Hash :
195be942
Author :
Date :
2017-12-04T23:40:14
Always create TVariables for TIntermSymbol nodes TIntermSymbol nodes are now constructed based on a specific TVariable. This makes sure that all TIntermSymbol nodes that are created to refer to a specific temporary in an AST transform will have consistent data. The TVariable objects are not necessarily added to the symbol table levels - just those variables that can be referred to by their name during parsing need to be reachable through there. In the future this can be taken a step further so that TIntermSymbol nodes just to point to a TVariable instead of duplicating the information. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I4e7bcdb0637cd3b588d3c202ef02f4b7bd7954a1 Reviewed-on: https://chromium-review.googlesource.com/811925 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Scalarize vector and matrix constructor args, so that vectors built from components don't have
// matrix arguments, and matrices built from components don't have vector arguments. This avoids
// driver bugs around vector and matrix constructors.
//
#include "common/debug.h"
#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
#include <algorithm>
#include "angle_gl.h"
#include "common/angleutils.h"
#include "compiler/translator/IntermNodePatternMatcher.h"
#include "compiler/translator/IntermNode_util.h"
#include "compiler/translator/IntermTraverse.h"
namespace sh
{
namespace
{
TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
{
return new TIntermBinary(EOpIndexDirect, symbolNode, CreateIndexNode(index));
}
TIntermBinary *ConstructMatrixIndexBinaryNode(TIntermSymbol *symbolNode, int colIndex, int rowIndex)
{
TIntermBinary *colVectorNode = ConstructVectorIndexBinaryNode(symbolNode, colIndex);
return new TIntermBinary(EOpIndexDirect, colVectorNode, CreateIndexNode(rowIndex));
}
class ScalarizeArgsTraverser : public TIntermTraverser
{
public:
ScalarizeArgsTraverser(sh::GLenum shaderType,
bool fragmentPrecisionHigh,
TSymbolTable *symbolTable)
: TIntermTraverser(true, false, false, symbolTable),
mShaderType(shaderType),
mFragmentPrecisionHigh(fragmentPrecisionHigh),
mNodesToScalarize(IntermNodePatternMatcher::kScalarizedVecOrMatConstructor)
{
}
protected:
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitBlock(Visit visit, TIntermBlock *node) override;
private:
void scalarizeArgs(TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix);
// If we have the following code:
// mat4 m(0);
// vec4 v(1, m);
// We will rewrite to:
// mat4 m(0);
// mat4 s0 = m;
// vec4 v(1, s0[0][0], s0[0][1], s0[0][2]);
// This function is to create nodes for "mat4 s0 = m;" and insert it to the code sequence. This
// way the possible side effects of the constructor argument will only be evaluated once.
TVariable *createTempVariable(TIntermTyped *original);
std::vector<TIntermSequence> mBlockStack;
sh::GLenum mShaderType;
bool mFragmentPrecisionHigh;
IntermNodePatternMatcher mNodesToScalarize;
};
bool ScalarizeArgsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
ASSERT(visit == PreVisit);
if (mNodesToScalarize.match(node, getParentNode()))
{
if (node->getType().isVector())
{
scalarizeArgs(node, false, true);
}
else
{
ASSERT(node->getType().isMatrix());
scalarizeArgs(node, true, false);
}
}
return true;
}
bool ScalarizeArgsTraverser::visitBlock(Visit visit, TIntermBlock *node)
{
mBlockStack.push_back(TIntermSequence());
{
for (TIntermNode *child : *node->getSequence())
{
ASSERT(child != nullptr);
child->traverse(this);
mBlockStack.back().push_back(child);
}
}
if (mBlockStack.back().size() > node->getSequence()->size())
{
node->getSequence()->clear();
*(node->getSequence()) = mBlockStack.back();
}
mBlockStack.pop_back();
return false;
}
void ScalarizeArgsTraverser::scalarizeArgs(TIntermAggregate *aggregate,
bool scalarizeVector,
bool scalarizeMatrix)
{
ASSERT(aggregate);
ASSERT(!aggregate->isArray());
int size = static_cast<int>(aggregate->getType().getObjectSize());
TIntermSequence *sequence = aggregate->getSequence();
TIntermSequence originalArgs(*sequence);
sequence->clear();
for (TIntermNode *originalArgNode : originalArgs)
{
ASSERT(size > 0);
TIntermTyped *originalArg = originalArgNode->getAsTyped();
ASSERT(originalArg);
TVariable *argVariable = createTempVariable(originalArg);
if (originalArg->isScalar())
{
sequence->push_back(CreateTempSymbolNode(argVariable));
size--;
}
else if (originalArg->isVector())
{
if (scalarizeVector)
{
int repeat = std::min(size, originalArg->getNominalSize());
size -= repeat;
for (int index = 0; index < repeat; ++index)
{
TIntermSymbol *symbolNode = CreateTempSymbolNode(argVariable);
TIntermBinary *newNode = ConstructVectorIndexBinaryNode(symbolNode, index);
sequence->push_back(newNode);
}
}
else
{
TIntermSymbol *symbolNode = CreateTempSymbolNode(argVariable);
sequence->push_back(symbolNode);
size -= originalArg->getNominalSize();
}
}
else
{
ASSERT(originalArg->isMatrix());
if (scalarizeMatrix)
{
int colIndex = 0, rowIndex = 0;
int repeat = std::min(size, originalArg->getCols() * originalArg->getRows());
size -= repeat;
while (repeat > 0)
{
TIntermSymbol *symbolNode = CreateTempSymbolNode(argVariable);
TIntermBinary *newNode =
ConstructMatrixIndexBinaryNode(symbolNode, colIndex, rowIndex);
sequence->push_back(newNode);
rowIndex++;
if (rowIndex >= originalArg->getRows())
{
rowIndex = 0;
colIndex++;
}
repeat--;
}
}
else
{
TIntermSymbol *symbolNode = CreateTempSymbolNode(argVariable);
sequence->push_back(symbolNode);
size -= originalArg->getCols() * originalArg->getRows();
}
}
}
}
TVariable *ScalarizeArgsTraverser::createTempVariable(TIntermTyped *original)
{
ASSERT(original);
TType type(original->getType());
type.setQualifier(EvqTemporary);
if (mShaderType == GL_FRAGMENT_SHADER && type.getBasicType() == EbtFloat &&
type.getPrecision() == EbpUndefined)
{
// We use the highest available precision for the temporary variable
// to avoid computing the actual precision using the rules defined
// in GLSL ES 1.0 Section 4.5.2.
type.setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
}
TVariable *variable = CreateTempVariable(mSymbolTable, type);
ASSERT(mBlockStack.size() > 0);
TIntermSequence &sequence = mBlockStack.back();
TIntermDeclaration *declaration = CreateTempInitDeclarationNode(variable, original);
sequence.push_back(declaration);
return variable;
}
} // namespace anonymous
void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
sh::GLenum shaderType,
bool fragmentPrecisionHigh,
TSymbolTable *symbolTable)
{
ScalarizeArgsTraverser scalarizer(shaderType, fragmentPrecisionHigh, symbolTable);
root->traverse(&scalarizer);
}
} // namespace sh