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  • Hash : 92e99653
    Author : Peng Huang
    Date : 2022-04-08T16:33:42

    Fix crashes in gl::VertexArray::detachBuffer() and onDestory()
    
    The crashes is because gl::MAX_VERTEX_ATTRIB_BINDINGS(16) is used for
    iterating mState.mVertexBindings. However it's size is not always 16.
    It can be 8 for some PowerVR GPU with GLES 2 driver.
    
    Bug: chromium:1258869
    Change-Id: I3b572d153cb16fb46920483612e3cdbc6ee57577
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577813
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Peng Huang <penghuang@chromium.org>
    

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