Hash :
c799074c
Author :
Date :
2023-02-06T21:52:41
Metal: Implement EXT_disjoint_timer_query. Time-elapsed query objects allocate and deallocate storage slots in the CommandQueue. Command buffers register themselves with these slots (if active) upon allocation, and upon completion, accumulate their execution time in the slot. Query objects accurately track completion and report the total accumulated execution time for all command buffers issued while the time-elapsed query was active. Timestamp queries are not implemented. A pointer to implementation suggestions has been added to the code. Tested with the WebGL conformance test: conformance/extensions/ext-disjoint-timer-query.html Fixed: angleproject:7828 Change-Id: Ia022d0f3a52f2098bd01cf96f7cc20e3d347197e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4226410 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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//
// Copyright (c) 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryMtl.mm:
// Defines the class interface for QueryMtl, implementing QueryImpl.
//
#include "libANGLE/renderer/metal/QueryMtl.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
namespace rx
{
QueryMtl::QueryMtl(gl::QueryType type) : QueryImpl(type) {}
QueryMtl::~QueryMtl() {}
void QueryMtl::onDestroy(const gl::Context *context)
{
ContextMtl *contextMtl = mtl::GetImpl(context);
if (!getAllocatedVisibilityOffsets().empty())
{
contextMtl->onOcclusionQueryDestroy(context, this);
}
mVisibilityResultBuffer = nullptr;
}
angle::Result QueryMtl::begin(const gl::Context *context)
{
ContextMtl *contextMtl = mtl::GetImpl(context);
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
if (!mVisibilityResultBuffer)
{
// Allocate buffer
ANGLE_TRY(mtl::Buffer::MakeBuffer(contextMtl, mtl::kOcclusionQueryResultSize,
nullptr, &mVisibilityResultBuffer));
ANGLE_MTL_OBJC_SCOPE
{
mVisibilityResultBuffer->get().label =
[NSString stringWithFormat:@"QueryMtl=%p", this];
}
}
ANGLE_TRY(contextMtl->onOcclusionQueryBegin(context, this));
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
mTransformFeedbackPrimitivesDrawn = 0;
break;
case gl::QueryType::TimeElapsed:
{
// End any command buffer being encoded, to get a clean boundary for beginning
// measurement.
contextMtl->flushCommandBuffer(mtl::NoWait);
mtl::CommandQueue &queue = contextMtl->getDisplay()->cmdQueue();
if (mTimeElapsedEntry != 0)
{
queue.deleteTimeElapsedEntry(mTimeElapsedEntry);
mTimeElapsedEntry = 0;
}
mTimeElapsedEntry = queue.allocateTimeElapsedEntry();
queue.setActiveTimeElapsedEntry(mTimeElapsedEntry);
break;
}
default:
UNIMPLEMENTED();
break;
}
return angle::Result::Continue;
}
angle::Result QueryMtl::end(const gl::Context *context)
{
ContextMtl *contextMtl = mtl::GetImpl(context);
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
contextMtl->onOcclusionQueryEnd(context, this);
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
onTransformFeedbackEnd(context);
break;
case gl::QueryType::TimeElapsed:
{
// End any command buffer being encoded, to get a clean boundary for ending measurement.
contextMtl->flushCommandBuffer(mtl::NoWait);
mtl::CommandQueue &queue = contextMtl->getDisplay()->cmdQueue();
queue.setActiveTimeElapsedEntry(0);
break;
}
default:
UNIMPLEMENTED();
break;
}
return angle::Result::Continue;
}
angle::Result QueryMtl::queryCounter(const gl::Context *context)
{
UNIMPLEMENTED();
return angle::Result::Continue;
}
template <typename T>
angle::Result QueryMtl::waitAndGetResult(const gl::Context *context, T *params)
{
ASSERT(params);
ContextMtl *contextMtl = mtl::GetImpl(context);
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
{
ASSERT(mVisibilityResultBuffer);
if (mVisibilityResultBuffer->hasPendingWorks(contextMtl))
{
contextMtl->flushCommandBuffer(mtl::NoWait);
}
// map() will wait for the pending GPU works to finish
const uint8_t *visibilityResultBytes = mVisibilityResultBuffer->mapReadOnly(contextMtl);
uint64_t queryResult;
memcpy(&queryResult, visibilityResultBytes, sizeof(queryResult));
mVisibilityResultBuffer->unmap(contextMtl);
*params = queryResult ? GL_TRUE : GL_FALSE;
}
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
*params = static_cast<T>(mTransformFeedbackPrimitivesDrawn);
break;
case gl::QueryType::TimeElapsed:
{
ASSERT(mTimeElapsedEntry != 0);
mtl::CommandQueue &queue = contextMtl->getDisplay()->cmdQueue();
if (!queue.isTimeElapsedEntryComplete(mTimeElapsedEntry))
{
contextMtl->flushCommandBuffer(mtl::WaitUntilFinished);
}
ASSERT(queue.isTimeElapsedEntryComplete(mTimeElapsedEntry));
double nanos = queue.getTimeElapsedEntryInSeconds(mTimeElapsedEntry) * 1e9;
uint64_t result = static_cast<uint64_t>(nanos);
*params = static_cast<T>(result);
break;
}
default:
UNIMPLEMENTED();
break;
}
return angle::Result::Continue;
}
angle::Result QueryMtl::isResultAvailable(const gl::Context *context, bool *available)
{
ASSERT(available);
ContextMtl *contextMtl = mtl::GetImpl(context);
// glGetQueryObjectuiv implicitly flush any pending works related to the query
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
ASSERT(mVisibilityResultBuffer);
if (mVisibilityResultBuffer->hasPendingWorks(contextMtl))
{
contextMtl->flushCommandBuffer(mtl::NoWait);
}
*available = !mVisibilityResultBuffer->isBeingUsedByGPU(contextMtl);
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
*available = true;
break;
case gl::QueryType::TimeElapsed:
*available =
contextMtl->getDisplay()->cmdQueue().isTimeElapsedEntryComplete(mTimeElapsedEntry);
break;
default:
UNIMPLEMENTED();
break;
}
return angle::Result::Continue;
}
angle::Result QueryMtl::getResult(const gl::Context *context, GLint *params)
{
return waitAndGetResult(context, params);
}
angle::Result QueryMtl::getResult(const gl::Context *context, GLuint *params)
{
return waitAndGetResult(context, params);
}
angle::Result QueryMtl::getResult(const gl::Context *context, GLint64 *params)
{
return waitAndGetResult(context, params);
}
angle::Result QueryMtl::getResult(const gl::Context *context, GLuint64 *params)
{
return waitAndGetResult(context, params);
}
void QueryMtl::resetVisibilityResult(ContextMtl *contextMtl)
{
// Occlusion query buffer must be allocated in QueryMtl::begin
ASSERT(mVisibilityResultBuffer);
// Fill the query's buffer with zeros
auto blitEncoder = contextMtl->getBlitCommandEncoder();
blitEncoder->fillBuffer(mVisibilityResultBuffer, NSMakeRange(0, mtl::kOcclusionQueryResultSize),
0);
mVisibilityResultBuffer->syncContent(contextMtl, blitEncoder);
}
void QueryMtl::onTransformFeedbackEnd(const gl::Context *context)
{
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
if (transformFeedback)
{
mTransformFeedbackPrimitivesDrawn += transformFeedback->getPrimitivesDrawn();
}
}
void QueryMtl::onContextMakeCurrent(const gl::Context *context)
{
// At present this should only be called for time elapsed queries.
ASSERT(getType() == gl::QueryType::TimeElapsed);
ContextMtl *contextMtl = mtl::GetImpl(context);
contextMtl->getDisplay()->cmdQueue().setActiveTimeElapsedEntry(mTimeElapsedEntry);
}
void QueryMtl::onContextUnMakeCurrent(const gl::Context *context)
{
// At present this should only be called for time elapsed queries.
ASSERT(getType() == gl::QueryType::TimeElapsed);
ContextMtl *contextMtl = mtl::GetImpl(context);
contextMtl->getDisplay()->cmdQueue().setActiveTimeElapsedEntry(0);
}
} // namespace rx