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kc3-lang/angle/src/libGLESv2/entry_points_gles_1_0_autogen.h

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  • Author : Ian Elliott
    Date : 2019-10-10 08:22:04
    Hash : aa292a59
    Message : Generate GLES 3.2 entry points This is a combination of: - Changing the "scripts/generate_entry_points.py" script to tell it to also auto-generate GLES 3.2. Also changing "scripts/gen_proc_table.py". - Generating new and modified files needed to add GLES 3.2 to the ANGLE front-end. This is done by running the following command: "python scripts/run_code_generation.py". - Creating the following files: - src/libANGLE/validationES32.h - src/libANGLE/validationES32.cpp - src/libANGLE/capture_gles_3_2_params.cpp - Hand-editing the following files: - src/libGLESv1_CM/libGLESv1_CM.cpp - include/GLES2/gl2ext_angle.h - src/libGLESv2.gni - src/libANGLE/Context.h - src/libANGLE/Context.cpp - src/libANGLE/Context_gl.cpp - src/libANGLE/ErrorStrings.h - src/libANGLE/State.h - src/libANGLE/validationES1.cpp - src/libANGLE/validationGL3.cpp - src/libANGLE/validationGL31.cpp - src/libANGLE/validationGL32.cpp - src/libANGLE/validationGL33.cpp - src/libANGLE/validationGL4.cpp - src/libANGLE/validationGL43.cpp - src/libANGLE/validationGL45.cpp Bug: angleproject:3649 Change-Id: I5b67f72e3e3b55e74039ec3e28aa8d399ec08cf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1850231 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>

  • src/libGLESv2/entry_points_gles_1_0_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_1_0_autogen.h:
    //   Defines the GLES 1.0 entry points.
    
    #ifndef LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_
    #define LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_
    
    #include <GLES/gl.h>
    #include <export.h>
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY AlphaFunc(GLenum func, GLfloat ref);
    ANGLE_EXPORT void GL_APIENTRY AlphaFuncx(GLenum func, GLfixed ref);
    ANGLE_EXPORT void GL_APIENTRY ClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
    ANGLE_EXPORT void GL_APIENTRY ClearDepthx(GLfixed depth);
    ANGLE_EXPORT void GL_APIENTRY ClientActiveTexture(GLenum texture);
    ANGLE_EXPORT void GL_APIENTRY ClipPlanef(GLenum p, const GLfloat *eqn);
    ANGLE_EXPORT void GL_APIENTRY ClipPlanex(GLenum plane, const GLfixed *equation);
    ANGLE_EXPORT void GL_APIENTRY Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    ANGLE_EXPORT void GL_APIENTRY Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
    ANGLE_EXPORT void GL_APIENTRY Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
    ANGLE_EXPORT void GL_APIENTRY ColorPointer(GLint size,
                                               GLenum type,
                                               GLsizei stride,
                                               const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY DepthRangex(GLfixed n, GLfixed f);
    ANGLE_EXPORT void GL_APIENTRY DisableClientState(GLenum array);
    ANGLE_EXPORT void GL_APIENTRY EnableClientState(GLenum array);
    ANGLE_EXPORT void GL_APIENTRY Fogf(GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY Fogfv(GLenum pname, const GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY Fogx(GLenum pname, GLfixed param);
    ANGLE_EXPORT void GL_APIENTRY Fogxv(GLenum pname, const GLfixed *param);
    ANGLE_EXPORT void GL_APIENTRY
    Frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
    ANGLE_EXPORT void GL_APIENTRY
    Frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
    ANGLE_EXPORT void GL_APIENTRY GetClipPlanef(GLenum plane, GLfloat *equation);
    ANGLE_EXPORT void GL_APIENTRY GetClipPlanex(GLenum plane, GLfixed *equation);
    ANGLE_EXPORT void GL_APIENTRY GetFixedv(GLenum pname, GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY GetLightfv(GLenum light, GLenum pname, GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetLightxv(GLenum light, GLenum pname, GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY GetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetTexEnviv(GLenum target, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY LightModelf(GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY LightModelfv(GLenum pname, const GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY LightModelx(GLenum pname, GLfixed param);
    ANGLE_EXPORT void GL_APIENTRY LightModelxv(GLenum pname, const GLfixed *param);
    ANGLE_EXPORT void GL_APIENTRY Lightf(GLenum light, GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY Lightfv(GLenum light, GLenum pname, const GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY Lightx(GLenum light, GLenum pname, GLfixed param);
    ANGLE_EXPORT void GL_APIENTRY Lightxv(GLenum light, GLenum pname, const GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY LineWidthx(GLfixed width);
    ANGLE_EXPORT void GL_APIENTRY LoadIdentity();
    ANGLE_EXPORT void GL_APIENTRY LoadMatrixf(const GLfloat *m);
    ANGLE_EXPORT void GL_APIENTRY LoadMatrixx(const GLfixed *m);
    ANGLE_EXPORT void GL_APIENTRY LogicOp(GLenum opcode);
    ANGLE_EXPORT void GL_APIENTRY Materialf(GLenum face, GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY Materialfv(GLenum face, GLenum pname, const GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY Materialx(GLenum face, GLenum pname, GLfixed param);
    ANGLE_EXPORT void GL_APIENTRY Materialxv(GLenum face, GLenum pname, const GLfixed *param);
    ANGLE_EXPORT void GL_APIENTRY MatrixMode(GLenum mode);
    ANGLE_EXPORT void GL_APIENTRY MultMatrixf(const GLfloat *m);
    ANGLE_EXPORT void GL_APIENTRY MultMatrixx(const GLfixed *m);
    ANGLE_EXPORT void GL_APIENTRY
    MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    ANGLE_EXPORT void GL_APIENTRY
    MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
    ANGLE_EXPORT void GL_APIENTRY Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);
    ANGLE_EXPORT void GL_APIENTRY Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);
    ANGLE_EXPORT void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY
    Orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
    ANGLE_EXPORT void GL_APIENTRY
    Orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
    ANGLE_EXPORT void GL_APIENTRY PointParameterf(GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY PointParameterfv(GLenum pname, const GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY PointParameterx(GLenum pname, GLfixed param);
    ANGLE_EXPORT void GL_APIENTRY PointParameterxv(GLenum pname, const GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY PointSize(GLfloat size);
    ANGLE_EXPORT void GL_APIENTRY PointSizex(GLfixed size);
    ANGLE_EXPORT void GL_APIENTRY PolygonOffsetx(GLfixed factor, GLfixed units);
    ANGLE_EXPORT void GL_APIENTRY PopMatrix();
    ANGLE_EXPORT void GL_APIENTRY PushMatrix();
    ANGLE_EXPORT void GL_APIENTRY Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
    ANGLE_EXPORT void GL_APIENTRY Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
    ANGLE_EXPORT void GL_APIENTRY SampleCoveragex(GLclampx value, GLboolean invert);
    ANGLE_EXPORT void GL_APIENTRY Scalef(GLfloat x, GLfloat y, GLfloat z);
    ANGLE_EXPORT void GL_APIENTRY Scalex(GLfixed x, GLfixed y, GLfixed z);
    ANGLE_EXPORT void GL_APIENTRY ShadeModel(GLenum mode);
    ANGLE_EXPORT void GL_APIENTRY TexCoordPointer(GLint size,
                                                  GLenum type,
                                                  GLsizei stride,
                                                  const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY TexEnvf(GLenum target, GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY TexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY TexEnvi(GLenum target, GLenum pname, GLint param);
    ANGLE_EXPORT void GL_APIENTRY TexEnviv(GLenum target, GLenum pname, const GLint *params);
    ANGLE_EXPORT void GL_APIENTRY TexEnvx(GLenum target, GLenum pname, GLfixed param);
    ANGLE_EXPORT void GL_APIENTRY TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY TexParameterx(GLenum target, GLenum pname, GLfixed param);
    ANGLE_EXPORT void GL_APIENTRY TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
    ANGLE_EXPORT void GL_APIENTRY Translatef(GLfloat x, GLfloat y, GLfloat z);
    ANGLE_EXPORT void GL_APIENTRY Translatex(GLfixed x, GLfixed y, GLfixed z);
    ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size,
                                                GLenum type,
                                                GLsizei stride,
                                                const void *pointer);
    }  // namespace gl
    
    #endif  // LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_