Hash :
89e38b57
Author :
Date :
2022-06-22T15:04:08
Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexPointerTest.cpp: Tests basic usage of built-in vertex attributes of GLES1.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
class VertexPointerTest : public ANGLETest<>
{
protected:
VertexPointerTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Checks that we can assign to client side vertex arrays
TEST_P(VertexPointerTest, AssignRetrieve)
{
std::vector<float> testVertexAttribute = {
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
};
glVertexPointer(4, GL_FLOAT, 0, testVertexAttribute.data());
EXPECT_GL_NO_ERROR();
void *ptr = nullptr;
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data(), ptr);
glColorPointer(4, GL_FLOAT, 0, testVertexAttribute.data() + 4);
glGetPointerv(GL_COLOR_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data() + 4, ptr);
glNormalPointer(GL_FLOAT, 0, testVertexAttribute.data() + 8);
glGetPointerv(GL_NORMAL_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data() + 8, ptr);
glPointSizePointerOES(GL_FLOAT, 0, testVertexAttribute.data() + 8);
glGetPointerv(GL_POINT_SIZE_ARRAY_POINTER_OES, &ptr);
EXPECT_EQ(testVertexAttribute.data() + 8, ptr);
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
for (int i = 0; i < maxTextureUnits; i++)
{
glClientActiveTexture(GL_TEXTURE0 + i);
glTexCoordPointer(4, GL_FLOAT, 0, testVertexAttribute.data() + i * 4);
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data() + i * 4, ptr);
}
}
// Checks that we can assign to client side vertex arrays with color vertex attributes of type
// GLubyte
TEST_P(VertexPointerTest, AssignRetrieveColorUnsignedByte)
{
std::vector<float> testVertexAttribute = {
1.0f,
1.0f,
1.0f,
1.0f,
};
std::vector<GLubyte> testColorAttribute = {
1,
1,
1,
1,
};
glVertexPointer(4, GL_FLOAT, 0, testVertexAttribute.data());
EXPECT_GL_NO_ERROR();
void *ptr = nullptr;
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data(), ptr);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, testColorAttribute.data());
glGetPointerv(GL_COLOR_ARRAY_POINTER, &ptr);
EXPECT_EQ(testColorAttribute.data(), ptr);
ASSERT_GL_NO_ERROR();
}
ANGLE_INSTANTIATE_TEST_ES1(VertexPointerTest);