Hash :
92e99653
Author :
Date :
2022-04-08T16:33:42
Fix crashes in gl::VertexArray::detachBuffer() and onDestory() The crashes is because gl::MAX_VERTEX_ATTRIB_BINDINGS(16) is used for iterating mState.mVertexBindings. However it's size is not always 16. It can be 8 for some PowerVR GPU with GLES 2 driver. Bug: chromium:1258869 Change-Id: I3b572d153cb16fb46920483612e3cdbc6ee57577 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577813 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>