Edit

kc3-lang/angle/src/compiler/OutputESSL.cpp

Branch :

  • Show log

    Commit

  • Author : shannon.woods@transgaming.com
    Date : 2013-01-25 21:57:28
    Hash : 1d432bb5
    Message : Incorporated patch from haixia@ changing the default implementation of array index clamping to use the clamp intrinsic. This works more reliably on pure OpenGL ES devices and on Windows. Added a mechanism in ShBuiltInResources to choose the strategy for array index clamping. BUG=none TEST=various out-of-bounds array indexing tests and various WebGL content Review URL: https://codereview.appspot.com/7194051 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1798 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/OutputESSL.cpp
  • //
    // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/OutputESSL.h"
    
    TOutputESSL::TOutputESSL(TInfoSinkBase& objSink,
                             ShArrayIndexClampingStrategy clampingStrategy,
                             ShHashFunction64 hashFunction,
                             NameMap& nameMap,
                             TSymbolTable& symbolTable)
        : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
    {
    }
    
    bool TOutputESSL::writeVariablePrecision(TPrecision precision)
    {
        if (precision == EbpUndefined)
            return false;
    
        TInfoSinkBase& out = objSink();
        out << getPrecisionString(precision);
        return true;
    }