Hash :
bccb0d56
Author :
Date :
2021-05-11T13:53:05
Add messages for framebuffer completeness errors. This also creates a common code path for all framebuffer completeness errors (FramebufferStatus::Incomplete) which helps for adding a debug breakpoint. Bug: angleproject:5949 Change-Id: Ib102dbf86e020777e56c6dc6b78dda8ebdba2127 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888110 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferNULL.cpp:
// Implements the class methods for FramebufferNULL.
//
#include "libANGLE/renderer/null/FramebufferNULL.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/null/BufferNULL.h"
#include "libANGLE/renderer/null/ContextNULL.h"
namespace rx
{
FramebufferNULL::FramebufferNULL(const gl::FramebufferState &state) : FramebufferImpl(state) {}
FramebufferNULL::~FramebufferNULL() {}
angle::Result FramebufferNULL::discard(const gl::Context *context,
size_t count,
const GLenum *attachments)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::invalidate(const gl::Context *context,
size_t count,
const GLenum *attachments)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::invalidateSub(const gl::Context *context,
size_t count,
const GLenum *attachments,
const gl::Rectangle &area)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clear(const gl::Context *context, GLbitfield mask)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::readPixels(const gl::Context *context,
const gl::Rectangle &origArea,
GLenum format,
GLenum type,
const gl::PixelPackState &pack,
gl::Buffer *packBuffer,
void *ptrOrOffset)
{
// Get the pointer to write to from the argument or the pack buffer
GLubyte *pixels = nullptr;
if (packBuffer != nullptr)
{
BufferNULL *packBufferGL = GetImplAs<BufferNULL>(packBuffer);
pixels = reinterpret_cast<GLubyte *>(packBufferGL->getDataPtr());
pixels += reinterpret_cast<intptr_t>(ptrOrOffset);
}
else
{
pixels = reinterpret_cast<GLubyte *>(ptrOrOffset);
}
// Clip read area to framebuffer.
const gl::Extents fbSize = getState().getReadPixelsAttachment(format)->getSize();
const gl::Rectangle fbRect(0, 0, fbSize.width, fbSize.height);
gl::Rectangle area;
if (!ClipRectangle(origArea, fbRect, &area))
{
// nothing to read
return angle::Result::Continue;
}
// Compute size of unclipped rows and initial skip
const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(format, type);
ContextNULL *contextNull = GetImplAs<ContextNULL>(context);
GLuint rowBytes = 0;
ANGLE_CHECK_GL_MATH(contextNull, glFormat.computeRowPitch(type, origArea.width, pack.alignment,
pack.rowLength, &rowBytes));
GLuint skipBytes = 0;
ANGLE_CHECK_GL_MATH(contextNull,
glFormat.computeSkipBytes(type, rowBytes, 0, pack, false, &skipBytes));
pixels += skipBytes;
// Skip OOB region up to first in bounds pixel
int leftClip = area.x - origArea.x;
int topClip = area.y - origArea.y;
pixels += leftClip * glFormat.pixelBytes + topClip * rowBytes;
// Write the in-bounds readpixels data with non-zero values
for (GLint y = area.y; y < area.y + area.height; ++y)
{
memset(pixels, 42, glFormat.pixelBytes * area.width);
pixels += rowBytes;
}
return angle::Result::Continue;
}
angle::Result FramebufferNULL::blit(const gl::Context *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter)
{
return angle::Result::Continue;
}
gl::FramebufferStatus FramebufferNULL::checkStatus(const gl::Context *context) const
{
return gl::FramebufferStatus::Complete();
}
angle::Result FramebufferNULL::syncState(const gl::Context *context,
GLenum binding,
const gl::Framebuffer::DirtyBits &dirtyBits,
gl::Command command)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::getSamplePosition(const gl::Context *context,
size_t index,
GLfloat *xy) const
{
return angle::Result::Continue;
}
} // namespace rx