Hash :
1c7f08c3
Author :
Date :
2018-10-10T16:13:02
Inline RefCountObject::release. Also don't return errors from the object release methods. Not returning errors reduces the amount of code generated. Also we shouldn't be exiting early from destructor type functions. Increases object binding performance. Bug: angleproject:2877 Change-Id: Ieb8120d885b946915e355419825e1f52f31d7b49 Reviewed-on: https://chromium-review.googlesource.com/c/1270218 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#include "libANGLE/Sampler.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace gl
{
Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
: RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
{
}
Sampler::~Sampler()
{
SafeDelete(mImpl);
}
void Sampler::onDestroy(const Context *context)
{
}
void Sampler::setLabel(const std::string &label)
{
mLabel = label;
}
const std::string &Sampler::getLabel() const
{
return mLabel;
}
void Sampler::setMinFilter(GLenum minFilter)
{
mState.setMinFilter(minFilter);
}
GLenum Sampler::getMinFilter() const
{
return mState.getMinFilter();
}
void Sampler::setMagFilter(GLenum magFilter)
{
mState.setMagFilter(magFilter);
}
GLenum Sampler::getMagFilter() const
{
return mState.getMagFilter();
}
void Sampler::setWrapS(GLenum wrapS)
{
mState.setWrapS(wrapS);
}
GLenum Sampler::getWrapS() const
{
return mState.getWrapS();
}
void Sampler::setWrapT(GLenum wrapT)
{
mState.setWrapT(wrapT);
}
GLenum Sampler::getWrapT() const
{
return mState.getWrapT();
}
void Sampler::setWrapR(GLenum wrapR)
{
mState.setWrapR(wrapR);
}
GLenum Sampler::getWrapR() const
{
return mState.getWrapR();
}
void Sampler::setMaxAnisotropy(float maxAnisotropy)
{
mState.setMaxAnisotropy(maxAnisotropy);
}
float Sampler::getMaxAnisotropy() const
{
return mState.getMaxAnisotropy();
}
void Sampler::setMinLod(GLfloat minLod)
{
mState.setMinLod(minLod);
}
GLfloat Sampler::getMinLod() const
{
return mState.getMinLod();
}
void Sampler::setMaxLod(GLfloat maxLod)
{
mState.setMaxLod(maxLod);
}
GLfloat Sampler::getMaxLod() const
{
return mState.getMaxLod();
}
void Sampler::setCompareMode(GLenum compareMode)
{
mState.setCompareMode(compareMode);
}
GLenum Sampler::getCompareMode() const
{
return mState.getCompareMode();
}
void Sampler::setCompareFunc(GLenum compareFunc)
{
mState.setCompareFunc(compareFunc);
}
GLenum Sampler::getCompareFunc() const
{
return mState.getCompareFunc();
}
void Sampler::setSRGBDecode(GLenum sRGBDecode)
{
mState.setSRGBDecode(sRGBDecode);
}
GLenum Sampler::getSRGBDecode() const
{
return mState.getSRGBDecode();
}
const SamplerState &Sampler::getSamplerState() const
{
return mState;
}
rx::SamplerImpl *Sampler::getImplementation() const
{
return mImpl;
}
void Sampler::syncState(const Context *context)
{
// TODO(jmadill): Use actual dirty bits for sampler.
mImpl->syncState(context);
}
} // namespace gl