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kc3-lang/angle/src/libGLESv2/renderer/RenderTarget.h

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  • Author : shannon.woods@transgaming.com
    Date : 2013-02-28 23:16:20
    Hash : bdf2d80f
    Message : Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/RenderTarget.h
  • //
    // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9
    // and ID3D11View objects belonging to renderbuffers.
    
    #ifndef LIBGLESV2_RENDERER_RENDERTARGET_H_
    #define LIBGLESV2_RENDERER_RENDERTARGET_H_
    
    #include "common/angleutils.h"
    
    namespace rx
    {
    class RenderTarget
    {
      public:
        RenderTarget()
        {
            mWidth = 0;
            mHeight = 0;
            mInternalFormat = GL_NONE;
            mActualFormat = GL_NONE;
            mSamples = 0;
        }
    
        virtual ~RenderTarget() {};
    
        GLsizei getWidth() { return mWidth; }
        GLsizei getHeight() { return mHeight; }
        GLenum getInternalFormat() { return mInternalFormat; }
        GLenum getActualFormat() { return mActualFormat; }
        GLsizei getSamples() { return mSamples; }
        
        struct Desc {
            GLsizei width;
            GLsizei height;
            GLenum  format;
        };
    
      protected:
        GLsizei mWidth;
        GLsizei mHeight;
        GLenum mInternalFormat;
        GLenum mActualFormat;
        GLsizei mSamples;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(RenderTarget);
    };
    
    }
    
    #endif // LIBGLESV2_RENDERTARGET_H_