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  • Hash : 508eb865
    Author : Steven Noonan
    Date : 2023-06-19T11:54:06

    Vulkan: avoid crash on AMD drivers with MSRTT emulation
    
    If you have a multisampled color+depth framebuffer and discard depth
    before the end of the render pass, ANGLE skips assigning
    pDepthStencilResolveAttachment. Doing so is fine on most vendors, but on
    AMD drivers, the application will crash in the user mode driver when
    calling vkCreateRenderPass2KHR.
    
    Simply not adding the depth/stencil resolve structure to the PNext chain
    avoids the crash and allows the application to function normally.
    
    Bug: angleproject:8217
    Change-Id: I0dc14c03d2b999e280a4d363e0296fd10812540c
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4627280
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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