Hash :
657c8c0a
Author :
Date :
2024-06-04T15:16:20
Add optimization to defer clear calls. This change adds a new SubresourceUpdate struct that will hold either an update for a clear call or a texture upload in an ImageHelper's update queue. It also adds logic to defer clear calls similar to Vulkan's, where clears are deferred if there is not an active render pass. Draw based clears are not yet supported, so the optimization does not handle those yet. Bug: angleproject:8582 Change-Id: I3ee010fa64745871835d53ce0ccb56e3fdd74550 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5554984 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureWgpu.h:
// Defines the class interface for TextureWgpu, implementing TextureImpl.
//
#ifndef LIBANGLE_RENDERER_WGPU_TEXTUREWGPU_H_
#define LIBANGLE_RENDERER_WGPU_TEXTUREWGPU_H_
#include "libANGLE/renderer/TextureImpl.h"
#include "libANGLE/renderer/wgpu/ContextWgpu.h"
#include "libANGLE/renderer/wgpu/RenderTargetWgpu.h"
#include "libANGLE/renderer/wgpu/wgpu_helpers.h"
namespace rx
{
class TextureWgpu : public TextureImpl
{
public:
TextureWgpu(const gl::TextureState &state);
~TextureWgpu() override;
angle::Result setImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
gl::Buffer *unpackBuffer,
const uint8_t *pixels) override;
angle::Result setSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
gl::Buffer *unpackBuffer,
const uint8_t *pixels) override;
angle::Result setCompressedImage(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) override;
angle::Result setCompressedSubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Box &area,
GLenum format,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) override;
angle::Result copyImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
gl::Framebuffer *source) override;
angle::Result copySubImage(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
gl::Framebuffer *source) override;
angle::Result copyTexture(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
GLenum type,
GLint sourceLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source) override;
angle::Result copySubTexture(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
GLint sourceLevel,
const gl::Box &sourceBox,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source) override;
angle::Result copyRenderbufferSubData(const gl::Context *context,
const gl::Renderbuffer *srcBuffer,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth) override;
angle::Result copyTextureSubData(const gl::Context *context,
const gl::Texture *srcTexture,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth) override;
angle::Result copyCompressedTexture(const gl::Context *context,
const gl::Texture *source) override;
angle::Result setStorage(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size) override;
angle::Result setStorageExternalMemory(const gl::Context *context,
gl::TextureType type,
size_t levels,
GLenum internalFormat,
const gl::Extents &size,
gl::MemoryObject *memoryObject,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext) override;
angle::Result setEGLImageTarget(const gl::Context *context,
gl::TextureType type,
egl::Image *image) override;
angle::Result setImageExternal(const gl::Context *context,
gl::TextureType type,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc) override;
angle::Result generateMipmap(const gl::Context *context) override;
angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override;
angle::Result releaseTexImage(const gl::Context *context) override;
angle::Result syncState(const gl::Context *context,
const gl::Texture::DirtyBits &dirtyBits,
gl::Command source) override;
angle::Result setStorageMultisample(const gl::Context *context,
gl::TextureType type,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
bool fixedSampleLocations) override;
angle::Result initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
webgpu::ImageHelper *getImage() { return mImage; }
private:
angle::Result setImageImpl(const gl::Context *context,
GLenum internalFormat,
GLenum type,
const gl::ImageIndex &index,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels);
angle::Result setSubImageImpl(const gl::Context *context,
GLenum internalFormat,
GLenum type,
const gl::ImageIndex &index,
const gl::Box &area,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels);
angle::Result initializeImage(ContextWgpu *contextWgpu, ImageMipLevels mipLevels);
angle::Result redefineLevel(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Extents &size);
uint32_t getMipLevelCount(ImageMipLevels mipLevels) const;
uint32_t getMaxLevelCount() const;
angle::Result respecifyImageStorageIfNecessary(ContextWgpu *contextWgpu, gl::Command source);
void prepareForGenerateMipmap(ContextWgpu *contextWgpu);
angle::Result maybeUpdateBaseMaxLevels(ContextWgpu *contextWgpu);
angle::Result initSingleLayerRenderTargets(ContextWgpu *contextWgpu,
GLuint layerCount,
gl::LevelIndex levelIndex,
gl::RenderToTextureImageIndex renderToTextureIndex);
webgpu::ImageHelper *mImage;
gl::LevelIndex mCurrentBaseLevel;
gl::LevelIndex mCurrentMaxLevel;
gl::CubeFaceArray<gl::TexLevelMask> mRedefinedLevels;
// Render targets stored as array of vector of vectors
//
// - First dimension: only RenderToTextureImageIndex::Default for now.
// - Second dimension: level
// - Third dimension: layer
gl::RenderToTextureImageMap<std::vector<std::vector<RenderTargetWgpu>>>
mSingleLayerRenderTargets;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_TEXTUREWGPU_H_