Hash :
b433e872
Author :
Date :
2017-10-05T14:01:47
Change robust resource init into a context creation attribute. Enabled support on OpenGL even through the extension is not fully implemented so that testing with Chromium/Passthrough commmand decoder is still possible. BUG=angleproject:1635 Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3 Reviewed-on: https://chromium-review.googlesource.com/678479 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Surface.h: Defines the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#ifndef LIBANGLE_SURFACE_H_
#define LIBANGLE_SURFACE_H_
#include <EGL/egl.h>
#include "common/angleutils.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/RefCountObject.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/SurfaceImpl.h"
namespace gl
{
class Framebuffer;
class Texture;
}
namespace rx
{
class EGLImplFactory;
}
namespace egl
{
class Display;
struct Config;
struct SurfaceState final : private angle::NonCopyable
{
SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn);
gl::Framebuffer *defaultFramebuffer;
const egl::Config *config;
AttributeMap attributes;
};
class Surface : public gl::FramebufferAttachmentObject
{
public:
rx::SurfaceImpl *getImplementation() const { return mImplementation; }
EGLint getType() const;
Error initialize(const Display *display);
Error swap(const gl::Context *context);
Error swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects);
Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height);
Error querySurfacePointerANGLE(EGLint attribute, void **value);
Error bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer);
Error releaseTexImage(const gl::Context *context, EGLint buffer);
Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc);
EGLint isPostSubBufferSupported() const;
void setSwapInterval(EGLint interval);
Error setIsCurrent(const gl::Context *context, bool isCurrent);
Error onDestroy(const Display *display);
void setMipmapLevel(EGLint level);
void setMultisampleResolve(EGLenum resolve);
void setSwapBehavior(EGLenum behavior);
const Config *getConfig() const;
// width and height can change with client window resizing
EGLint getWidth() const;
EGLint getHeight() const;
EGLint getPixelAspectRatio() const;
EGLenum getRenderBuffer() const;
EGLenum getSwapBehavior() const;
EGLenum getTextureFormat() const;
EGLenum getTextureTarget() const;
bool getLargestPbuffer() const;
EGLenum getGLColorspace() const;
EGLenum getVGAlphaFormat() const;
EGLenum getVGColorspace() const;
bool getMipmapTexture() const;
EGLint getMipmapLevel() const;
EGLint getHorizontalResolution() const;
EGLint getVerticalResolution() const;
EGLenum getMultisampleResolve() const;
gl::Texture *getBoundTexture() const { return mTexture.get(); }
gl::Framebuffer *getDefaultFramebuffer() { return mState.defaultFramebuffer; }
EGLint isFixedSize() const;
// FramebufferAttachmentObject implementation
gl::Extents getAttachmentSize(const gl::ImageIndex &imageIndex) const override;
const gl::Format &getAttachmentFormat(GLenum binding,
const gl::ImageIndex &imageIndex) const override;
GLsizei getAttachmentSamples(const gl::ImageIndex &imageIndex) const override;
void onAttach(const gl::Context *context) override {}
void onDetach(const gl::Context *context) override {}
GLuint getId() const override;
bool flexibleSurfaceCompatibilityRequested() const
{
return mFlexibleSurfaceCompatibilityRequested;
}
EGLint getOrientation() const { return mOrientation; }
bool directComposition() const { return mDirectComposition; }
gl::InitState initState(const gl::ImageIndex &imageIndex) const override;
void setInitState(const gl::ImageIndex &imageIndex, gl::InitState initState) override;
bool isRobustResourceInitEnabled() const { return mRobustResourceInitialization; }
protected:
Surface(EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes);
virtual ~Surface();
rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mImplementation; }
gl::Framebuffer *createDefaultFramebuffer(const Display *display);
// ANGLE-only method, used internally
friend class gl::Texture;
void releaseTexImageFromTexture(const gl::Context *context);
SurfaceState mState;
rx::SurfaceImpl *mImplementation;
int mCurrentCount;
bool mDestroyed;
EGLint mType;
bool mPostSubBufferRequested;
bool mFlexibleSurfaceCompatibilityRequested;
bool mLargestPbuffer;
EGLenum mGLColorspace;
EGLenum mVGAlphaFormat;
EGLenum mVGColorspace;
bool mMipmapTexture;
EGLint mMipmapLevel;
EGLint mHorizontalResolution;
EGLint mVerticalResolution;
EGLenum mMultisampleResolve;
bool mFixedSize;
size_t mFixedWidth;
size_t mFixedHeight;
bool mDirectComposition;
bool mRobustResourceInitialization;
EGLenum mTextureFormat;
EGLenum mTextureTarget;
EGLint mPixelAspectRatio; // Display aspect ratio
EGLenum mRenderBuffer; // Render buffer
EGLenum mSwapBehavior; // Buffer swap behavior
EGLint mOrientation;
gl::BindingPointer<gl::Texture> mTexture;
gl::Format mBackFormat;
gl::Format mDSFormat;
private:
Error destroyImpl(const Display *display);
};
class WindowSurface final : public Surface
{
public:
WindowSurface(rx::EGLImplFactory *implFactory,
const Config *config,
EGLNativeWindowType window,
const AttributeMap &attribs);
~WindowSurface() override;
};
class PbufferSurface final : public Surface
{
public:
PbufferSurface(rx::EGLImplFactory *implFactory,
const Config *config,
const AttributeMap &attribs);
PbufferSurface(rx::EGLImplFactory *implFactory,
const Config *config,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const AttributeMap &attribs);
protected:
~PbufferSurface() override;
};
class PixmapSurface final : public Surface
{
public:
PixmapSurface(rx::EGLImplFactory *implFactory,
const Config *config,
NativePixmapType nativePixmap,
const AttributeMap &attribs);
protected:
~PixmapSurface() override;
};
class SurfaceDeleter final
{
public:
SurfaceDeleter(const Display *display);
~SurfaceDeleter();
void operator()(Surface *surface);
private:
const Display *mDisplay;
};
using SurfacePointer = angle::UniqueObjectPointerBase<Surface, SurfaceDeleter>;
} // namespace egl
#endif // LIBANGLE_SURFACE_H_