Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Blit9.cpp: Surface copy utility class.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
namespace gl
{
class Context;
class Framebuffer;
class Texture;
struct Extents;
struct Offset;
} // namespace gl
namespace rx
{
class Context9;
class Renderer9;
class TextureStorage;
namespace d3d
{
class Context;
} // namespace d3d
class Blit9 : angle::NonCopyable
{
public:
explicit Blit9(Renderer9 *renderer);
~Blit9();
angle::Result initialize(Context9 *context9);
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
angle::Result copy2D(const gl::Context *context,
const gl::Framebuffer *framebuffer,
const RECT &sourceRect,
GLenum destFormat,
const gl::Offset &destOffset,
TextureStorage *storage,
GLint level);
angle::Result copyCube(const gl::Context *context,
const gl::Framebuffer *framebuffer,
const RECT &sourceRect,
GLenum destFormat,
const gl::Offset &destOffset,
TextureStorage *storage,
gl::TextureTarget target,
GLint level);
angle::Result copyTexture(const gl::Context *context,
const gl::Texture *source,
GLint sourceLevel,
const RECT &sourceRect,
GLenum destFormat,
const gl::Offset &destOffset,
TextureStorage *storage,
gl::TextureTarget destTarget,
GLint destLevel,
bool flipY,
bool premultiplyAlpha,
bool unmultiplyAlpha);
// 2x2 box filter sample from source to dest.
// Requires that source is RGB(A) and dest has the same format as source.
angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
private:
Renderer9 *mRenderer;
bool mGeometryLoaded;
IDirect3DVertexBuffer9 *mQuadVertexBuffer;
IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
// Copy from source texture to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
// source is interpreted as RGBA and destFormat specifies the desired result format. For
// example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
angle::Result formatConvert(Context9 *context9,
IDirect3DBaseTexture9 *source,
const RECT &sourceRect,
const gl::Extents &sourceSize,
GLenum destFormat,
const gl::Offset &destOffset,
IDirect3DSurface9 *dest,
bool flipY,
bool premultiplyAlpha,
bool unmultiplyAlpha);
angle::Result setFormatConvertShaders(Context9 *context9,
GLenum destFormat,
bool flipY,
bool premultiplyAlpha,
bool unmultiplyAlpha);
angle::Result copy(Context9 *context9,
IDirect3DSurface9 *source,
IDirect3DBaseTexture9 *sourceTexture,
const RECT &sourceRect,
GLenum destFormat,
const gl::Offset &destOffset,
IDirect3DSurface9 *dest,
bool flipY,
bool premultiplyAlpha,
bool unmultiplyAlpha);
angle::Result copySurfaceToTexture(Context9 *context9,
IDirect3DSurface9 *surface,
const RECT &sourceRect,
angle::ComPtr<IDirect3DBaseTexture9> *outTexture);
void setViewportAndShaderConstants(const RECT &sourceRect,
const gl::Extents &sourceSize,
const RECT &destRect,
bool flipY);
void setCommonBlitState();
RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
gl::Extents getSurfaceSize(IDirect3DSurface9 *surface) const;
// This enum is used to index mCompiledShaders and mShaderSource.
enum ShaderId
{
SHADER_VS_STANDARD,
SHADER_PS_PASSTHROUGH,
SHADER_PS_LUMINANCE,
SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA,
SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA,
SHADER_PS_COMPONENTMASK,
SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA,
SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA,
SHADER_COUNT,
};
// This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown.
IUnknown *mCompiledShaders[SHADER_COUNT];
template <class D3DShaderType>
angle::Result setShader(Context9 *,
ShaderId source,
const char *profile,
angle::Result (Renderer9::*createShader)(d3d::Context *context,
const DWORD *,
size_t length,
D3DShaderType **outShader),
HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType *));
angle::Result setVertexShader(Context9 *context9, ShaderId shader);
angle::Result setPixelShader(Context9 *context9, ShaderId shader);
void render();
void saveState();
void restoreState();
IDirect3DStateBlock9 *mSavedStateBlock;
IDirect3DSurface9 *mSavedRenderTarget;
IDirect3DSurface9 *mSavedDepthStencil;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_