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kc3-lang/angle/src/libGLESv2/renderer/Query9.cpp

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  • Author : shannon.woods%transgaming.com@gtempaccount.com
    Date : 2013-04-13 03:27:33
    Hash : b5b3c7d7
    Message : Fixes infinite recursion in QueryX::getResult due to similarly named base class accessor. TRAC #22716 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2056 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/Query9.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
    
    
    #include "libGLESv2/renderer/Query9.h"
    #include "libGLESv2/main.h"
    #include "libGLESv2/renderer/renderer9_utils.h"
    #include "libGLESv2/renderer/Renderer9.h"
    
    namespace rx
    {
    
    Query9::Query9(rx::Renderer9 *renderer, GLenum type) : QueryImpl(type)
    {
        mRenderer = renderer;
        mQuery = NULL;
    }
    
    Query9::~Query9()
    {
        if (mQuery)
        {
            mQuery->Release();
            mQuery = NULL;
        }
    }
    
    void Query9::begin()
    {
        if (mQuery == NULL)
        {
            if (FAILED(mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery)))
            {
                return gl::error(GL_OUT_OF_MEMORY);
            }
        }
    
        HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
        ASSERT(SUCCEEDED(result));
    }
    
    void Query9::end()
    {
        if (mQuery == NULL)
        {
            return gl::error(GL_INVALID_OPERATION);
        }
    
        HRESULT result = mQuery->Issue(D3DISSUE_END);
        ASSERT(SUCCEEDED(result));
    
        mStatus = GL_FALSE;
        mResult = GL_FALSE;
    }
    
    GLuint Query9::getResult()
    {
        if (mQuery != NULL)
        {
            while (!testQuery())
            {
                Sleep(0);
                // explicitly check for device loss
                // some drivers seem to return S_FALSE even if the device is lost
                // instead of D3DERR_DEVICELOST like they should
                if (mRenderer->testDeviceLost(true))
                {
                    return gl::error(GL_OUT_OF_MEMORY, 0);
                }
            }
        }
    
        return mResult;
    }
    
    GLboolean Query9::isResultAvailable()
    {
        if (mQuery != NULL)
        {
            testQuery();
        }
    
        return mStatus;
    }
    
    GLboolean Query9::testQuery()
    {
        if (mQuery != NULL && mStatus != GL_TRUE)
        {
            DWORD numPixels = 0;
    
            HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
            if (hres == S_OK)
            {
                mStatus =  GL_TRUE;
    
                switch (getType())
                {
                  case GL_ANY_SAMPLES_PASSED_EXT:
                  case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
                    mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
                    break;
                  default:
                    ASSERT(false);
                }
            }
            else if (d3d9::isDeviceLostError(hres))
            {
                mRenderer->notifyDeviceLost();
                return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
            }
    
            return mStatus;
        }
    
        return GL_TRUE; // prevent blocking when query is null
    }
    
    }