Edit

kc3-lang/angle/src/libGLESv2/renderer/renderer11_utils.cpp

Branch :

  • Show log

    Commit

  • Author : shannon.woods%transgaming.com@gtempaccount.com
    Date : 2013-04-13 03:42:19
    Hash : 8dce651e
    Message : Added support for renderbuffer formats used by the CTS. TRAC #22890 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2158 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/renderer11_utils.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // renderer11_utils.cpp: Conversion functions and other utility routines
    // specific to the D3D11 renderer.
    
    #include "libGLESv2/renderer/renderer11_utils.h"
    
    #include "common/debug.h"
    
    namespace gl_d3d11
    {
    
    D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
    {
        D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
    
        switch (glBlend)
        {
          case GL_ZERO:                     d3dBlend = D3D11_BLEND_ZERO;                break;
          case GL_ONE:                      d3dBlend = D3D11_BLEND_ONE;                 break;
          case GL_SRC_COLOR:                d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR);           break;
          case GL_ONE_MINUS_SRC_COLOR:      d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR);   break;
          case GL_DST_COLOR:                d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR);         break;
          case GL_ONE_MINUS_DST_COLOR:      d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
          case GL_SRC_ALPHA:                d3dBlend = D3D11_BLEND_SRC_ALPHA;           break;
          case GL_ONE_MINUS_SRC_ALPHA:      d3dBlend = D3D11_BLEND_INV_SRC_ALPHA;       break;
          case GL_DST_ALPHA:                d3dBlend = D3D11_BLEND_DEST_ALPHA;          break;
          case GL_ONE_MINUS_DST_ALPHA:      d3dBlend = D3D11_BLEND_INV_DEST_ALPHA;      break;
          case GL_CONSTANT_COLOR:           d3dBlend = D3D11_BLEND_BLEND_FACTOR;        break;
          case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;    break;
          case GL_CONSTANT_ALPHA:           d3dBlend = D3D11_BLEND_BLEND_FACTOR;        break;
          case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;    break;
          case GL_SRC_ALPHA_SATURATE:       d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT;       break;
          default: UNREACHABLE();
        }
    
        return d3dBlend;
    }
    
    D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
    {
        D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
    
        switch (glBlendOp)
        {
          case GL_FUNC_ADD:              d3dBlendOp = D3D11_BLEND_OP_ADD;           break;
          case GL_FUNC_SUBTRACT:         d3dBlendOp = D3D11_BLEND_OP_SUBTRACT;      break;
          case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT;  break;
          case GL_MIN:                   d3dBlendOp = D3D11_BLEND_OP_MIN;           break;
          case GL_MAX:                   d3dBlendOp = D3D11_BLEND_OP_MAX;           break;
          default: UNREACHABLE();
        }
    
        return d3dBlendOp;
    }
    
    UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
    {
        UINT8 mask = 0;
        if (red)
        {
            mask |= D3D11_COLOR_WRITE_ENABLE_RED;
        }
        if (green)
        {
            mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
        }
        if (blue)
        {
            mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
        }
        if (alpha)
        {
            mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
        }
        return mask;
    }
    
    D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
    {
        D3D11_CULL_MODE cull = D3D11_CULL_NONE;
    
        if (cullEnabled)
        {
            switch (cullMode)
            {
              case GL_FRONT:            cull = D3D11_CULL_FRONT;    break;
              case GL_BACK:             cull = D3D11_CULL_BACK;     break;
              case GL_FRONT_AND_BACK:   cull = D3D11_CULL_NONE;     break;
              default: UNREACHABLE();
            }
        }
        else
        {
            cull = D3D11_CULL_NONE;
        }
    
        return cull;
    }
    
    D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
    {
        D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
        switch (comparison)
        {
          case GL_NEVER:    d3dComp = D3D11_COMPARISON_NEVER;           break;
          case GL_ALWAYS:   d3dComp = D3D11_COMPARISON_ALWAYS;          break;
          case GL_LESS:     d3dComp = D3D11_COMPARISON_LESS;            break;
          case GL_LEQUAL:   d3dComp = D3D11_COMPARISON_LESS_EQUAL;      break;
          case GL_EQUAL:    d3dComp = D3D11_COMPARISON_EQUAL;           break;
          case GL_GREATER:  d3dComp = D3D11_COMPARISON_GREATER;         break;
          case GL_GEQUAL:   d3dComp = D3D11_COMPARISON_GREATER_EQUAL;   break;
          case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL;       break;
          default: UNREACHABLE();
        }
    
        return d3dComp;
    }
    
    D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
    {
        return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
    }
    
    UINT8 ConvertStencilMask(GLuint stencilmask)
    {
        return static_cast<UINT8>(stencilmask);
    }
    
    D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
    {
        D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
    
        switch (stencilOp)
        {
          case GL_ZERO:      d3dStencilOp = D3D11_STENCIL_OP_ZERO;      break;
          case GL_KEEP:      d3dStencilOp = D3D11_STENCIL_OP_KEEP;      break;
          case GL_REPLACE:   d3dStencilOp = D3D11_STENCIL_OP_REPLACE;   break;
          case GL_INCR:      d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT;  break;
          case GL_DECR:      d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT;  break;
          case GL_INVERT:    d3dStencilOp = D3D11_STENCIL_OP_INVERT;    break;
          case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR;      break;
          case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR;      break;
          default: UNREACHABLE();
        }
    
        return d3dStencilOp;
    }
    
    D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
    {
        if (maxAnisotropy > 1.0f)
        {
            return D3D11_ENCODE_ANISOTROPIC_FILTER(false);
        }
        else
        {
            D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
            D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
            switch (minFilter)
            {
              case GL_NEAREST:                dxMin = D3D11_FILTER_TYPE_POINT;  dxMip = D3D11_FILTER_TYPE_POINT;  break;
              case GL_LINEAR:                 dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT;  break;
              case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT;  dxMip = D3D11_FILTER_TYPE_POINT;  break;
              case GL_LINEAR_MIPMAP_NEAREST:  dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT;  break;
              case GL_NEAREST_MIPMAP_LINEAR:  dxMin = D3D11_FILTER_TYPE_POINT;  dxMip = D3D11_FILTER_TYPE_LINEAR; break;
              case GL_LINEAR_MIPMAP_LINEAR:   dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
              default:                        UNREACHABLE();
            }
    
            D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
            switch (magFilter)
            {
              case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT;  break;
              case GL_LINEAR:  dxMag = D3D11_FILTER_TYPE_LINEAR; break;
              default:         UNREACHABLE();
            }
    
            return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false);
        }
    }
    
    D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
    {
        switch (wrap)
        {
          case GL_REPEAT:          return D3D11_TEXTURE_ADDRESS_WRAP;
          case GL_CLAMP_TO_EDGE:   return D3D11_TEXTURE_ADDRESS_CLAMP;
          case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
          default:                 UNREACHABLE();
        }
    
        return D3D11_TEXTURE_ADDRESS_WRAP;
    }
    
    FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
    {
        return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
    }
    
    FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
    {
        return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
    }
    
    }
    
    namespace d3d11_gl
    {
    
    GLenum ConvertBackBufferFormat(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES;
          case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT;
          default:
            UNREACHABLE();
        }
    
        return GL_RGBA8_OES;
    }
    
    GLenum ConvertDepthStencilFormat(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_UNKNOWN: return GL_NONE;
          case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16;
          case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES;
          default:
            UNREACHABLE();
        }
    
        return GL_DEPTH24_STENCIL8_OES;
    }
    
    GLenum ConvertRenderbufferFormat(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_B8G8R8A8_UNORM:
            return GL_BGRA8_EXT;
          case DXGI_FORMAT_R8G8B8A8_UNORM:
            return GL_RGBA8_OES;
          case DXGI_FORMAT_D16_UNORM:
            return GL_DEPTH_COMPONENT16;
          case DXGI_FORMAT_D24_UNORM_S8_UINT:
            return GL_DEPTH24_STENCIL8_OES;
          default:
            UNREACHABLE();
        }
    
        return GL_RGBA8_OES;
    }
    
    GLenum ConvertTextureInternalFormat(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_R8G8B8A8_UNORM:
            return GL_RGBA8_OES;
          case DXGI_FORMAT_A8_UNORM:
            return GL_ALPHA8_EXT;
          case DXGI_FORMAT_BC1_UNORM:
            return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
          case DXGI_FORMAT_BC2_UNORM:
            return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
          case DXGI_FORMAT_BC3_UNORM:
            return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
          case DXGI_FORMAT_R32G32B32A32_FLOAT:
            return GL_RGBA32F_EXT;
          case DXGI_FORMAT_R32G32B32_FLOAT:
            return GL_RGB32F_EXT;
          case DXGI_FORMAT_R16G16B16A16_FLOAT:
            return GL_RGBA16F_EXT;
          case DXGI_FORMAT_B8G8R8A8_UNORM:
            return GL_BGRA8_EXT;
          case DXGI_FORMAT_R8_UNORM:
            return GL_R8;
          case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
            return GL_SRGB8_ALPHA8;
          case DXGI_FORMAT_R10G10B10A2_UNORM:
            return GL_RGB10_A2;
          case DXGI_FORMAT_R8G8_UNORM:
            return GL_RG8;
          case DXGI_FORMAT_R16_FLOAT:
            return GL_R16F_EXT;
          case DXGI_FORMAT_R16G16_FLOAT:
            return GL_RG16F_EXT;
          case DXGI_FORMAT_D16_UNORM:
            return GL_DEPTH_COMPONENT16;
          case DXGI_FORMAT_D24_UNORM_S8_UINT:
            return GL_DEPTH24_STENCIL8_OES;
          case DXGI_FORMAT_UNKNOWN:
            return GL_NONE;
          default:
            UNIMPLEMENTED();   // TODO: Remaining ES3 formats
            UNREACHABLE();
        }
    
        return GL_RGBA8_OES;
    }
    
    }
    
    namespace gl_d3d11
    {
    
    DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
    {
        switch (format)
        {
          case GL_RGBA4:
          case GL_RGB5_A1:
          case GL_RGBA8_OES:
          case GL_RGB565:
          case GL_RGB8_OES:
            return DXGI_FORMAT_R8G8B8A8_UNORM;
          case GL_BGRA8_EXT:
            return DXGI_FORMAT_B8G8R8A8_UNORM;
          case GL_SRGB8_ALPHA8:
            return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
          case GL_RGB10_A2:
            return DXGI_FORMAT_R10G10B10A2_UNORM;
          case GL_RG8:
            return DXGI_FORMAT_R8G8_UNORM;
          case GL_R8:
            return DXGI_FORMAT_R8_UNORM;
          case GL_DEPTH_COMPONENT16:
            return DXGI_FORMAT_D16_UNORM;
          case GL_STENCIL_INDEX8:
          case GL_DEPTH24_STENCIL8_OES:
            return DXGI_FORMAT_D24_UNORM_S8_UINT;
          default:
            UNIMPLEMENTED();   // TODO: Remaining ES3 formats
            UNREACHABLE();
        }
    
        return DXGI_FORMAT_R8G8B8A8_UNORM;
    }
    
    DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
    {
        switch (internalformat)
        {
          case GL_RGB565:
          case GL_RGBA4:
          case GL_RGB5_A1:
          case GL_RGB8_OES:
          case GL_RGBA8_OES:
          case GL_LUMINANCE8_EXT:
          case GL_LUMINANCE8_ALPHA8_EXT:
            return DXGI_FORMAT_R8G8B8A8_UNORM;
          case GL_ALPHA8_EXT:
            return DXGI_FORMAT_A8_UNORM;
          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
            return DXGI_FORMAT_BC1_UNORM;
          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
            return DXGI_FORMAT_BC2_UNORM;
          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
            return DXGI_FORMAT_BC3_UNORM;
          case GL_RGBA32F_EXT:
          case GL_ALPHA32F_EXT:
          case GL_LUMINANCE_ALPHA32F_EXT:
            return DXGI_FORMAT_R32G32B32A32_FLOAT;
          case GL_RGB32F_EXT:
          case GL_LUMINANCE32F_EXT:
            return DXGI_FORMAT_R32G32B32_FLOAT;
          case GL_RGBA16F_EXT:
          case GL_ALPHA16F_EXT:
          case GL_LUMINANCE_ALPHA16F_EXT:
          case GL_RGB16F_EXT:
          case GL_LUMINANCE16F_EXT:
            return DXGI_FORMAT_R16G16B16A16_FLOAT;
          case GL_BGRA8_EXT:
            return DXGI_FORMAT_B8G8R8A8_UNORM;
          case GL_R8_EXT:
            return DXGI_FORMAT_R8_UNORM;
          case GL_RG8_EXT:
            return DXGI_FORMAT_R8G8_UNORM;
          case GL_R16F_EXT:
            return DXGI_FORMAT_R16_FLOAT;
          case GL_RG16F_EXT:
            return DXGI_FORMAT_R16G16_FLOAT;
          case GL_DEPTH_COMPONENT16:
            return DXGI_FORMAT_D16_UNORM;
          case GL_DEPTH_COMPONENT32_OES:
          case GL_DEPTH24_STENCIL8_OES:
            return DXGI_FORMAT_D24_UNORM_S8_UINT;
          case GL_NONE:
            return DXGI_FORMAT_UNKNOWN;
          default:
            UNREACHABLE();
        }
    
        return DXGI_FORMAT_R8G8B8A8_UNORM;
    }
    
    }
    
    namespace d3d11
    {
    
    void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
    {
        vertex->x = x;
        vertex->y = y;
        vertex->u = u;
        vertex->v = v;
    }
    
    void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
                                     const gl::Color &color)
    {
        vertex->x = x;
        vertex->y = y;
        vertex->z = z;
        vertex->r = color.red;
        vertex->g = color.green;
        vertex->b = color.blue;
        vertex->a = color.alpha;
    }
    
    size_t ComputePixelSizeBits(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_R1_UNORM:
            return 1;
    
          case DXGI_FORMAT_A8_UNORM:
          case DXGI_FORMAT_R8_SINT:
          case DXGI_FORMAT_R8_SNORM:
          case DXGI_FORMAT_R8_TYPELESS:
          case DXGI_FORMAT_R8_UINT:
          case DXGI_FORMAT_R8_UNORM:
            return 8;
    
          case DXGI_FORMAT_B5G5R5A1_UNORM:
          case DXGI_FORMAT_B5G6R5_UNORM:
          case DXGI_FORMAT_D16_UNORM:
          case DXGI_FORMAT_R16_FLOAT:
          case DXGI_FORMAT_R16_SINT:
          case DXGI_FORMAT_R16_SNORM:
          case DXGI_FORMAT_R16_TYPELESS:
          case DXGI_FORMAT_R16_UINT:
          case DXGI_FORMAT_R16_UNORM:
          case DXGI_FORMAT_R8G8_SINT:
          case DXGI_FORMAT_R8G8_SNORM:
          case DXGI_FORMAT_R8G8_TYPELESS:
          case DXGI_FORMAT_R8G8_UINT:
          case DXGI_FORMAT_R8G8_UNORM:
            return 16;
    
          case DXGI_FORMAT_B8G8R8X8_TYPELESS:
          case DXGI_FORMAT_B8G8R8X8_UNORM:
          case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
          case DXGI_FORMAT_D24_UNORM_S8_UINT:
          case DXGI_FORMAT_D32_FLOAT:
          case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
          case DXGI_FORMAT_G8R8_G8B8_UNORM:
          case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
          case DXGI_FORMAT_R10G10B10A2_TYPELESS:
          case DXGI_FORMAT_R10G10B10A2_UINT:
          case DXGI_FORMAT_R10G10B10A2_UNORM:
          case DXGI_FORMAT_R11G11B10_FLOAT:
          case DXGI_FORMAT_R16G16_FLOAT:
          case DXGI_FORMAT_R16G16_SINT:
          case DXGI_FORMAT_R16G16_SNORM:
          case DXGI_FORMAT_R16G16_TYPELESS:
          case DXGI_FORMAT_R16G16_UINT:
          case DXGI_FORMAT_R16G16_UNORM:
          case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
          case DXGI_FORMAT_R24G8_TYPELESS:
          case DXGI_FORMAT_R32_FLOAT:
          case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
          case DXGI_FORMAT_R32_SINT:
          case DXGI_FORMAT_R32_TYPELESS:
          case DXGI_FORMAT_R32_UINT:
          case DXGI_FORMAT_R8G8_B8G8_UNORM:
          case DXGI_FORMAT_R8G8B8A8_SINT:
          case DXGI_FORMAT_R8G8B8A8_SNORM:
          case DXGI_FORMAT_R8G8B8A8_TYPELESS:
          case DXGI_FORMAT_R8G8B8A8_UINT:
          case DXGI_FORMAT_R8G8B8A8_UNORM:
          case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
          case DXGI_FORMAT_B8G8R8A8_TYPELESS:
          case DXGI_FORMAT_B8G8R8A8_UNORM:
          case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
          case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
          case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
          case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
            return 32;
    
          case DXGI_FORMAT_R16G16B16A16_FLOAT:
          case DXGI_FORMAT_R16G16B16A16_SINT:
          case DXGI_FORMAT_R16G16B16A16_SNORM:
          case DXGI_FORMAT_R16G16B16A16_TYPELESS:
          case DXGI_FORMAT_R16G16B16A16_UINT:
          case DXGI_FORMAT_R16G16B16A16_UNORM:
          case DXGI_FORMAT_R32G32_FLOAT:
          case DXGI_FORMAT_R32G32_SINT:
          case DXGI_FORMAT_R32G32_TYPELESS:
          case DXGI_FORMAT_R32G32_UINT:
          case DXGI_FORMAT_R32G8X24_TYPELESS:
            return 64;
    
          case DXGI_FORMAT_R32G32B32_FLOAT:
          case DXGI_FORMAT_R32G32B32_SINT:
          case DXGI_FORMAT_R32G32B32_TYPELESS:
          case DXGI_FORMAT_R32G32B32_UINT:
            return 96;
    
          case DXGI_FORMAT_R32G32B32A32_FLOAT:
          case DXGI_FORMAT_R32G32B32A32_SINT:
          case DXGI_FORMAT_R32G32B32A32_TYPELESS:
          case DXGI_FORMAT_R32G32B32A32_UINT:
            return 128;
    
          case DXGI_FORMAT_BC1_TYPELESS:
          case DXGI_FORMAT_BC1_UNORM:
          case DXGI_FORMAT_BC1_UNORM_SRGB:
          case DXGI_FORMAT_BC4_SNORM:
          case DXGI_FORMAT_BC4_TYPELESS:
          case DXGI_FORMAT_BC4_UNORM:
            return 4;
    
          case DXGI_FORMAT_BC2_TYPELESS:
          case DXGI_FORMAT_BC2_UNORM:
          case DXGI_FORMAT_BC2_UNORM_SRGB:
          case DXGI_FORMAT_BC3_TYPELESS:
          case DXGI_FORMAT_BC3_UNORM:
          case DXGI_FORMAT_BC3_UNORM_SRGB:
          case DXGI_FORMAT_BC5_SNORM:
          case DXGI_FORMAT_BC5_TYPELESS:
          case DXGI_FORMAT_BC5_UNORM:
          case DXGI_FORMAT_BC6H_SF16:
          case DXGI_FORMAT_BC6H_TYPELESS:
          case DXGI_FORMAT_BC6H_UF16:
          case DXGI_FORMAT_BC7_TYPELESS:
          case DXGI_FORMAT_BC7_UNORM:
          case DXGI_FORMAT_BC7_UNORM_SRGB:
            return 8;
    
          default:
            return 0;
        }
    }
    
    size_t ComputeBlockSizeBits(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_BC1_TYPELESS:
          case DXGI_FORMAT_BC1_UNORM:
          case DXGI_FORMAT_BC1_UNORM_SRGB:
          case DXGI_FORMAT_BC4_SNORM:
          case DXGI_FORMAT_BC4_TYPELESS:
          case DXGI_FORMAT_BC4_UNORM:
          case DXGI_FORMAT_BC2_TYPELESS:
          case DXGI_FORMAT_BC2_UNORM:
          case DXGI_FORMAT_BC2_UNORM_SRGB:
          case DXGI_FORMAT_BC3_TYPELESS:
          case DXGI_FORMAT_BC3_UNORM:
          case DXGI_FORMAT_BC3_UNORM_SRGB:
          case DXGI_FORMAT_BC5_SNORM:
          case DXGI_FORMAT_BC5_TYPELESS:
          case DXGI_FORMAT_BC5_UNORM:
          case DXGI_FORMAT_BC6H_SF16:
          case DXGI_FORMAT_BC6H_TYPELESS:
          case DXGI_FORMAT_BC6H_UF16:
          case DXGI_FORMAT_BC7_TYPELESS:
          case DXGI_FORMAT_BC7_UNORM:
          case DXGI_FORMAT_BC7_UNORM_SRGB:
            return ComputePixelSizeBits(format) * 16;
          default:
            UNREACHABLE();
            return 0;
        }
    }
    
    bool IsCompressed(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_BC1_TYPELESS:
          case DXGI_FORMAT_BC1_UNORM:
          case DXGI_FORMAT_BC1_UNORM_SRGB:
          case DXGI_FORMAT_BC4_SNORM:
          case DXGI_FORMAT_BC4_TYPELESS:
          case DXGI_FORMAT_BC4_UNORM:
          case DXGI_FORMAT_BC2_TYPELESS:
          case DXGI_FORMAT_BC2_UNORM:
          case DXGI_FORMAT_BC2_UNORM_SRGB:
          case DXGI_FORMAT_BC3_TYPELESS:
          case DXGI_FORMAT_BC3_UNORM:
          case DXGI_FORMAT_BC3_UNORM_SRGB:
          case DXGI_FORMAT_BC5_SNORM:
          case DXGI_FORMAT_BC5_TYPELESS:
          case DXGI_FORMAT_BC5_UNORM:
          case DXGI_FORMAT_BC6H_SF16:
          case DXGI_FORMAT_BC6H_TYPELESS:
          case DXGI_FORMAT_BC6H_UF16:
          case DXGI_FORMAT_BC7_TYPELESS:
          case DXGI_FORMAT_BC7_UNORM:
          case DXGI_FORMAT_BC7_UNORM_SRGB:
            return true;
          case DXGI_FORMAT_UNKNOWN:
            UNREACHABLE();
            return false;
          default:
            return false;
        }
    }
    
    unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_BC1_TYPELESS:
          case DXGI_FORMAT_BC1_UNORM:
          case DXGI_FORMAT_BC1_UNORM_SRGB:
          case DXGI_FORMAT_BC4_SNORM:
          case DXGI_FORMAT_BC4_TYPELESS:
          case DXGI_FORMAT_BC4_UNORM:
          case DXGI_FORMAT_BC2_TYPELESS:
          case DXGI_FORMAT_BC2_UNORM:
          case DXGI_FORMAT_BC2_UNORM_SRGB:
          case DXGI_FORMAT_BC3_TYPELESS:
          case DXGI_FORMAT_BC3_UNORM:
          case DXGI_FORMAT_BC3_UNORM_SRGB:
          case DXGI_FORMAT_BC5_SNORM:
          case DXGI_FORMAT_BC5_TYPELESS:
          case DXGI_FORMAT_BC5_UNORM:
          case DXGI_FORMAT_BC6H_SF16:
          case DXGI_FORMAT_BC6H_TYPELESS:
          case DXGI_FORMAT_BC6H_UF16:
          case DXGI_FORMAT_BC7_TYPELESS:
          case DXGI_FORMAT_BC7_UNORM:
          case DXGI_FORMAT_BC7_UNORM_SRGB:
            return 4;
          case DXGI_FORMAT_UNKNOWN:
            UNREACHABLE();
            return 1;
          default:
            return 1;
        }
    }
    
    bool IsDepthStencilFormat(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
          case DXGI_FORMAT_D32_FLOAT:
          case DXGI_FORMAT_D24_UNORM_S8_UINT:
          case DXGI_FORMAT_D16_UNORM:
            return true;
          default:
            return false;
        }
    }
    
    DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS;
          case DXGI_FORMAT_D32_FLOAT:            return DXGI_FORMAT_R32_TYPELESS;
          case DXGI_FORMAT_D24_UNORM_S8_UINT:    return DXGI_FORMAT_R24G8_TYPELESS;
          case DXGI_FORMAT_D16_UNORM:            return DXGI_FORMAT_R16_TYPELESS;
          default: UNREACHABLE();                return DXGI_FORMAT_UNKNOWN;
        }
    }
    
    DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format)
    {
        switch (format)
        {
          case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
          case DXGI_FORMAT_D32_FLOAT:            return DXGI_FORMAT_R32_UINT;
          case DXGI_FORMAT_D24_UNORM_S8_UINT:    return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
          case DXGI_FORMAT_D16_UNORM:            return DXGI_FORMAT_R16_UNORM;
          default: UNREACHABLE();                return DXGI_FORMAT_UNKNOWN;
        }
    }
    
    HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
    {
    #if defined(_DEBUG)
        return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
    #else
        return S_OK;
    #endif
    }
    
    }