Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Based on Simple_Texture2D.c from
// Book: OpenGL(R) ES 2.0 Programming Guide
// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
// ISBN-10: 0321502795
// ISBN-13: 9780321502797
// Publisher: Addison-Wesley Professional
// URLs: http://safari.informit.com/9780321563835
// http://www.opengles-book.com
#include "SampleApplication.h"
#include "common/vector_utils.h"
#include "texture_utils.h"
#include "util/shader_utils.h"
#include <cstring>
#include <iostream>
#include <vector>
using namespace angle;
class SimpleInstancingSample : public SampleApplication
{
public:
SimpleInstancingSample(int argc, char **argv)
: SampleApplication("SimpleInstancing", argc, argv)
{}
bool initialize() override
{
// init instancing functions
char *extensionString = (char *)glGetString(GL_EXTENSIONS);
if (strstr(extensionString, "GL_ANGLE_instanced_arrays"))
{
mVertexAttribDivisorANGLE =
(PFNGLVERTEXATTRIBDIVISORANGLEPROC)eglGetProcAddress("glVertexAttribDivisorANGLE");
mDrawArraysInstancedANGLE =
(PFNGLDRAWARRAYSINSTANCEDANGLEPROC)eglGetProcAddress("glDrawArraysInstancedANGLE");
mDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)eglGetProcAddress(
"glDrawElementsInstancedANGLE");
}
if (!mVertexAttribDivisorANGLE || !mDrawArraysInstancedANGLE ||
!mDrawElementsInstancedANGLE)
{
std::cerr << "Unable to load GL_ANGLE_instanced_arrays entry points.";
return false;
}
constexpr char kVS[] = R"(attribute vec3 a_position;
attribute vec2 a_texCoord;
attribute vec3 a_instancePos;
varying vec2 v_texCoord;
void main()
{
gl_Position = vec4(a_position.xyz + a_instancePos.xyz, 1.0);
v_texCoord = a_texCoord;
})";
constexpr char kFS[] = R"(precision mediump float;
varying vec2 v_texCoord;
uniform sampler2D s_texture;
void main()
{
gl_FragColor = texture2D(s_texture, v_texCoord);
})";
mProgram = CompileProgram(kVS, kFS);
if (!mProgram)
{
return false;
}
// Get the attribute locations
mPositionLoc = glGetAttribLocation(mProgram, "a_position");
mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord");
mInstancePosLoc = glGetAttribLocation(mProgram, "a_instancePos");
// Get the sampler location
mSamplerLoc = glGetUniformLocation(mProgram, "s_texture");
// Load the texture
mTextureID = CreateSimpleTexture2D();
// Initialize the vertex and index vectors
const GLfloat quadRadius = 0.01f;
mVertices.push_back(Vector3(-quadRadius, quadRadius, 0.0f));
mVertices.push_back(Vector3(-quadRadius, -quadRadius, 0.0f));
mVertices.push_back(Vector3(quadRadius, -quadRadius, 0.0f));
mVertices.push_back(Vector3(quadRadius, quadRadius, 0.0f));
mTexcoords.push_back(Vector2(0.0f, 0.0f));
mTexcoords.push_back(Vector2(0.0f, 1.0f));
mTexcoords.push_back(Vector2(1.0f, 1.0f));
mTexcoords.push_back(Vector2(1.0f, 0.0f));
mIndices.push_back(0);
mIndices.push_back(1);
mIndices.push_back(2);
mIndices.push_back(0);
mIndices.push_back(2);
mIndices.push_back(3);
// Tile thousands of quad instances
for (float y = -1.0f + quadRadius; y < 1.0f - quadRadius; y += quadRadius * 3)
{
for (float x = -1.0f + quadRadius; x < 1.0f - quadRadius; x += quadRadius * 3)
{
mInstances.push_back(Vector3(x, y, 0.0f));
}
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
return true;
}
void destroy() override
{
glDeleteProgram(mProgram);
glDeleteTextures(1, &mTextureID);
}
void draw() override
{
// Set the viewport
glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
// Clear the color buffer
glClear(GL_COLOR_BUFFER_BIT);
// Use the program object
glUseProgram(mProgram);
// Load the vertex position
glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mVertices.data());
glEnableVertexAttribArray(mPositionLoc);
// Load the texture coordinate
glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mTexcoords.data());
glEnableVertexAttribArray(mTexCoordLoc);
// Load the instance position
glVertexAttribPointer(mInstancePosLoc, 3, GL_FLOAT, GL_FALSE, 0, mInstances.data());
glEnableVertexAttribArray(mInstancePosLoc);
// Enable instancing
mVertexAttribDivisorANGLE(mInstancePosLoc, 1);
// Bind the texture
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTextureID);
// Set the sampler texture unit to 0
glUniform1i(mSamplerLoc, 0);
// Do the instanced draw
mDrawElementsInstancedANGLE(GL_TRIANGLES, static_cast<GLsizei>(mIndices.size()),
GL_UNSIGNED_SHORT, mIndices.data(),
static_cast<GLsizei>(mInstances.size()));
}
private:
// Handle to a program object
GLuint mProgram;
// Attribute locations
GLint mPositionLoc;
GLint mTexCoordLoc;
// Sampler location
GLint mSamplerLoc;
// Texture handle
GLuint mTextureID;
// Instance VBO
GLint mInstancePosLoc;
// Loaded entry points
PFNGLVERTEXATTRIBDIVISORANGLEPROC mVertexAttribDivisorANGLE;
PFNGLDRAWARRAYSINSTANCEDANGLEPROC mDrawArraysInstancedANGLE;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC mDrawElementsInstancedANGLE;
// Vertex data
std::vector<Vector3> mVertices;
std::vector<Vector2> mTexcoords;
std::vector<Vector3> mInstances;
std::vector<GLushort> mIndices;
};
int main(int argc, char **argv)
{
SimpleInstancingSample app(argc, argv);
return app.run();
}