Hash :
d7490967
Author :
Date :
2016-11-09T15:49:51
Fix linkage.html failures on Mac. The failure is due to when we initialize variables to 0, we re-create the struct TType, and it contains a different unique id from the original struct TType, thus leading to a different hashed name. BUG=chromium:641129 TEST=webgl_conformance,webgl2_conformance Change-Id: I267b97fa496f55ea59dacee93af8f6a90f3e66cb Reviewed-on: https://chromium-review.googlesource.com/409602 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
#define COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
#include <GLSLANG/ShaderLang.h>
namespace sh
{
class TIntermNode;
class TSymbolTable;
typedef std::vector<sh::ShaderVariable> InitVariableList;
// Currently this function is only capable of initializing variables of basic types,
// array of basic types, or struct of basic types.
// For now it is used for the following two scenarios:
// 1. initializing gl_Position;
// 2. initializing ESSL 3.00 shaders' output variables (which might be structs).
// Specifically, it's not feasible to make it work for local variables because if their
// types are structs, we can't look into TSymbolTable to find the TType data.
void InitializeVariables(TIntermNode *root,
const InitVariableList &vars,
const TSymbolTable &symbolTable);
} // namespace sh
#endif // COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_