Hash :
e794cd86
Author :
Date :
2017-01-13T17:29:51
Vulkan: Implement new GLSL translator back-end. The Vulkan GLSL translator back-end will handle validating and translating our WebGL/ESSL shaders into Vulkan-specific GLSL. glslang (the Vulkan one) accepts both GLSL and GLSL ES shaders as inputs, and both the desktop and ESSL back-ends give incompleteness warnings when used. For now, use the desktop GL 450 as a target for Vulkan GLSL. The Vulkan-specific changes are currently only to add locations to every vertex input and fragment output. BUG=angleproject:1575 Change-Id: I7c3f32f522e9d18e5f8618eb7927336bf4fbdcf2 Reviewed-on: https://chromium-review.googlesource.com/412266 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OutputVulkanGLSL:
// Code that outputs shaders that fit GL_KHR_vulkan_glsl.
// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
//
#include "compiler/translator/OutputVulkanGLSL.h"
namespace sh
{
TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable &symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
ShCompileOptions compileOptions)
: TOutputGLSLBase(objSink,
clampingStrategy,
hashFunction,
nameMap,
symbolTable,
shaderType,
shaderVersion,
output,
compileOptions)
{
}
// TODO(jmadill): This is not complete.
void TOutputVulkanGLSL::writeLayoutQualifier(const TType &type)
{
TInfoSinkBase &out = objSink();
const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
out << "layout(";
if (type.getQualifier() == EvqAttribute || type.getQualifier() == EvqFragmentOut ||
type.getQualifier() == EvqVertexIn)
{
// TODO(jmadill): Multiple output locations.
out << "location = "
<< "0";
}
if (IsImage(type.getBasicType()) && layoutQualifier.imageInternalFormat != EiifUnspecified)
{
ASSERT(type.getQualifier() == EvqTemporary || type.getQualifier() == EvqUniform);
out << getImageInternalFormatString(layoutQualifier.imageInternalFormat);
}
out << ") ";
}
bool TOutputVulkanGLSL::writeVariablePrecision(TPrecision precision)
{
if (precision == EbpUndefined)
return false;
TInfoSinkBase &out = objSink();
out << getPrecisionString(precision);
return true;
}
void TOutputVulkanGLSL::visitSymbol(TIntermSymbol *node)
{
TInfoSinkBase &out = objSink();
const TString &symbol = node->getSymbol();
if (symbol == "gl_FragColor")
{
out << "webgl_FragColor";
}
else if (symbol == "gl_FragData")
{
out << "webgl_FragData";
}
else
{
TOutputGLSLBase::visitSymbol(node);
}
}
} // namespace sh