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kc3-lang/angle/src/libGLESv2/Uniform.h

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  • Author : shannon.woods%transgaming.com@gtempaccount.com
    Date : 2013-04-13 03:29:13
    Hash : f26ddae9
    Message : Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. TRAC #22694 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2069 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Uniform.h
  • //
    // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef LIBGLESV2_UNIFORM_H_
    #define LIBGLESV2_UNIFORM_H_
    
    #include <string>
    #include <vector>
    
    #define GL_APICALL
    #include <GLES3/gl3.h>
    #include <GLES2/gl2.h>
    
    #include "common/debug.h"
    
    namespace gl
    {
    
    // Helper struct representing a single shader uniform
    struct Uniform
    {
        Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
    
        ~Uniform();
    
        bool isArray() const;
        unsigned int elementCount() const;
    
        const GLenum type;
        const GLenum precision;
        const std::string name;
        const unsigned int arraySize;
    
        unsigned char *data;
        bool dirty;
    
        int psRegisterIndex;
        int vsRegisterIndex;
        unsigned int registerCount;
    };
    
    typedef std::vector<Uniform*> UniformArray;
    
    }
    
    #endif   // LIBGLESV2_UNIFORM_H_