Hash :
3e997419
Author :
Date :
2024-06-25T18:41:03
Add format conversions for WebGPU formats. This CL adds a Format class, as well as a generator script to generate methods to map between WebGPU and ANGLE formats. Fallback mappings are listed but this CL only implements support for required webgpu formats. Bug: angleproject:344814096 Change-Id: I2588a57353eafc4e87f40df3bbe3f9375e5ed8c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5598178 Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// wgpu_format_utils:
// Helper for WebGPU format code.
#ifndef LIBANGLE_RENDERER_WGPU_WGPU_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_WGPU_WGPU_FORMAT_UTILS_H_
#include <dawn/webgpu_cpp.h>
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
namespace rx
{
namespace webgpu
{
struct ImageFormatInitInfo final
{
angle::FormatID format;
InitializeTextureDataFunction initializer;
};
struct BufferFormatInitInfo final
{
angle::FormatID format;
VertexCopyFunction VertexLoadFunction;
bool VertexLoadRequiresConversion;
};
wgpu::TextureFormat GetWgpuTextureFormatFromFormatID(angle::FormatID formatID);
angle::FormatID GetFormatIDFromWgpuTextureFormat(wgpu::TextureFormat wgpuFormat);
wgpu::VertexFormat GetWgpuVertexFormatFromFormatID(angle::FormatID formatID);
angle::FormatID GetFormatIDFromWgpuBufferFormat(wgpu::VertexFormat wgpuFormat);
// Describes a WebGPU format. WebGPU has separate formats for images and vertex buffers, this class
// describes both.
class Format final : private angle::NonCopyable
{
public:
Format();
bool valid() const { return mIntendedGLFormat != 0; }
// The intended format is the front-end format. For Textures this usually correponds to a
// GLenum in the headers. Buffer formats don't always have a corresponding GLenum type.
// Some Surface formats and unsized types also don't have a corresponding GLenum.
angle::FormatID getIntendedFormatID() const { return mIntendedFormatID; }
const angle::Format &getIntendedFormat() const { return angle::Format::Get(mIntendedFormatID); }
// The actual Image format is used to implement the front-end format for Texture/Renderbuffers.
const angle::Format &getActualImageFormat() const
{
return angle::Format::Get(getActualImageFormatID());
}
LoadImageFunctionInfo getTextureLoadFunction(GLenum type) const
{
return mTextureLoadFunctions(type);
}
wgpu::TextureFormat getActualWgpuTextureFormat() const
{
return GetWgpuTextureFormatFromFormatID(mActualImageFormatID);
}
wgpu::VertexFormat getActualWgpuVertexFormat() const
{
return GetWgpuVertexFormatFromFormatID(mActualBufferFormatID);
}
angle::FormatID getActualImageFormatID() const { return mActualImageFormatID; }
// The actual Buffer format is used to implement the front-end format for Buffers. This format
// is used by vertex buffers as well as texture buffers.
const angle::Format &getActualBufferFormat() const
{
return angle::Format::Get(mActualBufferFormatID);
}
// |intendedGLFormat| always correponds to a valid GLenum type. For types that don't have a
// corresponding GLenum we do our best to specify a GLenum that is "close".
const gl::InternalFormat &getInternalFormatInfo(GLenum type) const
{
return gl::GetInternalFormatInfo(mIntendedGLFormat, type);
}
private:
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(const angle::Format &intendedAngleFormat);
// These are used in the format table init.
void initImageFallback(const ImageFormatInitInfo *info, int numInfo);
void initBufferFallback(const BufferFormatInitInfo *fallbackInfo, int numInfo);
angle::FormatID mIntendedFormatID;
GLenum mIntendedGLFormat;
angle::FormatID mActualImageFormatID;
angle::FormatID mActualBufferFormatID;
InitializeTextureDataFunction mImageInitializerFunction;
LoadFunctionMap mTextureLoadFunctions;
VertexCopyFunction mVertexLoadFunction;
bool mVertexLoadRequiresConversion;
bool mIsRenderable;
};
} // namespace webgpu
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_WGPU_FORMAT_UTILS_H_