Hash :
4888ceb6
Author :
Date :
2010-10-01T21:13:12
Made the API of shader translator library consistent. - We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme. - Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix BUG=46 Review URL: http://codereview.appspot.com/2328041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _INITIALIZE_INCLUDED_
#define _INITIALIZE_INCLUDED_
#include "compiler/Common.h"
#include "compiler/ShHandle.h"
#include "compiler/SymbolTable.h"
typedef TVector<TString> TBuiltInStrings;
class TBuiltIns {
public:
POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
void initialize(ShShaderType type, ShShaderSpec spec,
const ShBuiltInResources& resources);
const TBuiltInStrings& getBuiltInStrings() { return builtInStrings; }
protected:
TBuiltInStrings builtInStrings;
};
void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
const ShBuiltInResources& resources,
TSymbolTable& symbolTable);
void InitExtensionBehavior(const ShBuiltInResources& resources,
TExtensionBehavior& extensionBehavior);
extern "C" int InitPreprocessor(void);
extern "C" int FinalizePreprocessor(void);
extern "C" void PredefineIntMacro(const char *name, int value);
#endif // _INITIALIZE_INCLUDED_