAttribPointer, then calls
                // to drawArrays or drawElements will generate an INVALID_OPERATION error.
                return kErrorVertexArrayNoBuffer;
            }
    
            if (state.getVertexArray()->hasEnabledNullPointerClientArray())
            {
                // This is an application error that would normally result in a crash, but we catch it
                // and return an error
                return kErrorVertexArrayNoBufferPointer;
            }
        }
    
        // If we are running GLES1, there is no current program.
        if (context->getClientVersion() >= Version(2, 0))
        {
            Program *program = state.getLinkedProgram(context);
            if (!program)
            {
                return kErrorProgramNotBound;
            }
    
            // In OpenGL ES spec for UseProgram at section 7.3, trying to render without
            // vertex shader stage or fragment shader stage is a undefined behaviour.
            // But ANGLE should clearly generate an INVALID_OPERATION error instead of
            // produce undefined result.
            if (!program->hasLinkedShaderStage(ShaderType::Vertex) ||
                !program->hasLinkedShaderStage(ShaderType::Fragment))
            {
                return kErrorNoActiveGraphicsShaderStage;
            }
    
            if (!program->validateSamplers(nullptr, context->getCaps()))
            {
                return kErrorTextureTypeConflict;
            }
    
            if (extensions.multiview)
            {
                const int programNumViews     = program->usesMultiview() ? program->getNumViews() : 1;
                const int framebufferNumViews = framebuffer->getNumViews();
                if (framebufferNumViews != programNumViews)
                {
                    return kErrorMultiviewMismatch;
                }
    
                const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
                if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
                    framebufferNumViews > 1)
                {
                    return kErrorMultiviewTransformFeedback;
                }
    
                if (extensions.disjointTimerQuery && framebufferNumViews > 1 &&
                    state.isQueryActive(QueryType::TimeElapsed))
                {
                    return kErrorMultiviewTimerQuery;
                }
            }
    
            // Uniform buffer validation
            for (unsigned int uniformBlockIndex = 0;
                 uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
            {
                const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
                GLuint blockBinding                = program->getUniformBlockBinding(uniformBlockIndex);
                const OffsetBindingPointer<Buffer> &uniformBuffer =
                    state.getIndexedUniformBuffer(blockBinding);
    
                if (uniformBuffer.get() == nullptr)
                {
                    // undefined behaviour
                    return kErrorUniformBufferUnbound;
                }
    
                size_t uniformBufferSize = GetBoundBufferAvailableSize(uniformBuffer);
                if (uniformBufferSize < uniformBlock.dataSize)
                {
                    // undefined behaviour
                    return kErrorUniformBufferTooSmall;
                }
    
                if (extensions.webglCompatibility &&
                    uniformBuffer->isBoundForTransformFeedbackAndOtherUse())
                {
                    return kErrorUniformBufferBoundForTransformFeedback;
                }
            }
    
            // Do some additonal WebGL-specific validation
            if (extensions.webglCompatibility)
            {
                const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
                if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
                    transformFeedbackObject->buffersBoundForOtherUse())
                {
                    return kErrorTransformFeedbackBufferDoubleBound;
                }
    
                // Detect rendering feedback loops for WebGL.
                if (framebuffer->formsRenderingFeedbackLoopWith(state))
                {
                    return kErrorFeedbackLoop;
                }
    
                // Detect that the vertex shader input types match the attribute types
                if (!ValidateVertexShaderAttributeTypeMatch(context))
                {
                    return kErrorVertexShaderTypeMismatch;
                }
    
                // Detect that the color buffer types match the fragment shader output types
                if (!ValidateFragmentShaderColorBufferTypeMatch(context))
                {
                    return kErrorDrawBufferTypeMismatch;
                }
    
                const VertexArray *vao = context->getGLState().getVertexArray();
                if (vao->hasTransformFeedbackBindingConflict(context))
                {
                    return kErrorVertexBufferBoundForTransformFeedback;
                }
            }
        }
    
        return nullptr;
    }
    
    bool ValidateDrawMode(Context *context, PrimitiveMode mode)
    {
        const Extensions &extensions = context->getExtensions();
    
        switch (mode)
        {
            case PrimitiveMode::Points:
            case PrimitiveMode::Lines:
            case PrimitiveMode::LineLoop:
            case PrimitiveMode::LineStrip:
            case PrimitiveMode::Triangles:
            case PrimitiveMode::TriangleStrip:
            case PrimitiveMode::TriangleFan:
                break;
    
            case PrimitiveMode::LinesAdjacency:
            case PrimitiveMode::LineStripAdjacency:
            case PrimitiveMode::TrianglesAdjacency:
            case PrimitiveMode::TriangleStripAdjacency:
                if (!extensions.geometryShader)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDrawMode);
                return false;
        }
    
        // If we are running GLES1, there is no current program.
        if (context->getClientVersion() >= Version(2, 0))
        {
            const State &state = context->getGLState();
    
            Program *program = state.getLinkedProgram(context);
            ASSERT(program);
    
            // Do geometry shader specific validations
            if (program->hasLinkedShaderStage(ShaderType::Geometry))
            {
                if (!IsCompatibleDrawModeWithGeometryShader(
                        mode, program->getGeometryShaderInputPrimitiveType()))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                         IncompatibleDrawModeAgainstGeometryShader);
                    return false;
                }
            }
        }
    
        return true;
    }
    
    bool ValidateDrawBase(Context *context, PrimitiveMode mode, GLsizei count)
    {
        if (!context->getStateCache().isValidDrawMode(mode))
        {
            return ValidateDrawMode(context, mode);
        }
    
        if (count < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
    
        intptr_t drawStatesError = context->getStateCache().getBasicDrawStatesError(context);
        if (drawStatesError)
        {
            const char *errorMessage = reinterpret_cast<const char *>(drawStatesError);
    
            // All errors from ValidateDrawStates should return INVALID_OPERATION except Framebuffer
            // Incomplete.
            GLenum errorCode =
                (errorMessage == kErrorDrawFramebufferIncomplete ? GL_INVALID_FRAMEBUFFER_OPERATION
                                                                 : GL_INVALID_OPERATION);
            context->handleError(Error(errorCode, errorMessage));
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawArraysCommon(Context *context,
                                  PrimitiveMode mode,
                                  GLint first,
                                  GLsizei count,
                                  GLsizei primcount)
    {
        if (first < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStart);
            return false;
        }
    
        if (count < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
    
        const State &state                      = context->getGLState();
        TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isActive() &&
            !curTransformFeedback->isPaused())
        {
            if (!ValidateTransformFeedbackPrimitiveMode(context,
                                                        curTransformFeedback->getPrimitiveMode(), mode))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
                return false;
            }
    
            if (!curTransformFeedback->checkBufferSpaceForDraw(count, primcount))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), TransformFeedbackBufferTooSmall);
                return false;
            }
        }
    
        if (!context->getStateCache().isValidDrawMode(mode))
        {
            return ValidateDrawMode(context, mode);
        }
    
        intptr_t drawStatesError = context->getStateCache().getBasicDrawStatesError(context);
        if (drawStatesError)
        {
            const char *errorMessage = reinterpret_cast<const char *>(drawStatesError);
    
            // All errors from ValidateDrawStates should return INVALID_OPERATION except Framebuffer
            // Incomplete.
            GLenum errorCode =
                (errorMessage == kErrorDrawFramebufferIncomplete ? GL_INVALID_FRAMEBUFFER_OPERATION
                                                                 : GL_INVALID_OPERATION);
            context->handleError(Error(errorCode, errorMessage));
            return false;
        }
    
        // Check the computation of maxVertex doesn't overflow.
        // - first < 0 has been checked as an error condition.
        // - if count < 0, skip validating no-op draw calls.
        // From this we know maxVertex will be positive, and only need to check if it overflows GLint.
        ASSERT(first >= 0);
        if (count > 0 && primcount > 0)
        {
            int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1;
            if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
                return false;
            }
    
            if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex)))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateDrawArraysInstancedANGLE(Context *context,
                                          PrimitiveMode mode,
                                          GLint first,
                                          GLsizei count,
                                          GLsizei primcount)
    {
        if (!context->getExtensions().instancedArrays)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
        {
            return false;
        }
    
        return ValidateDrawInstancedANGLE(context);
    }
    
    bool ValidateDrawElementsBase(Context *context, PrimitiveMode mode, GLenum type)
    {
        switch (type)
        {
            case GL_UNSIGNED_BYTE:
            case GL_UNSIGNED_SHORT:
                break;
            case GL_UNSIGNED_INT:
                if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
                return false;
        }
    
        const State &state = context->getGLState();
    
        TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isActive() &&
            !curTransformFeedback->isPaused())
        {
            // EXT_geometry_shader allows transform feedback to work with all draw commands.
            // [EXT_geometry_shader] Section 12.1, "Transform Feedback"
            if (context->getExtensions().geometryShader)
            {
                if (!ValidateTransformFeedbackPrimitiveMode(
                        context, curTransformFeedback->getPrimitiveMode(), mode))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
                    return false;
                }
            }
            else
            {
                // It is an invalid operation to call DrawElements, DrawRangeElements or
                // DrawElementsInstanced while transform feedback is active, (3.0.2, section 2.14, pg
                // 86)
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     UnsupportedDrawModeForTransformFeedback);
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateDrawElementsCommon(Context *context,
                                    PrimitiveMode mode,
                                    GLsizei count,
                                    GLenum type,
                                    const void *indices,
                                    GLsizei primcount)
    {
        if (!ValidateDrawElementsBase(context, mode, type))
            return false;
    
        const State &state = context->getGLState();
    
        if (!ValidateDrawBase(context, mode, count))
        {
            return false;
        }
    
        const VertexArray *vao     = state.getVertexArray();
        Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
    
        GLuint typeBytes = GetTypeInfo(type).bytes;
    
        if (context->getExtensions().webglCompatibility)
        {
            ASSERT(isPow2(typeBytes) && typeBytes > 0);
            if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0)
            {
                // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
                // The offset arguments to drawElements and [...], must be a multiple of the size of the
                // data type passed to the call, or an INVALID_OPERATION error is generated.
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
                return false;
            }
    
            // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
            // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE
            // error is generated.
            if (reinterpret_cast<intptr_t>(indices) < 0)
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
                return false;
            }
        }
        else if (elementArrayBuffer && elementArrayBuffer->isMapped())
        {
            // WebGL buffers cannot be mapped/unmapped because the MapBufferRange,
            // FlushMappedBufferRange, and UnmapBuffer entry points are removed from the WebGL 2.0 API.
            // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
            context->handleError(InvalidOperation() << "Index buffer is mapped.");
            return false;
        }
    
        if (context->getExtensions().webglCompatibility ||
            !context->getGLState().areClientArraysEnabled())
        {
            if (!elementArrayBuffer)
            {
                // [WebGL 1.0] Section 6.2 No Client Side Arrays
                // If an indexed draw command (drawElements) is called and no WebGLBuffer is bound to
                // the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), MustHaveElementArrayBinding);
                return false;
            }
        }
    
        if (count > 0 && !elementArrayBuffer && !indices)
        {
            // This is an application error that would normally result in a crash, but we catch it and
            // return an error
            context->handleError(InvalidOperation() << "No element array buffer and no pointer.");
            return false;
        }
    
        if (count > 0 && elementArrayBuffer)
        {
            // The max possible type size is 8 and count is on 32 bits so doing the multiplication
            // in a 64 bit integer is safe. Also we are guaranteed that here count > 0.
            static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type");
            constexpr uint64_t kMaxTypeSize = 8;
            constexpr uint64_t kIntMax      = std::numeric_limits<int>::max();
            constexpr uint64_t kUint64Max   = std::numeric_limits<uint64_t>::max();
            static_assert(kIntMax < kUint64Max / kMaxTypeSize, "");
    
            uint64_t typeSize     = typeBytes;
            uint64_t elementCount = static_cast<uint64_t>(count);
            ASSERT(elementCount > 0 && typeSize <= kMaxTypeSize);
    
            // Doing the multiplication here is overflow-safe
            uint64_t elementDataSizeNoOffset = typeSize * elementCount;
    
            // The offset can be any value, check for overflows
            uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices));
            if (elementDataSizeNoOffset > kUint64Max - offset)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
                return false;
            }
    
            uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset;
            if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
                return false;
            }
    
            ASSERT(isPow2(typeSize) && typeSize > 0);
            if ((elementArrayBuffer->getSize() & (typeSize - 1)) != 0)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedByteCountType);
                return false;
            }
    
            if (context->getExtensions().webglCompatibility &&
                elementArrayBuffer->isBoundForTransformFeedbackAndOtherUse())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     ElementArrayBufferBoundForTransformFeedback);
                return false;
            }
        }
    
        if (!context->getExtensions().robustBufferAccessBehavior && count > 0 && primcount > 0)
        {
            // Use the parameter buffer to retrieve and cache the index range.
            const DrawCallParams &params = context->getParams<DrawCallParams>();
            ANGLE_VALIDATION_TRY(params.ensureIndexRangeResolved(context));
            const IndexRange &indexRange = params.getIndexRange();
    
            // If we use an index greater than our maximum supported index range, return an error.
            // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
            // return an error if possible here.
            if (static_cast<GLuint64>(indexRange.end) >= context->getCaps().maxElementIndex)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExceedsMaxElement);
                return false;
            }
    
            if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRange.end)))
            {
                return false;
            }
    
            // No op if there are no real indices in the index data (all are primitive restart).
            return (indexRange.vertexIndexCount > 0);
        }
    
        return true;
    }
    
    bool ValidateDrawElementsInstancedCommon(Context *context,
                                             PrimitiveMode mode,
                                             GLsizei count,
                                             GLenum type,
                                             const void *indices,
                                             GLsizei primcount)
    {
        return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount);
    }
    
    bool ValidateDrawElementsInstancedANGLE(Context *context,
                                            PrimitiveMode mode,
                                            GLsizei count,
                                            GLenum type,
                                            const void *indices,
                                            GLsizei primcount)
    {
        if (!context->getExtensions().instancedArrays)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
        {
            return false;
        }
    
        return ValidateDrawInstancedANGLE(context);
    }
    
    bool ValidateFramebufferTextureBase(Context *context,
                                        GLenum target,
                                        GLenum attachment,
                                        GLuint texture,
                                        GLint level)
    {
        if (!ValidFramebufferTarget(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
            return false;
        }
    
        if (!ValidateAttachmentTarget(context, attachment))
        {
            return false;
        }
    
        if (texture != 0)
        {
            Texture *tex = context->getTexture(texture);
    
            if (tex == nullptr)
            {
                context->handleError(InvalidOperation());
                return false;
            }
    
            if (level < 0)
            {
                context->handleError(InvalidValue());
                return false;
            }
        }
    
        const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
        ASSERT(framebuffer);
    
        if (framebuffer->id() == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
    {
        if (program == 0)
        {
            context->handleError(InvalidValue());
            return false;
        }
    
        Program *programObject = GetValidProgram(context, program);
        if (!programObject)
        {
            return false;
        }
    
        if (!programObject || !programObject->isLinked())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
            return false;
        }
    
        if (!programObject->isValidUniformLocation(location))
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        return true;
    }
    
    static bool ValidateSizedGetUniform(Context *context,
                                        GLuint program,
                                        GLint location,
                                        GLsizei bufSize,
                                        GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (!ValidateGetUniformBase(context, program, location))
        {
            return false;
        }
    
        if (bufSize < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
            return false;
        }
    
        Program *programObject = context->getProgramResolveLink(program);
        ASSERT(programObject);
    
        // sized queries -- ensure the provided buffer is large enough
        const LinkedUniform &uniform = programObject->getUniformByLocation(location);
        size_t requiredBytes         = VariableExternalSize(uniform.type);
        if (static_cast<size_t>(bufSize) < requiredBytes)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
            return false;
        }
    
        if (length)
        {
            *length = VariableComponentCount(uniform.type);
        }
    
        return true;
    }
    
    bool ValidateGetnUniformfvEXT(Context *context,
                                  GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLfloat *params)
    {
        return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
    }
    
    bool ValidateGetnUniformfvRobustANGLE(Context *context,
                                          GLuint program,
                                          GLint location,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLfloat *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetnUniformivEXT(Context *context,
                                  GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLint *params)
    {
        return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
    }
    
    bool ValidateGetnUniformivRobustANGLE(Context *context,
                                          GLuint program,
                                          GLint location,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetnUniformuivRobustANGLE(Context *context,
                                           GLuint program,
                                           GLint location,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLuint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetUniformfvRobustANGLE(Context *context,
                                         GLuint program,
                                         GLint location,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        // bufSize is validated in ValidateSizedGetUniform
        if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetUniformivRobustANGLE(Context *context,
                                         GLuint program,
                                         GLint location,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        // bufSize is validated in ValidateSizedGetUniform
        if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetUniformuivRobustANGLE(Context *context,
                                          GLuint program,
                                          GLint location,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLuint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        GLsizei writeLength = 0;
    
        // bufSize is validated in ValidateSizedGetUniform
        if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateDiscardFramebufferBase(Context *context,
                                        GLenum target,
                                        GLsizei numAttachments,
                                        const GLenum *attachments,
                                        bool defaultFramebuffer)
    {
        if (numAttachments < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeAttachments);
            return false;
        }
    
        for (GLsizei i = 0; i < numAttachments; ++i)
        {
            if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
            {
                if (defaultFramebuffer)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), DefaultFramebufferInvalidAttachment);
                    return false;
                }
    
                if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
                {
                    context->handleError(InvalidOperation() << "Requested color attachment is "
                                                               "greater than the maximum supported "
                                                               "color attachments");
                    return false;
                }
            }
            else
            {
                switch (attachments[i])
                {
                    case GL_DEPTH_ATTACHMENT:
                    case GL_STENCIL_ATTACHMENT:
                    case GL_DEPTH_STENCIL_ATTACHMENT:
                        if (defaultFramebuffer)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                                 DefaultFramebufferInvalidAttachment);
                            return false;
                        }
                        break;
                    case GL_COLOR:
                    case GL_DEPTH:
                    case GL_STENCIL:
                        if (!defaultFramebuffer)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                                 DefaultFramebufferInvalidAttachment);
                            return false;
                        }
                        break;
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                        return false;
                }
            }
        }
    
        return true;
    }
    
    bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
    {
        if (!context->getExtensions().debugMarker)
        {
            // The debug marker calls should not set error state
            // However, it seems reasonable to set an error state if the extension is not enabled
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        // Note that debug marker calls must not set error state
        if (length < 0)
        {
            return false;
        }
    
        if (marker == nullptr)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
    {
        if (!context->getExtensions().debugMarker)
        {
            // The debug marker calls should not set error state
            // However, it seems reasonable to set an error state if the extension is not enabled
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        // Note that debug marker calls must not set error state
        if (length < 0)
        {
            return false;
        }
    
        if (length > 0 && marker == nullptr)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateEGLImageTargetTexture2DOES(Context *context, TextureType type, GLeglImageOES image)
    {
        if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        switch (type)
        {
            case TextureType::_2D:
                if (!context->getExtensions().eglImage)
                {
                    context->handleError(InvalidEnum()
                                         << "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.");
                }
                break;
    
            case TextureType::External:
                if (!context->getExtensions().eglImageExternal)
                {
                    context->handleError(InvalidEnum() << "GL_TEXTURE_EXTERNAL_OES texture target "
                                                          "requires GL_OES_EGL_image_external.");
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
                return false;
        }
    
        egl::Image *imageObject = static_cast<egl::Image *>(image);
    
        ASSERT(context->getCurrentDisplay());
        if (!context->getCurrentDisplay()->isValidImage(imageObject))
        {
            context->handleError(InvalidValue() << "EGL image is not valid.");
            return false;
        }
    
        if (imageObject->getSamples() > 0)
        {
            context->handleError(InvalidOperation()
                                 << "cannot create a 2D texture from a multisampled EGL image.");
            return false;
        }
    
        if (!imageObject->isTexturable(context))
        {
            context->handleError(InvalidOperation()
                                 << "EGL image internal format is not supported as a texture.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
                                                      GLenum target,
                                                      GLeglImageOES image)
    {
        if (!context->getExtensions().eglImage)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        switch (target)
        {
            case GL_RENDERBUFFER:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
                return false;
        }
    
        egl::Image *imageObject = static_cast<egl::Image *>(image);
    
        ASSERT(context->getCurrentDisplay());
        if (!context->getCurrentDisplay()->isValidImage(imageObject))
        {
            context->handleError(InvalidValue() << "EGL image is not valid.");
            return false;
        }
    
        if (!imageObject->isRenderable(context))
        {
            context->handleError(InvalidOperation()
                                 << "EGL image internal format is not supported as a renderbuffer.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateBindVertexArrayBase(Context *context, GLuint array)
    {
        if (!context->isVertexArrayGenerated(array))
        {
            // The default VAO should always exist
            ASSERT(array != 0);
            context->handleError(InvalidOperation());
            return false;
        }
    
        return true;
    }
    
    bool ValidateProgramBinaryBase(Context *context,
                                   GLuint program,
                                   GLenum binaryFormat,
                                   const void *binary,
                                   GLint length)
    {
        Program *programObject = GetValidProgram(context, program);
        if (programObject == nullptr)
        {
            return false;
        }
    
        const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
        if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
            programBinaryFormats.end())
        {
            context->handleError(InvalidEnum() << "Program binary format is not valid.");
            return false;
        }
    
        if (context->hasActiveTransformFeedback(program))
        {
            // ES 3.0.4 section 2.15 page 91
            context->handleError(InvalidOperation() << "Cannot change program binary while program "
                                                       "is associated with an active transform "
                                                       "feedback object.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetProgramBinaryBase(Context *context,
                                      GLuint program,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLenum *binaryFormat,
                                      void *binary)
    {
        Program *programObject = GetValidProgram(context, program);
        if (programObject == nullptr)
        {
            return false;
        }
    
        if (!programObject->isLinked())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
            return false;
        }
    
        if (context->getCaps().programBinaryFormats.empty())
        {
            context->handleError(InvalidOperation() << "No program binary formats supported.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawBuffersBase(Context *context, GLsizei n, const GLenum *bufs)
    {
        // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
        if (n < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
        if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxDrawBuffer);
            return false;
        }
    
        ASSERT(context->getGLState().getDrawFramebuffer());
        GLuint frameBufferId      = context->getGLState().getDrawFramebuffer()->id();
        GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
    
        // This should come first before the check for the default frame buffer
        // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
        // rather than INVALID_OPERATION
        for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
        {
            const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
    
            if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
                (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
                 bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
            {
                // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
                // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
                // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
                // 3.1 is still a bit ambiguous about the error, but future specs are
                // expected to clarify that GL_INVALID_ENUM is the correct error.
                context->handleError(InvalidEnum() << "Invalid buffer value");
                return false;
            }
            else if (bufs[colorAttachment] >= maxColorAttachment)
            {
                context->handleError(InvalidOperation()
                                     << "Buffer value is greater than MAX_DRAW_BUFFERS");
                return false;
            }
            else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
                     frameBufferId != 0)
            {
                // INVALID_OPERATION-GL is bound to buffer and ith argument
                // is not COLOR_ATTACHMENTi or NONE
                context->handleError(InvalidOperation()
                                     << "Ith value does not match COLOR_ATTACHMENTi or NONE");
                return false;
            }
        }
    
        // INVALID_OPERATION is generated if GL is bound to the default framebuffer
        // and n is not 1 or bufs is bound to value other than BACK and NONE
        if (frameBufferId == 0)
        {
            if (n != 1)
            {
                context->handleError(InvalidOperation()
                                     << "n must be 1 when GL is bound to the default framebuffer");
                return false;
            }
    
            if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
            {
                context->handleError(
                    InvalidOperation()
                    << "Only NONE or BACK are valid values when drawing to the default framebuffer");
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateGetBufferPointervBase(Context *context,
                                       BufferBinding target,
                                       GLenum pname,
                                       GLsizei *length,
                                       void **params)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
        {
            context->handleError(
                InvalidOperation()
                << "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled.");
            return false;
        }
    
        if (!context->isValidBufferBinding(target))
        {
            context->handleError(InvalidEnum() << "Buffer target not valid");
            return false;
        }
    
        switch (pname)
        {
            case GL_BUFFER_MAP_POINTER:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
        // target bound to zero generate an INVALID_OPERATION error."
        // GLES 3.1 section 6.6 explicitly specifies this error.
        if (context->getGLState().getTargetBuffer(target) == nullptr)
        {
            context->handleError(InvalidOperation()
                                 << "Can not get pointer for reserved buffer name zero.");
            return false;
        }
    
        if (length)
        {
            *length = 1;
        }
    
        return true;
    }
    
    bool ValidateUnmapBufferBase(Context *context, BufferBinding target)
    {
        if (!context->isValidBufferBinding(target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
            return false;
        }
    
        Buffer *buffer = context->getGLState().getTargetBuffer(target);
    
        if (buffer == nullptr || !buffer->isMapped())
        {
            context->handleError(InvalidOperation() << "Buffer not mapped.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateMapBufferRangeBase(Context *context,
                                    BufferBinding target,
                                    GLintptr offset,
                                    GLsizeiptr length,
                                    GLbitfield access)
    {
        if (!context->isValidBufferBinding(target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
            return false;
        }
    
        if (offset < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
            return false;
        }
    
        if (length < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
            return false;
        }
    
        Buffer *buffer = context->getGLState().getTargetBuffer(target);
    
        if (!buffer)
        {
            context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
            return false;
        }
    
        // Check for buffer overflow
        CheckedNumeric<size_t> checkedOffset(offset);
        auto checkedSize = checkedOffset + length;
    
        if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
        {
            context->handleError(InvalidValue() << "Mapped range does not fit into buffer dimensions.");
            return false;
        }
    
        // Check for invalid bits in the mask
        GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
                                   GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
                                   GL_MAP_UNSYNCHRONIZED_BIT;
    
        if (access & ~(allAccessBits))
        {
            context->handleError(InvalidValue()
                                 << "Invalid access bits: 0x" << std::hex << std::uppercase << access);
            return false;
        }
    
        if (length == 0)
        {
            context->handleError(InvalidOperation() << "Buffer mapping length is zero.");
            return false;
        }
    
        if (buffer->isMapped())
        {
            context->handleError(InvalidOperation() << "Buffer is already mapped.");
            return false;
        }
    
        // Check for invalid bit combinations
        if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
        {
            context->handleError(InvalidOperation()
                                 << "Need to map buffer for either reading or writing.");
            return false;
        }
    
        GLbitfield writeOnlyBits =
            GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
    
        if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
        {
            context->handleError(InvalidOperation()
                                 << "Invalid access bits when mapping buffer for reading: 0x"
                                 << std::hex << std::uppercase << access);
            return false;
        }
    
        if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
        {
            context->handleError(
                InvalidOperation()
                << "The explicit flushing bit may only be set if the buffer is mapped for writing.");
            return false;
        }
    
        return ValidateMapBufferBase(context, target);
    }
    
    bool ValidateFlushMappedBufferRangeBase(Context *context,
                                            BufferBinding target,
                                            GLintptr offset,
                                            GLsizeiptr length)
    {
        if (offset < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
            return false;
        }
    
        if (length < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
            return false;
        }
    
        if (!context->isValidBufferBinding(target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
            return false;
        }
    
        Buffer *buffer = context->getGLState().getTargetBuffer(target);
    
        if (buffer == nullptr)
        {
            context->handleError(InvalidOperation() << "Attempted to flush buffer object zero.");
            return false;
        }
    
        if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
        {
            context->handleError(InvalidOperation()
                                 << "Attempted to flush a buffer not mapped for explicit flushing.");
            return false;
        }
    
        // Check for buffer overflow
        CheckedNumeric<size_t> checkedOffset(offset);
        auto checkedSize = checkedOffset + length;
    
        if (!checkedSize.IsValid() ||
            checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
        {
            context->handleError(InvalidValue()
                                 << "Flushed range does not fit into buffer mapping dimensions.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateGenOrDelete(Context *context, GLint n)
    {
        if (n < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
        return true;
    }
    
    bool ValidateRobustEntryPoint(Context *context, GLsizei bufSize)
    {
        if (!context->getExtensions().robustClientMemory)
        {
            context->handleError(InvalidOperation()
                                 << "GL_ANGLE_robust_client_memory is not available.");
            return false;
        }
    
        if (bufSize < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
            return false;
        }
    
        return true;
    }
    
    bool ValidateRobustBufferSize(Context *context, GLsizei bufSize, GLsizei numParams)
    {
        if (bufSize < numParams)
        {
            context->handleError(InvalidOperation() << numParams << " parameters are required but "
                                                    << bufSize << " were provided.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetFramebufferAttachmentParameterivBase(Context *context,
                                                         GLenum target,
                                                         GLenum attachment,
                                                         GLenum pname,
                                                         GLsizei *numParams)
    {
        if (!ValidFramebufferTarget(context, target))
        {
            context->handleError(InvalidEnum());
            return false;
        }
    
        int clientVersion = context->getClientMajorVersion();
    
        switch (pname)
        {
            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
                if (clientVersion < 3 || !context->getExtensions().multiview)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
                }
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                if (clientVersion < 3 && !context->getExtensions().sRGB)
                {
                    context->handleError(InvalidEnum());
                    return false;
                }
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                if (clientVersion < 3)
                {
                    context->handleError(InvalidEnum());
                    return false;
                }
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
                if (!context->getExtensions().geometryShader)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                context->handleError(InvalidEnum());
                return false;
        }
    
        // Determine if the attachment is a valid enum
        switch (attachment)
        {
            case GL_BACK:
            case GL_DEPTH:
            case GL_STENCIL:
                if (clientVersion < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
                }
                break;
    
            case GL_DEPTH_STENCIL_ATTACHMENT:
                if (clientVersion < 3 && !context->isWebGL1())
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
                }
                break;
    
            case GL_COLOR_ATTACHMENT0:
            case GL_DEPTH_ATTACHMENT:
            case GL_STENCIL_ATTACHMENT:
                break;
    
            default:
                if ((clientVersion < 3 && !context->getExtensions().drawBuffers) ||
                    attachment < GL_COLOR_ATTACHMENT0_EXT ||
                    (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
                }
                break;
        }
    
        const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
        ASSERT(framebuffer);
    
        if (framebuffer->id() == 0)
        {
            if (clientVersion < 3)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
                return false;
            }
    
            switch (attachment)
            {
                case GL_BACK:
                case GL_DEPTH:
                case GL_STENCIL:
                    break;
    
                default:
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                    return false;
            }
        }
        else
        {
            if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
            {
                // Valid attachment query
            }
            else
            {
                switch (attachment)
                {
                    case GL_DEPTH_ATTACHMENT:
                    case GL_STENCIL_ATTACHMENT:
                        break;
    
                    case GL_DEPTH_STENCIL_ATTACHMENT:
                        if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
                        {
                            context->handleError(InvalidOperation());
                            return false;
                        }
                        break;
    
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                        return false;
                }
            }
        }
    
        const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment);
        if (attachmentObject)
        {
            ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
                   attachmentObject->type() == GL_TEXTURE ||
                   attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
    
            switch (pname)
            {
                case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (attachmentObject->type() != GL_RENDERBUFFER &&
                        attachmentObject->type() != GL_TEXTURE)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                        return false;
                    }
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                        return false;
                    }
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                        return false;
                    }
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
                    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                        return false;
                    }
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                        return false;
                    }
                    break;
    
                default:
                    break;
            }
        }
        else
        {
            // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
            // is NONE, then querying any other pname will generate INVALID_ENUM.
    
            // ES 3.0.2 spec pg 235 states that if the attachment type is none,
            // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
            // INVALID_OPERATION for all other pnames
    
            switch (pname)
            {
                case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (clientVersion < 3)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                             InvalidFramebufferAttachmentParameter);
                        return false;
                    }
                    break;
    
                default:
                    if (clientVersion < 3)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                             InvalidFramebufferAttachmentParameter);
                        return false;
                    }
                    else
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                             InvalidFramebufferAttachmentParameter);
                        return false;
                    }
            }
        }
    
        if (numParams)
        {
            if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE)
            {
                // Only when the viewport offsets are queried we can have a varying number of output
                // parameters.
                const int numViews = attachmentObject ? attachmentObject->getNumViews() : 1;
                *numParams         = numViews * 2;
            }
            else
            {
                // For all other queries we can have only one output parameter.
                *numParams = 1;
            }
        }
    
        return true;
    }
    
    bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(Context *context,
                                                                GLenum target,
                                                                GLenum attachment,
                                                                GLenum pname,
                                                                GLsizei bufSize,
                                                                GLsizei *length,
                                                                GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
        if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
                                                             &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetBufferParameterivRobustANGLE(Context *context,
                                                 BufferBinding target,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 GLsizei *length,
                                                 GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateGetBufferParameteri64vRobustANGLE(Context *context,
                                                   BufferBinding target,
                                                   GLenum pname,
                                                   GLsizei bufSize,
                                                   GLsizei *length,
                                                   GLint64 *params)
    {
        GLsizei numParams = 0;
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetProgramivBase(Context *context, GLuint program, GLenum pname, GLsizei *numParams)
    {
        // Currently, all GetProgramiv queries return 1 parameter
        if (numParams)
        {
            *numParams = 1;
        }
    
        // Special case for GL_COMPLETION_STATUS_KHR: don't resolve the link. Otherwise resolve it now.
        Program *programObject = (pname == GL_COMPLETION_STATUS_KHR)
                                     ? GetValidProgramNoResolve(context, program)
                                     : GetValidProgram(context, program);
        if (!programObject)
        {
            return false;
        }
    
        switch (pname)
        {
            case GL_DELETE_STATUS:
            case GL_LINK_STATUS:
            case GL_VALIDATE_STATUS:
            case GL_INFO_LOG_LENGTH:
            case GL_ATTACHED_SHADERS:
            case GL_ACTIVE_ATTRIBUTES:
            case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
            case GL_ACTIVE_UNIFORMS:
            case GL_ACTIVE_UNIFORM_MAX_LENGTH:
                break;
    
            case GL_PROGRAM_BINARY_LENGTH:
                if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
                {
                    context->handleError(InvalidEnum() << "Querying GL_PROGRAM_BINARY_LENGTH "
                                                          "requires GL_OES_get_program_binary or "
                                                          "ES 3.0.");
                    return false;
                }
                break;
    
            case GL_ACTIVE_UNIFORM_BLOCKS:
            case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
            case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
            case GL_TRANSFORM_FEEDBACK_VARYINGS:
            case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
            case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
                if (context->getClientMajorVersion() < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
                    return false;
                }
                break;
    
            case GL_PROGRAM_SEPARABLE:
            case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
                if (context->getClientVersion() < Version(3, 1))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
                    return false;
                }
                break;
    
            case GL_COMPUTE_WORK_GROUP_SIZE:
                if (context->getClientVersion() < Version(3, 1))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
                    return false;
                }
    
                // [OpenGL ES 3.1] Chapter 7.12 Page 122
                // An INVALID_OPERATION error is generated if COMPUTE_WORK_GROUP_SIZE is queried for a
                // program which has not been linked successfully, or which does not contain objects to
                // form a compute shader.
                if (!programObject->isLinked())
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
                    return false;
                }
                if (!programObject->hasLinkedShaderStage(ShaderType::Compute))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveComputeShaderStage);
                    return false;
                }
                break;
    
            case GL_GEOMETRY_LINKED_INPUT_TYPE_EXT:
            case GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT:
            case GL_GEOMETRY_LINKED_VERTICES_OUT_EXT:
            case GL_GEOMETRY_SHADER_INVOCATIONS_EXT:
                if (!context->getExtensions().geometryShader)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                    return false;
                }
    
                // [EXT_geometry_shader] Chapter 7.12
                // An INVALID_OPERATION error is generated if GEOMETRY_LINKED_VERTICES_OUT_EXT,
                // GEOMETRY_LINKED_INPUT_TYPE_EXT, GEOMETRY_LINKED_OUTPUT_TYPE_EXT, or
                // GEOMETRY_SHADER_INVOCATIONS_EXT are queried for a program which has not been linked
                // successfully, or which does not contain objects to form a geometry shader.
                if (!programObject->isLinked())
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
                    return false;
                }
                if (!programObject->hasLinkedShaderStage(ShaderType::Geometry))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveGeometryShaderStage);
                    return false;
                }
                break;
    
            case GL_COMPLETION_STATUS_KHR:
                if (!context->getExtensions().parallelShaderCompile)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        return true;
    }
    
    bool ValidateGetProgramivRobustANGLE(Context *context,
                                         GLuint program,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetProgramivBase(context, program, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
                                                       GLenum target,
                                                       GLenum pname,
                                                       GLsizei bufSize,
                                                       GLsizei *length,
                                                       GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetRenderbufferParameterivBase(context, target, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetShaderivRobustANGLE(Context *context,
                                        GLuint shader,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetShaderivBase(context, shader, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetTexParameterfvRobustANGLE(Context *context,
                                              TextureType target,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetTexParameterBase(context, target, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetTexParameterivRobustANGLE(Context *context,
                                              TextureType target,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLint *params)
    {
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
        GLsizei numParams = 0;
        if (!ValidateGetTexParameterBase(context, target, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateGetTexParameterIivRobustANGLE(Context *context,
                                               TextureType target,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetTexParameterIuivRobustANGLE(Context *context,
                                                TextureType target,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateTexParameterfvRobustANGLE(Context *context,
                                           TextureType target,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           const GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        return ValidateTexParameterBase(context, target, pname, bufSize, params);
    }
    
    bool ValidateTexParameterivRobustANGLE(Context *context,
                                           TextureType target,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           const GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        return ValidateTexParameterBase(context, target, pname, bufSize, params);
    }
    
    bool ValidateTexParameterIivRobustANGLE(Context *context,
                                            TextureType target,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            const GLint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateTexParameterIuivRobustANGLE(Context *context,
                                             TextureType target,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             const GLuint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
                                                  GLuint sampler,
                                                  GLenum pname,
                                                  GLuint bufSize,
                                                  GLsizei *length,
                                                  GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
                                                  GLuint sampler,
                                                  GLenum pname,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateGetSamplerParameterIivRobustANGLE(Context *context,
                                                   GLuint sampler,
                                                   GLenum pname,
                                                   GLsizei bufSize,
                                                   GLsizei *length,
                                                   GLint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetSamplerParameterIuivRobustANGLE(Context *context,
                                                    GLuint sampler,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLuint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateSamplerParameterfvRobustANGLE(Context *context,
                                               GLuint sampler,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               const GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
    }
    
    bool ValidateSamplerParameterivRobustANGLE(Context *context,
                                               GLuint sampler,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               const GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
    }
    
    bool ValidateSamplerParameterIivRobustANGLE(Context *context,
                                                GLuint sampler,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                const GLint *param)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateSamplerParameterIuivRobustANGLE(Context *context,
                                                 GLuint sampler,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 const GLuint *param)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
                                              GLuint index,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
        return true;
    }
    
    bool ValidateGetVertexAttribivRobustANGLE(Context *context,
                                              GLuint index,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
                                                    GLuint index,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    void **pointer)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, true, false))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
                                               GLuint index,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
                                                GLuint index,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
                                                    GLuint program,
                                                    GLuint uniformBlockIndex,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname,
                                                 &writeLength))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetInternalformativRobustANGLE(Context *context,
                                                GLenum target,
                                                GLenum internalformat,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize,
                                             &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateVertexFormatBase(Context *context,
                                  GLuint attribIndex,
                                  GLint size,
                                  GLenum type,
                                  GLboolean pureInteger)
    {
        const Caps &caps = context->getCaps();
        if (attribIndex >= caps.maxVertexAttributes)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
            return false;
        }
    
        if (size < 1 || size > 4)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidVertexAttrSize);
            return false;
        }
    
        switch (type)
        {
            case GL_BYTE:
            case GL_UNSIGNED_BYTE:
            case GL_SHORT:
            case GL_UNSIGNED_SHORT:
                break;
    
            case GL_INT:
            case GL_UNSIGNED_INT:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(InvalidEnum()
                                         << "Vertex type not supported before OpenGL ES 3.0.");
                    return false;
                }
                break;
    
            case GL_FIXED:
            case GL_FLOAT:
                if (pureInteger)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                    return false;
                }
                break;
    
            case GL_HALF_FLOAT:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(InvalidEnum()
                                         << "Vertex type not supported before OpenGL ES 3.0.");
                    return false;
                }
                if (pureInteger)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                    return false;
                }
                break;
    
            case GL_INT_2_10_10_10_REV:
            case GL_UNSIGNED_INT_2_10_10_10_REV:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(InvalidEnum()
                                         << "Vertex type not supported before OpenGL ES 3.0.");
                    return false;
                }
                if (pureInteger)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                    return false;
                }
                if (size != 4)
                {
                    context->handleError(InvalidOperation() << "Type is INT_2_10_10_10_REV or "
                                                               "UNSIGNED_INT_2_10_10_10_REV and "
                                                               "size is not 4.");
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
                return false;
        }
    
        return true;
    }
    
    // Perform validation from WebGL 2 section 5.10 "Invalid Clears":
    // In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
    // specified clear value and the type of a buffer that is being cleared generates an
    // INVALID_OPERATION error instead of producing undefined results
    bool ValidateWebGLFramebufferAttachmentClearType(Context *context,
                                                     GLint drawbuffer,
                                                     const GLenum *validComponentTypes,
                                                     size_t validComponentTypeCount)
    {
        const FramebufferAttachment *attachment =
            context->getGLState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
        if (attachment)
        {
            GLenum componentType = attachment->getFormat().info->componentType;
            const GLenum *end    = validComponentTypes + validComponentTypeCount;
            if (std::find(validComponentTypes, end, componentType) == end)
            {
                context->handleError(
                    InvalidOperation()
                    << "No defined conversion between clear value and attachment format.");
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateRobustCompressedTexImageBase(Context *context, GLsizei imageSize, GLsizei dataSize)
    {
        if (!ValidateRobustEntryPoint(context, dataSize))
        {
            return false;
        }
    
        Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
        if (pixelUnpackBuffer == nullptr)
        {
            if (dataSize < imageSize)
            {
                context->handleError(InvalidOperation() << "dataSize must be at least " << imageSize);
            }
        }
        return true;
    }
    
    bool ValidateGetBufferParameterBase(Context *context,
                                        BufferBinding target,
                                        GLenum pname,
                                        bool pointerVersion,
                                        GLsizei *numParams)
    {
        if (numParams)
        {
            *numParams = 0;
        }
    
        if (!context->isValidBufferBinding(target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
            return false;
        }
    
        const Buffer *buffer = context->getGLState().getTargetBuffer(target);
        if (!buffer)
        {
            // A null buffer means that "0" is bound to the requested buffer target
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
            return false;
        }
    
        const Extensions &extensions = context->getExtensions();
    
        switch (pname)
        {
            case GL_BUFFER_USAGE:
            case GL_BUFFER_SIZE:
                break;
    
            case GL_BUFFER_ACCESS_OES:
                if (!extensions.mapBuffer)
                {
                    context->handleError(InvalidEnum()
                                         << "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer.");
                    return false;
                }
                break;
    
            case GL_BUFFER_MAPPED:
                static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
                if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
                    !extensions.mapBufferRange)
                {
                    context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0, "
                                                          "GL_OES_mapbuffer or "
                                                          "GL_EXT_map_buffer_range.");
                    return false;
                }
                break;
    
            case GL_BUFFER_MAP_POINTER:
                if (!pointerVersion)
                {
                    context->handleError(
                        InvalidEnum()
                        << "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.");
                    return false;
                }
                break;
    
            case GL_BUFFER_ACCESS_FLAGS:
            case GL_BUFFER_MAP_OFFSET:
            case GL_BUFFER_MAP_LENGTH:
                if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
                {
                    context->handleError(InvalidEnum()
                                         << "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.");
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        // All buffer parameter queries return one value.
        if (numParams)
        {
            *numParams = 1;
        }
    
        return true;
    }
    
    bool ValidateGetRenderbufferParameterivBase(Context *context,
                                                GLenum target,
                                                GLenum pname,
                                                GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (target != GL_RENDERBUFFER)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
            return false;
        }
    
        Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
        if (renderbuffer == nullptr)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), RenderbufferNotBound);
            return false;
        }
    
        switch (pname)
        {
            case GL_RENDERBUFFER_WIDTH:
            case GL_RENDERBUFFER_HEIGHT:
            case GL_RENDERBUFFER_INTERNAL_FORMAT:
            case GL_RENDERBUFFER_RED_SIZE:
            case GL_RENDERBUFFER_GREEN_SIZE:
            case GL_RENDERBUFFER_BLUE_SIZE:
            case GL_RENDERBUFFER_ALPHA_SIZE:
            case GL_RENDERBUFFER_DEPTH_SIZE:
            case GL_RENDERBUFFER_STENCIL_SIZE:
                break;
    
            case GL_RENDERBUFFER_SAMPLES_ANGLE:
                if (!context->getExtensions().framebufferMultisample)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            *length = 1;
        }
        return true;
    }
    
    bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (GetValidShader(context, shader) == nullptr)
        {
            return false;
        }
    
        switch (pname)
        {
            case GL_SHADER_TYPE:
            case GL_DELETE_STATUS:
            case GL_COMPILE_STATUS:
            case GL_INFO_LOG_LENGTH:
            case GL_SHADER_SOURCE_LENGTH:
                break;
    
            case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
                if (!context->getExtensions().translatedShaderSource)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_COMPLETION_STATUS_KHR:
                if (!context->getExtensions().parallelShaderCompile)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            *length = 1;
        }
        return true;
    }
    
    bool ValidateGetTexParameterBase(Context *context,
                                     TextureType target,
                                     GLenum pname,
                                     GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
            return false;
        }
    
        if (context->getTargetTexture(target) == nullptr)
        {
            // Should only be possible for external textures
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
            return false;
        }
    
        if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_MAG_FILTER:
            case GL_TEXTURE_MIN_FILTER:
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
                break;
    
            case GL_TEXTURE_USAGE_ANGLE:
                if (!context->getExtensions().textureUsage)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_IMMUTABLE_FORMAT:
                if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_TEXTURE_WRAP_R:
            case GL_TEXTURE_IMMUTABLE_LEVELS:
            case GL_TEXTURE_SWIZZLE_R:
            case GL_TEXTURE_SWIZZLE_G:
            case GL_TEXTURE_SWIZZLE_B:
            case GL_TEXTURE_SWIZZLE_A:
            case GL_TEXTURE_BASE_LEVEL:
            case GL_TEXTURE_MAX_LEVEL:
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
            case GL_TEXTURE_COMPARE_MODE:
            case GL_TEXTURE_COMPARE_FUNC:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0.");
                    return false;
                }
                break;
    
            case GL_TEXTURE_SRGB_DECODE_EXT:
                if (!context->getExtensions().textureSRGBDecode)
                {
                    context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
                    return false;
                }
                break;
    
            case GL_DEPTH_STENCIL_TEXTURE_MODE:
                if (context->getClientVersion() < Version(3, 1))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
                    return false;
                }
                break;
    
            case GL_GENERATE_MIPMAP:
            case GL_TEXTURE_CROP_RECT_OES:
                // TODO(lfy@google.com): Restrict to GL_OES_draw_texture
                // after GL_OES_draw_texture functionality implemented
                if (context->getClientMajorVersion() > 1)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            *length = GetTexParameterCount(pname);
        }
        return true;
    }
    
    bool ValidateGetVertexAttribBase(Context *context,
                                     GLuint index,
                                     GLenum pname,
                                     GLsizei *length,
                                     bool pointer,
                                     bool pureIntegerEntryPoint)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
        {
            context->handleError(InvalidOperation() << "Context does not support OpenGL ES 3.0.");
            return false;
        }
    
        if (index >= context->getCaps().maxVertexAttributes)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
            return false;
        }
    
        if (pointer)
        {
            if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
            }
        }
        else
        {
            switch (pname)
            {
                case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
                case GL_VERTEX_ATTRIB_ARRAY_SIZE:
                case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
                case GL_VERTEX_ATTRIB_ARRAY_TYPE:
                case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
                case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
                case GL_CURRENT_VERTEX_ATTRIB:
                    break;
    
                case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
                    static_assert(
                        GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
                        "ANGLE extension enums not equal to GL enums.");
                    if (context->getClientMajorVersion() < 3 &&
                        !context->getExtensions().instancedArrays)
                    {
                        context->handleError(InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_DIVISOR "
                                                              "requires OpenGL ES 3.0 or "
                                                              "GL_ANGLE_instanced_arrays.");
                        return false;
                    }
                    break;
    
                case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
                    if (context->getClientMajorVersion() < 3)
                    {
                        context->handleError(
                            InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_INTEGER requires OpenGL ES 3.0.");
                        return false;
                    }
                    break;
    
                case GL_VERTEX_ATTRIB_BINDING:
                case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
                    if (context->getClientVersion() < ES_3_1)
                    {
                        context->handleError(InvalidEnum()
                                             << "Vertex Attrib Bindings require OpenGL ES 3.1.");
                        return false;
                    }
                    break;
    
                default:
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
            }
        }
    
        if (length)
        {
            if (pname == GL_CURRENT_VERTEX_ATTRIB)
            {
                *length = 4;
            }
            else
            {
                *length = 1;
            }
        }
    
        return true;
    }
    
    bool ValidateReadPixelsBase(Context *context,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                GLsizei *length,
                                GLsizei *columns,
                                GLsizei *rows,
                                void *pixels)
    {
        if (length != nullptr)
        {
            *length = 0;
        }
        if (rows != nullptr)
        {
            *rows = 0;
        }
        if (columns != nullptr)
        {
            *columns = 0;
        }
    
        if (width < 0 || height < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
            return false;
        }
    
        Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
    
        if (!ValidateFramebufferComplete(context, readFramebuffer))
        {
            return false;
        }
    
        if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer))
        {
            return false;
        }
    
        Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
        ASSERT(framebuffer);
    
        if (framebuffer->getReadBufferState() == GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
            return false;
        }
    
        const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
        // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
        // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
        // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the
        // situation is an application error that would lead to a crash in ANGLE.
        if (readBuffer == nullptr)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
            return false;
        }
    
        // ANGLE_multiview, Revision 1:
        // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the
        // current read framebuffer is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of views
        // in the current read framebuffer is more than one.
        if (framebuffer->readDisallowedByMultiview())
        {
            context->handleError(InvalidFramebufferOperation()
                                 << "Attempting to read from a multi-view framebuffer.");
            return false;
        }
    
        if (context->getExtensions().webglCompatibility)
        {
            // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
            // excluding formats LUMINANCE and LUMINANCE_ALPHA.".  This requires validating the format
            // and type before validating the combination of format and type.  However, the
            // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
            // verifies that GL_INVALID_OPERATION is generated.
            // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
            // dEQP/WebGL.
            if (!ValidReadPixelsFormatEnum(context, format))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
                return false;
            }
    
            if (!ValidReadPixelsTypeEnum(context, type))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
                return false;
            }
        }
    
        GLenum currentFormat = GL_NONE;
        ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadFormat(context, &currentFormat));
    
        GLenum currentType = GL_NONE;
        ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadType(context, &currentType));
    
        GLenum currentComponentType = readBuffer->getFormat().info->componentType;
    
        bool validFormatTypeCombination =
            ValidReadPixelsFormatType(context, currentComponentType, format, type);
    
        if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
            return false;
        }
    
        // Check for pixel pack buffer related API errors
        Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelPack);
        if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
        {
            // ...the buffer object's data store is currently mapped.
            context->handleError(InvalidOperation() << "Pixel pack buffer is mapped.");
            return false;
        }
        if (context->getExtensions().webglCompatibility && pixelPackBuffer != nullptr &&
            pixelPackBuffer->isBoundForTransformFeedbackAndOtherUse())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), PixelPackBufferBoundForTransformFeedback);
            return false;
        }
    
        // ..  the data would be packed to the buffer object such that the memory writes required
        // would exceed the data store size.
        const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
        const Extents size(width, height, 1);
        const auto &pack = context->getGLState().getPackState();
    
        GLuint endByte = 0;
        if (!formatInfo.computePackUnpackEndByte(type, size, pack, false, &endByte))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        if (bufSize >= 0)
        {
            if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
                return false;
            }
        }
    
        if (pixelPackBuffer != nullptr)
        {
            CheckedNumeric<size_t> checkedEndByte(endByte);
            CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
            checkedEndByte += checkedOffset;
    
            if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
            {
                // Overflow past the end of the buffer
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ParamOverflow);
                return false;
            }
        }
    
        if (pixelPackBuffer == nullptr && length != nullptr)
        {
            if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
                return false;
            }
    
            *length = static_cast<GLsizei>(endByte);
        }
    
        auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize, GLsizei *outExtent) {
            angle::CheckedNumeric<int> clippedExtent(length);
            if (start < 0)
            {
                // "subtract" the area that is less than 0
                clippedExtent += start;
            }
    
            angle::CheckedNumeric<int> readExtent = start;
            readExtent += length;
            if (!readExtent.IsValid())
            {
                return false;
            }
    
            if (readExtent.ValueOrDie() > bufferSize)
            {
                // Subtract the region to the right of the read buffer
                clippedExtent -= (readExtent - bufferSize);
            }
    
            if (!clippedExtent.IsValid())
            {
                return false;
            }
    
            *outExtent = std::max(clippedExtent.ValueOrDie(), 0);
            return true;
        };
    
        GLsizei writtenColumns = 0;
        if (!getClippedExtent(x, width, readBuffer->getSize().width, &writtenColumns))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        GLsizei writtenRows = 0;
        if (!getClippedExtent(y, height, readBuffer->getSize().height, &writtenRows))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        if (columns != nullptr)
        {
            *columns = writtenColumns;
        }
    
        if (rows != nullptr)
        {
            *rows = writtenRows;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTexParameterBase(Context *context,
                                  TextureType target,
                                  GLenum pname,
                                  GLsizei bufSize,
                                  const ParamType *params)
    {
        if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
            return false;
        }
    
        if (context->getTargetTexture(target) == nullptr)
        {
            // Should only be possible for external textures
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
            return false;
        }
    
        const GLsizei minBufSize = GetTexParameterCount(pname);
        if (bufSize >= 0 && bufSize < minBufSize)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
            return false;
        }
    
        if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_R:
            case GL_TEXTURE_SWIZZLE_R:
            case GL_TEXTURE_SWIZZLE_G:
            case GL_TEXTURE_SWIZZLE_B:
            case GL_TEXTURE_SWIZZLE_A:
            case GL_TEXTURE_BASE_LEVEL:
            case GL_TEXTURE_MAX_LEVEL:
            case GL_TEXTURE_COMPARE_MODE:
            case GL_TEXTURE_COMPARE_FUNC:
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
                if (context->getClientMajorVersion() < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
                    return false;
                }
                if (target == TextureType::External && !context->getExtensions().eglImageExternalEssl3)
                {
                    context->handleError(InvalidEnum() << "ES3 texture parameters are not "
                                                          "available without "
                                                          "GL_OES_EGL_image_external_essl3.");
                    return false;
                }
                break;
    
            case GL_GENERATE_MIPMAP:
            case GL_TEXTURE_CROP_RECT_OES:
                if (context->getClientMajorVersion() > 1)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only);
                    return false;
                }
                break;
            default:
                break;
        }
    
        if (target == TextureType::_2DMultisample || target == TextureType::_2DMultisampleArray)
        {
            switch (pname)
            {
                case GL_TEXTURE_MIN_FILTER:
                case GL_TEXTURE_MAG_FILTER:
                case GL_TEXTURE_WRAP_S:
                case GL_TEXTURE_WRAP_T:
                case GL_TEXTURE_WRAP_R:
                case GL_TEXTURE_MIN_LOD:
                case GL_TEXTURE_MAX_LOD:
                case GL_TEXTURE_COMPARE_MODE:
                case GL_TEXTURE_COMPARE_FUNC:
                    context->handleError(InvalidEnum()
                                         << "Invalid parameter for 2D multisampled textures.");
                    return false;
            }
        }
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
            {
                bool restrictedWrapModes =
                    target == TextureType::External || target == TextureType::Rectangle;
                if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes))
                {
                    return false;
                }
            }
            break;
    
            case GL_TEXTURE_MIN_FILTER:
            {
                bool restrictedMinFilter =
                    target == TextureType::External || target == TextureType::Rectangle;
                if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter))
                {
                    return false;
                }
            }
            break;
    
            case GL_TEXTURE_MAG_FILTER:
                if (!ValidateTextureMagFilterValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_USAGE_ANGLE:
                if (!context->getExtensions().textureUsage)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
                }
    
                switch (ConvertToGLenum(params[0]))
                {
                    case GL_NONE:
                    case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
                        break;
    
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                        return false;
                }
                break;
    
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            {
                GLfloat paramValue = static_cast<GLfloat>(params[0]);
                if (!ValidateTextureMaxAnisotropyValue(context, paramValue))
                {
                    return false;
                }
                ASSERT(static_cast<ParamType>(paramValue) == params[0]);
            }
            break;
    
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
                // any value is permissible
                break;
    
            case GL_TEXTURE_COMPARE_MODE:
                if (!ValidateTextureCompareModeValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_COMPARE_FUNC:
                if (!ValidateTextureCompareFuncValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_SWIZZLE_R:
            case GL_TEXTURE_SWIZZLE_G:
            case GL_TEXTURE_SWIZZLE_B:
            case GL_TEXTURE_SWIZZLE_A:
                switch (ConvertToGLenum(params[0]))
                {
                    case GL_RED:
                    case GL_GREEN:
                    case GL_BLUE:
                    case GL_ALPHA:
                    case GL_ZERO:
                    case GL_ONE:
                        break;
    
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                        return false;
                }
                break;
    
            case GL_TEXTURE_BASE_LEVEL:
                if (ConvertToGLint(params[0]) < 0)
                {
                    context->handleError(InvalidValue() << "Base level must be at least 0.");
                    return false;
                }
                if (target == TextureType::External && static_cast<GLuint>(params[0]) != 0)
                {
                    context->handleError(InvalidOperation()
                                         << "Base level must be 0 for external textures.");
                    return false;
                }
                if ((target == TextureType::_2DMultisample ||
                     target == TextureType::_2DMultisampleArray) &&
                    static_cast<GLuint>(params[0]) != 0)
                {
                    context->handleError(InvalidOperation()
                                         << "Base level must be 0 for multisampled textures.");
                    return false;
                }
                if (target == TextureType::Rectangle && static_cast<GLuint>(params[0]) != 0)
                {
                    context->handleError(InvalidOperation()
                                         << "Base level must be 0 for rectangle textures.");
                    return false;
                }
                break;
    
            case GL_TEXTURE_MAX_LEVEL:
                if (ConvertToGLint(params[0]) < 0)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
                    return false;
                }
                break;
    
            case GL_DEPTH_STENCIL_TEXTURE_MODE:
                if (context->getClientVersion() < Version(3, 1))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
                    return false;
                }
                switch (ConvertToGLenum(params[0]))
                {
                    case GL_DEPTH_COMPONENT:
                    case GL_STENCIL_INDEX:
                        break;
    
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                        return false;
                }
                break;
    
            case GL_TEXTURE_SRGB_DECODE_EXT:
                if (!ValidateTextureSRGBDecodeValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_GENERATE_MIPMAP:
            case GL_TEXTURE_CROP_RECT_OES:
                if (context->getClientMajorVersion() > 1)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        return true;
    }
    
    template bool ValidateTexParameterBase(Context *, TextureType, GLenum, GLsizei, const GLfloat *);
    template bool ValidateTexParameterBase(Context *, TextureType, GLenum, GLsizei, const GLint *);
    
    bool ValidateVertexAttribIndex(Context *context, GLuint index)
    {
        if (index >= MAX_VERTEX_ATTRIBS)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetActiveUniformBlockivBase(Context *context,
                                             GLuint program,
                                             GLuint uniformBlockIndex,
                                             GLenum pname,
                                             GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        Program *programObject = GetValidProgram(context, program);
        if (!programObject)
        {
            return false;
        }
    
        if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
        {
            context->handleError(InvalidValue()
                                 << "uniformBlockIndex exceeds active uniform block count.");
            return false;
        }
    
        switch (pname)
        {
            case GL_UNIFORM_BLOCK_BINDING:
            case GL_UNIFORM_BLOCK_DATA_SIZE:
            case GL_UNIFORM_BLOCK_NAME_LENGTH:
            case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
            case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
            case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
            case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
            {
                const InterfaceBlock &uniformBlock =
                    programObject->getUniformBlockByIndex(uniformBlockIndex);
                *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
            }
            else
            {
                *length = 1;
            }
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateSamplerParameterBase(Context *context,
                                      GLuint sampler,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      ParamType *params)
    {
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        if (!context->isSampler(sampler))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
            return false;
        }
    
        const GLsizei minBufSize = 1;
        if (bufSize >= 0 && bufSize < minBufSize)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
                if (!ValidateTextureWrapModeValue(context, params, false))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_MIN_FILTER:
                if (!ValidateTextureMinFilterValue(context, params, false))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_MAG_FILTER:
                if (!ValidateTextureMagFilterValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
                // any value is permissible
                break;
    
            case GL_TEXTURE_COMPARE_MODE:
                if (!ValidateTextureCompareModeValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_COMPARE_FUNC:
                if (!ValidateTextureCompareFuncValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_SRGB_DECODE_EXT:
                if (!ValidateTextureSRGBDecodeValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            {
                GLfloat paramValue = static_cast<GLfloat>(params[0]);
                if (!ValidateTextureMaxAnisotropyValue(context, paramValue))
                {
                    return false;
                }
            }
            break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        return true;
    }
    
    template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLfloat *);
    template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLint *);
    
    bool ValidateGetSamplerParameterBase(Context *context,
                                         GLuint sampler,
                                         GLenum pname,
                                         GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        if (!context->isSampler(sampler))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
            case GL_TEXTURE_MIN_FILTER:
            case GL_TEXTURE_MAG_FILTER:
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
            case GL_TEXTURE_COMPARE_MODE:
            case GL_TEXTURE_COMPARE_FUNC:
                break;
    
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_SRGB_DECODE_EXT:
                if (!context->getExtensions().textureSRGBDecode)
                {
                    context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            *length = 1;
        }
        return true;
    }
    
    bool ValidateGetInternalFormativBase(Context *context,
                                         GLenum target,
                                         GLenum internalformat,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei *numParams)
    {
        if (numParams)
        {
            *numParams = 0;
        }
    
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
        if (!formatCaps.renderbuffer)
        {
            context->handleError(InvalidEnum() << "Internal format is not renderable.");
            return false;
        }
    
        switch (target)
        {
            case GL_RENDERBUFFER:
                break;
    
            case GL_TEXTURE_2D_MULTISAMPLE:
                if (context->getClientVersion() < ES_3_1)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureTargetRequiresES31);
                    return false;
                }
                break;
            case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES:
                if (!context->getExtensions().textureStorageMultisample2DArray)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), MultisampleArrayExtensionRequired);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget);
                return false;
        }
    
        if (bufSize < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
            return false;
        }
    
        GLsizei maxWriteParams = 0;
        switch (pname)
        {
            case GL_NUM_SAMPLE_COUNTS:
                maxWriteParams = 1;
                break;
    
            case GL_SAMPLES:
                maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (numParams)
        {
            // glGetInternalFormativ will not overflow bufSize
            *numParams = std::min(bufSize, maxWriteParams);
        }
    
        return true;
    }
    
    bool ValidateFramebufferNotMultisampled(Context *context, Framebuffer *framebuffer)
    {
        if (framebuffer->getSamples(context) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidMultisampledFramebufferOperation);
            return false;
        }
        return true;
    }
    
    bool ValidateMultitextureUnit(Context *context, GLenum texture)
    {
        if (texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + context->getCaps().maxMultitextureUnits)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMultitextureUnit);
            return false;
        }
        return true;
    }
    
    bool ValidateTexStorageMultisample(Context *context,
                                       TextureType target,
                                       GLsizei samples,
                                       GLint internalFormat,
                                       GLsizei width,
                                       GLsizei height)
    {
        const Caps &caps = context->getCaps();
        if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
            static_cast<GLuint>(height) > caps.max2DTextureSize)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureWidthOrHeightOutOfRange);
            return false;
        }
    
        if (samples == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), SamplesZero);
            return false;
        }
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
        if (!formatCaps.textureAttachment)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), RenderableInternalFormat);
            return false;
        }
    
        // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
        // is one of the unsized base internalformats listed in table 8.11.
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (formatInfo.internalFormat == GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnsizedInternalFormatUnsupported);
            return false;
        }
    
        if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), SamplesOutOfRange);
            return false;
        }
    
        Texture *texture = context->getTargetTexture(target);
        if (!texture || texture->id() == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ZeroBoundToTarget);
            return false;
        }
    
        if (texture->getImmutableFormat())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ImmutableTextureBound);
            return false;
        }
        return true;
    }
    
    }  // namespace gl