Hash :
85e2e6a9
Author :
Date :
2024-05-08T12:31:37
WebGPU: Add Window and Pbuffer surfaces. Bug: angleproject:342213844 Change-Id: I58465bdf895b4bab63ec3c74e326c6be4827bf60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5525974 Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_RENDERER_WGPU_WGPU_HELPERS_H_
#define LIBANGLE_RENDERER_WGPU_WGPU_HELPERS_H_
#include <dawn/webgpu_cpp.h>
#include <stdint.h>
#include "libANGLE/Error.h"
#include "libANGLE/ImageIndex.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/wgpu/ContextWgpu.h"
#include "libANGLE/renderer/wgpu/wgpu_utils.h"
namespace rx
{
class ContextWgpu;
namespace webgpu
{
// WebGPU requires copy buffers bytesPerRow to be aligned to 256.
// https://www.w3.org/TR/webgpu/#abstract-opdef-validating-gpuimagecopybuffer
static const GLuint kCopyBufferAlignment = 256;
enum class UpdateSource
{
Clear,
Texture,
};
struct SubresourceUpdate
{
SubresourceUpdate() {}
~SubresourceUpdate() {}
SubresourceUpdate(UpdateSource targetUpdateSource,
gl::LevelIndex newTargetLevel,
wgpu::ImageCopyBuffer targetBuffer)
{
updateSource = targetUpdateSource;
textureData = targetBuffer;
targetLevel = newTargetLevel;
}
SubresourceUpdate(UpdateSource targetUpdateSource,
gl::LevelIndex newTargetLevel,
ClearValues clearUpdate)
{
updateSource = targetUpdateSource;
targetLevel = newTargetLevel;
clearData = clearUpdate;
}
UpdateSource updateSource;
ClearValues clearData;
wgpu::ImageCopyBuffer textureData;
gl::LevelIndex targetLevel;
};
wgpu::TextureDimension toWgpuTextureDimension(gl::TextureType glTextureType);
class ImageHelper
{
public:
ImageHelper();
~ImageHelper();
angle::Result initImage(wgpu::Device &device,
gl::LevelIndex firstAllocatedLevel,
wgpu::TextureDescriptor textureDescriptor);
angle::Result initExternal(wgpu::Texture externalTexture);
angle::Result flushStagedUpdates(ContextWgpu *contextWgpu,
ClearValuesArray *deferredClears = nullptr,
uint32_t deferredClearIndex = 0);
wgpu::TextureDescriptor createTextureDescriptor(wgpu::TextureUsage usage,
wgpu::TextureDimension dimension,
wgpu::Extent3D size,
wgpu::TextureFormat format,
std::uint32_t mipLevelCount,
std::uint32_t sampleCount);
angle::Result stageTextureUpload(ContextWgpu *contextWgpu,
const gl::Extents &glExtents,
GLuint inputRowPitch,
GLuint inputDepthPitch,
uint32_t outputRowPitch,
uint32_t outputDepthPitch,
uint32_t allocationSize,
const gl::ImageIndex &index,
const uint8_t *pixels);
void stageClear(gl::LevelIndex targetLevel, ClearValues clearValues);
void removeStagedUpdates(gl::LevelIndex levelToRemove);
void resetImage();
static angle::Result getReadPixelsParams(rx::ContextWgpu *contextWgpu,
const gl::PixelPackState &packState,
gl::Buffer *packBuffer,
GLenum format,
GLenum type,
const gl::Rectangle &area,
const gl::Rectangle &clippedArea,
rx::PackPixelsParams *paramsOut,
GLuint *skipBytesOut);
angle::Result readPixels(rx::ContextWgpu *contextWgpu,
const gl::Rectangle &area,
const rx::PackPixelsParams &packPixelsParams,
const angle::Format &aspectFormat,
void *pixels);
angle::Result createTextureView(gl::LevelIndex targetLevel,
uint32_t layerIndex,
wgpu::TextureView &textureViewOut);
LevelIndex toWgpuLevel(gl::LevelIndex levelIndexGl) const;
gl::LevelIndex toGlLevel(LevelIndex levelIndexWgpu) const;
bool isTextureLevelInAllocatedImage(gl::LevelIndex textureLevel);
wgpu::Texture &getTexture() { return mTexture; }
wgpu::TextureFormat toWgpuTextureFormat() const { return mTextureDescriptor.format; }
const wgpu::TextureDescriptor &getTextureDescriptor() const { return mTextureDescriptor; }
gl::LevelIndex getFirstAllocatedLevel() { return mFirstAllocatedLevel; }
gl::LevelIndex getLastAllocatedLevel();
uint32_t getLevelCount() { return mTextureDescriptor.mipLevelCount; }
wgpu::Extent3D getSize() { return mTextureDescriptor.size; }
bool isInitialized() { return mInitialized; }
private:
wgpu::Texture mTexture;
wgpu::TextureDescriptor mTextureDescriptor = {};
std::vector<wgpu::TextureFormat> mViewFormats;
bool mInitialized = false;
gl::LevelIndex mFirstAllocatedLevel = gl::LevelIndex(0);
std::vector<SubresourceUpdate> mSubresourceQueue;
};
struct BufferMapState
{
wgpu::MapMode mode;
size_t offset;
size_t size;
};
enum class MapAtCreation
{
No,
Yes,
};
class BufferHelper : public angle::NonCopyable
{
public:
BufferHelper();
~BufferHelper();
bool valid() const { return mBuffer != nullptr; }
void reset();
angle::Result initBuffer(wgpu::Device device,
size_t size,
wgpu::BufferUsage usage,
MapAtCreation mappedAtCreation);
angle::Result mapImmediate(ContextWgpu *context,
wgpu::MapMode mode,
size_t offset,
size_t size);
angle::Result unmap();
uint8_t *getMapWritePointer(size_t offset, size_t size) const;
const uint8_t *getMapReadPointer(size_t offset, size_t size) const;
const std::optional<BufferMapState> &getMappedState() const;
bool canMapForRead() const;
bool canMapForWrite() const;
wgpu::Buffer &getBuffer();
uint64_t size() const;
private:
wgpu::Buffer mBuffer;
std::optional<BufferMapState> mMappedState;
};
} // namespace webgpu
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_WGPU_HELPERS_H_