Hash :
dfa75e87
Author :
Date :
2017-01-23T09:43:06
Add support for 4-parameter functions to BuiltInFunctionEmulator New entry points are needed to support built-ins with more parameters. Also, now that ops that are not function calls don't use the TIntermAggregate class any more, it's easier to exclude nodes that are not candidates for built-in emulation using a simple blacklist rather than to use a whitelist. Also includes function name style cleanup in BuiltInFunctionEmulator. This will make it possible to add necessary emulation for built-ins from ESSL 3.10. BUG=angleproject:1730 TEST=angle_unittests Change-Id: If267fc68f5cb9b2ee6703cbcbbe4d157da44a7e0 Reviewed-on: https://chromium-review.googlesource.com/431297 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
//
// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
namespace sh
{
//
// This class decides which built-in functions need to be replaced with the emulated ones. It can be
// used to work around driver bugs or implement functions that are not natively implemented on a
// specific platform.
//
class BuiltInFunctionEmulator
{
public:
BuiltInFunctionEmulator();
void markBuiltInFunctionsForEmulation(TIntermNode *root);
void cleanup();
// "name" gets written as "webgl_name_emu".
static void WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name);
bool isOutputEmpty() const;
// Output function emulation definition. This should be before any other shader source.
void outputEmulatedFunctions(TInfoSinkBase &out) const;
class FunctionId
{
public:
FunctionId();
FunctionId(TOperator op, const TType *param);
FunctionId(TOperator op, const TType *param1, const TType *param2);
FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3);
FunctionId(TOperator op,
const TType *param1,
const TType *param2,
const TType *param3,
const TType *param4);
FunctionId(const FunctionId &) = default;
FunctionId &operator=(const FunctionId &) = default;
bool operator==(const FunctionId &other) const;
bool operator<(const FunctionId &other) const;
FunctionId getCopy() const;
private:
TOperator mOp;
// The memory that these TType objects use is freed by PoolAllocator. The
// BuiltInFunctionEmulator's lifetime can extend until after the memory pool is freed, but
// that's not an issue since this class never destructs these objects.
const TType *mParam1;
const TType *mParam2;
const TType *mParam3;
const TType *mParam4;
};
// Add functions that need to be emulated.
FunctionId addEmulatedFunction(TOperator op,
const TType *param,
const char *emulatedFunctionDefinition);
FunctionId addEmulatedFunction(TOperator op,
const TType *param1,
const TType *param2,
const char *emulatedFunctionDefinition);
FunctionId addEmulatedFunction(TOperator op,
const TType *param1,
const TType *param2,
const TType *param3,
const char *emulatedFunctionDefinition);
FunctionId addEmulatedFunction(TOperator op,
const TType *param1,
const TType *param2,
const TType *param3,
const TType *param4,
const char *emulatedFunctionDefinition);
FunctionId addEmulatedFunctionWithDependency(FunctionId dependency,
TOperator op,
const TType *param1,
const TType *param2,
const char *emulatedFunctionDefinition);
FunctionId addEmulatedFunctionWithDependency(FunctionId dependency,
TOperator op,
const TType *param1,
const TType *param2,
const TType *param3,
const TType *param4,
const char *emulatedFunctionDefinition);
private:
class BuiltInFunctionEmulationMarker;
// Records that a function is called by the shader and might need to be emulated. If the
// function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function
// call needs to be replaced with an emulated one.
bool setFunctionCalled(TOperator op, const TType ¶m);
bool setFunctionCalled(TOperator op, const TType ¶m1, const TType ¶m2);
bool setFunctionCalled(TOperator op,
const TType ¶m1,
const TType ¶m2,
const TType ¶m3);
bool setFunctionCalled(TOperator op,
const TType ¶m1,
const TType ¶m2,
const TType ¶m3,
const TType ¶m4);
bool setFunctionCalled(const FunctionId &functionId);
// Map from function id to emulated function definition
std::map<FunctionId, std::string> mEmulatedFunctions;
// Map from dependent functions to their dependencies. This structure allows each function to
// have at most one dependency.
std::map<FunctionId, FunctionId> mFunctionDependencies;
// Called function ids
std::vector<FunctionId> mFunctions;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_