Hash :
275e6f4f
Author :
Date :
2024-02-02T16:46:14
D3D: Add multiplanar support to d3d11 glTexSubImage2D Add multiplanar format support to Angle's D3D11 glTexSubImage2D. This is needed with multiplanar shared images, where we write all planes of a d3d shared image through WritePixelsYUV in raster decoder and need to do this via an intermediate texture for d3d11. This change checks for multiplanar format supported by Image11 and then goes through TextureD3D::commitRegion and performs copyTexture and then copySubResource. Added necessary test that tests for full texture copy and a subregion copy and reads back and verifies. Bug: chromium:40262482 Change-Id: I74c9978e62339375f6623f7f0a609bcb16c4b970 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5263039 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Saifuddin Hitawala <hitawala@chromium.org>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
#include "common/debug.h"
#include "libANGLE/renderer/d3d/TextureStorage.h"
namespace rx
{
class EGLImageD3D;
class Renderer9;
class SwapChain9;
class RenderTargetD3D;
class RenderTarget9;
class TextureStorage9 : public TextureStorage
{
public:
~TextureStorage9() override;
static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
D3DPOOL getPool() const;
DWORD getUsage() const;
virtual angle::Result getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) = 0;
virtual angle::Result getBaseTexture(const gl::Context *context,
IDirect3DBaseTexture9 **outTexture) = 0;
int getTopLevel() const override;
bool isRenderTarget() const override;
bool isUnorderedAccess() const override { return false; }
bool isManaged() const override;
bool supportsNativeMipmapFunction() const override;
int getLevelCount() const override;
bool isMultiplanar(const gl::Context *context) override;
angle::Result setData(const gl::Context *context,
const gl::ImageIndex &index,
ImageD3D *image,
const gl::Box *destBox,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixelData) override;
protected:
int mTopLevel;
size_t mMipLevels;
size_t mTextureWidth;
size_t mTextureHeight;
GLenum mInternalFormat;
D3DFORMAT mTextureFormat;
Renderer9 *mRenderer;
TextureStorage9(Renderer9 *renderer, DWORD usage, const std::string &label);
private:
const DWORD mD3DUsage;
const D3DPOOL mD3DPool;
};
class TextureStorage9_2D : public TextureStorage9
{
public:
TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain, const std::string &label);
TextureStorage9_2D(Renderer9 *renderer,
GLenum internalformat,
bool renderTarget,
GLsizei width,
GLsizei height,
int levels,
const std::string &label);
~TextureStorage9_2D() override;
angle::Result getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
angle::Result findRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) const override;
angle::Result getRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) override;
angle::Result getBaseTexture(const gl::Context *context,
IDirect3DBaseTexture9 **outTexture) override;
angle::Result generateMipmap(const gl::Context *context,
const gl::ImageIndex &sourceIndex,
const gl::ImageIndex &destIndex) override;
angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
IDirect3DTexture9 *mTexture;
std::vector<RenderTarget9 *> mRenderTargets;
};
class TextureStorage9_EGLImage final : public TextureStorage9
{
public:
TextureStorage9_EGLImage(Renderer9 *renderer,
EGLImageD3D *image,
RenderTarget9 *renderTarget9,
const std::string &label);
~TextureStorage9_EGLImage() override;
angle::Result getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
angle::Result findRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) const override;
angle::Result getRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) override;
angle::Result getBaseTexture(const gl::Context *context,
IDirect3DBaseTexture9 **outTexture) override;
angle::Result generateMipmap(const gl::Context *context,
const gl::ImageIndex &sourceIndex,
const gl::ImageIndex &destIndex) override;
angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
EGLImageD3D *mImage;
};
class TextureStorage9_Cube : public TextureStorage9
{
public:
TextureStorage9_Cube(Renderer9 *renderer,
GLenum internalformat,
bool renderTarget,
int size,
int levels,
bool hintLevelZeroOnly,
const std::string &label);
~TextureStorage9_Cube() override;
angle::Result getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
angle::Result findRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) const override;
angle::Result getRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) override;
angle::Result getBaseTexture(const gl::Context *context,
IDirect3DBaseTexture9 **outTexture) override;
angle::Result generateMipmap(const gl::Context *context,
const gl::ImageIndex &sourceIndex,
const gl::ImageIndex &destIndex) override;
angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
IDirect3DCubeTexture9 *mTexture;
RenderTarget9 *mRenderTarget[gl::kCubeFaceCount];
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_