Hash :
1048e43f
Author :
Date :
2016-07-23T18:51:28
D3D: Work around HLSL integer pow folding bug. BUG=angleproject:851 Change-Id: I68a47b8343a29e42c0a69ca3f2a6cb5054d03782 Reviewed-on: https://chromium-review.googlesource.com/362775 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This mutating tree traversal works around a bug in the HLSL compiler optimizer with "pow" that
// manifests under the following conditions:
//
// - If pow() has a literal exponent value
// - ... and this value is integer or within 10e-6 of an integer
// - ... and it is in {-4, -3, -2, 2, 3, 4, 5, 6, 7, 8}
//
// The workaround is to replace the pow with a series of multiplies.
// See http://anglebug.com/851
#ifndef COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
#define COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
class TIntermNode;
namespace sh
{
void ExpandIntegerPowExpressions(TIntermNode *root, unsigned int *tempIndex);
} // namespace sh
#endif // COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_