Hash :
93491ae3
Author :
Date :
2024-06-21T08:04:24
FrameCapture: Handle active texture in MEC When restoring texture bindings and contents, we need to first set the correct GL_ACTIVE_TEXTURE, otherwise it will use existing active texture bindings and update the wrong textures. Test: Grand Mountain Adventure MEC Bug: angleproject:345851268 Change-Id: I7c6c4a918513d4216405efe51774fcce4b49b45e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5647491 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mark Łobodziński <mark@lunarg.com>