Hash :
9d737966
        
        Author :
  
        
        Date :
2019-08-14T12:25:12
        
      
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
  initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
  "The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
      
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//            Based on Hello_Triangle.c from
// Book:      OpenGL(R) ES 2.0 Programming Guide
// Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
// ISBN-10:   0321502795
// ISBN-13:   9780321502797
// Publisher: Addison-Wesley Professional
// URLs:      http://safari.informit.com/9780321563835
//            http://www.opengles-book.com
#include "SampleApplication.h"
#include "util/shader_utils.h"
class HelloTriangleSample : public SampleApplication
{
  public:
    HelloTriangleSample(int argc, char **argv)
        : SampleApplication("HelloTriangle", argc, argv, 2, 0)
    {}
    bool initialize() override
    {
        constexpr char kVS[] = R"(attribute vec4 vPosition;
void main()
{
    gl_Position = vPosition;
})";
        constexpr char kFS[] = R"(precision mediump float;
void main()
{
    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
})";
        mProgram = CompileProgram(kVS, kFS);
        if (!mProgram)
        {
            return false;
        }
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        return true;
    }
    void destroy() override { glDeleteProgram(mProgram); }
    void draw() override
    {
        GLfloat vertices[] = {
            0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f,
        };
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
        // Clear the color buffer
        glClear(GL_COLOR_BUFFER_BIT);
        // Use the program object
        glUseProgram(mProgram);
        // Load the vertex data
        glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
        glEnableVertexAttribArray(0);
        glDrawArrays(GL_TRIANGLES, 0, 3);
    }
  private:
    GLuint mProgram;
};
int main(int argc, char **argv)
{
    HelloTriangleSample app(argc, argv);
    return app.run();
}