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  • Hash : 00845fd6
    Author : Geoff Lang
    Date : 2025-05-06T14:13:18

    WebGPU: Do not reuse windows with multiple surfaces
    
    Multiple Dawn backends do not handle re-creating a surface for a native
    window. Instead of working around this by caching in the display, rework
    our test runner to recreate the OS window and surface instead of just
    the surface.
    
    Release all resources in DisplayWgpu::Terminate. Otherwise they wont be
    deleted until the display is reinitialized or the test executable
    terminates.
    
    Bug: angleproject:342213844
    Change-Id: Ic31264a5e646a54c988ef47ca664d8575fda94eb
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6515886
    Reviewed-by: Liza Burakova <liza@chromium.org>
    Reviewed-by: Matthew Denton <mpdenton@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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