Hash :
d7b1ab58
Author :
Date :
2016-12-12T14:42:19
Fix up translator style. Using git cl format. BUG=angleproject:650 Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761 Reviewed-on: https://chromium-review.googlesource.com/419059 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Scalarize vector and matrix constructor args, so that vectors built from components don't have
// matrix arguments, and matrices built from components don't have vector arguments. This avoids
// driver bugs around vector and matrix constructors.
//
#include "common/debug.h"
#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
#include <algorithm>
#include "angle_gl.h"
#include "common/angleutils.h"
#include "compiler/translator/IntermNode.h"
namespace sh
{
namespace
{
bool ContainsMatrixNode(const TIntermSequence &sequence)
{
for (size_t ii = 0; ii < sequence.size(); ++ii)
{
TIntermTyped *node = sequence[ii]->getAsTyped();
if (node && node->isMatrix())
return true;
}
return false;
}
bool ContainsVectorNode(const TIntermSequence &sequence)
{
for (size_t ii = 0; ii < sequence.size(); ++ii)
{
TIntermTyped *node = sequence[ii]->getAsTyped();
if (node && node->isVector())
return true;
}
return false;
}
TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
{
return new TIntermBinary(EOpIndexDirect, symbolNode, TIntermTyped::CreateIndexNode(index));
}
TIntermBinary *ConstructMatrixIndexBinaryNode(TIntermSymbol *symbolNode, int colIndex, int rowIndex)
{
TIntermBinary *colVectorNode = ConstructVectorIndexBinaryNode(symbolNode, colIndex);
return new TIntermBinary(EOpIndexDirect, colVectorNode,
TIntermTyped::CreateIndexNode(rowIndex));
}
class ScalarizeArgsTraverser : public TIntermTraverser
{
public:
ScalarizeArgsTraverser(sh::GLenum shaderType,
bool fragmentPrecisionHigh,
unsigned int *temporaryIndex)
: TIntermTraverser(true, false, false),
mShaderType(shaderType),
mFragmentPrecisionHigh(fragmentPrecisionHigh)
{
useTemporaryIndex(temporaryIndex);
}
protected:
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitBlock(Visit visit, TIntermBlock *node) override;
private:
void scalarizeArgs(TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix);
// If we have the following code:
// mat4 m(0);
// vec4 v(1, m);
// We will rewrite to:
// mat4 m(0);
// mat4 s0 = m;
// vec4 v(1, s0[0][0], s0[0][1], s0[0][2]);
// This function is to create nodes for "mat4 s0 = m;" and insert it to the code sequence. This
// way the possible side effects of the constructor argument will only be evaluated once.
void createTempVariable(TIntermTyped *original);
std::vector<TIntermSequence> mBlockStack;
sh::GLenum mShaderType;
bool mFragmentPrecisionHigh;
};
bool ScalarizeArgsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
if (visit == PreVisit)
{
switch (node->getOp())
{
case EOpConstructVec2:
case EOpConstructVec3:
case EOpConstructVec4:
case EOpConstructBVec2:
case EOpConstructBVec3:
case EOpConstructBVec4:
case EOpConstructIVec2:
case EOpConstructIVec3:
case EOpConstructIVec4:
if (ContainsMatrixNode(*(node->getSequence())))
scalarizeArgs(node, false, true);
break;
case EOpConstructMat2:
case EOpConstructMat2x3:
case EOpConstructMat2x4:
case EOpConstructMat3x2:
case EOpConstructMat3:
case EOpConstructMat3x4:
case EOpConstructMat4x2:
case EOpConstructMat4x3:
case EOpConstructMat4:
if (ContainsVectorNode(*(node->getSequence())))
scalarizeArgs(node, true, false);
break;
default:
break;
}
}
return true;
}
bool ScalarizeArgsTraverser::visitBlock(Visit visit, TIntermBlock *node)
{
mBlockStack.push_back(TIntermSequence());
{
for (TIntermNode *child : *node->getSequence())
{
ASSERT(child != nullptr);
child->traverse(this);
mBlockStack.back().push_back(child);
}
}
if (mBlockStack.back().size() > node->getSequence()->size())
{
node->getSequence()->clear();
*(node->getSequence()) = mBlockStack.back();
}
mBlockStack.pop_back();
return false;
}
void ScalarizeArgsTraverser::scalarizeArgs(TIntermAggregate *aggregate,
bool scalarizeVector,
bool scalarizeMatrix)
{
ASSERT(aggregate);
int size = 0;
switch (aggregate->getOp())
{
case EOpConstructVec2:
case EOpConstructBVec2:
case EOpConstructIVec2:
size = 2;
break;
case EOpConstructVec3:
case EOpConstructBVec3:
case EOpConstructIVec3:
size = 3;
break;
case EOpConstructVec4:
case EOpConstructBVec4:
case EOpConstructIVec4:
case EOpConstructMat2:
size = 4;
break;
case EOpConstructMat2x3:
case EOpConstructMat3x2:
size = 6;
break;
case EOpConstructMat2x4:
case EOpConstructMat4x2:
size = 8;
break;
case EOpConstructMat3:
size = 9;
break;
case EOpConstructMat3x4:
case EOpConstructMat4x3:
size = 12;
break;
case EOpConstructMat4:
size = 16;
break;
default:
break;
}
TIntermSequence *sequence = aggregate->getSequence();
TIntermSequence original(*sequence);
sequence->clear();
for (size_t ii = 0; ii < original.size(); ++ii)
{
ASSERT(size > 0);
TIntermTyped *node = original[ii]->getAsTyped();
ASSERT(node);
createTempVariable(node);
if (node->isScalar())
{
sequence->push_back(createTempSymbol(node->getType()));
size--;
}
else if (node->isVector())
{
if (scalarizeVector)
{
int repeat = std::min(size, node->getNominalSize());
size -= repeat;
for (int index = 0; index < repeat; ++index)
{
TIntermSymbol *symbolNode = createTempSymbol(node->getType());
TIntermBinary *newNode = ConstructVectorIndexBinaryNode(symbolNode, index);
sequence->push_back(newNode);
}
}
else
{
TIntermSymbol *symbolNode = createTempSymbol(node->getType());
sequence->push_back(symbolNode);
size -= node->getNominalSize();
}
}
else
{
ASSERT(node->isMatrix());
if (scalarizeMatrix)
{
int colIndex = 0, rowIndex = 0;
int repeat = std::min(size, node->getCols() * node->getRows());
size -= repeat;
while (repeat > 0)
{
TIntermSymbol *symbolNode = createTempSymbol(node->getType());
TIntermBinary *newNode =
ConstructMatrixIndexBinaryNode(symbolNode, colIndex, rowIndex);
sequence->push_back(newNode);
rowIndex++;
if (rowIndex >= node->getRows())
{
rowIndex = 0;
colIndex++;
}
repeat--;
}
}
else
{
TIntermSymbol *symbolNode = createTempSymbol(node->getType());
sequence->push_back(symbolNode);
size -= node->getCols() * node->getRows();
}
}
}
}
void ScalarizeArgsTraverser::createTempVariable(TIntermTyped *original)
{
ASSERT(original);
nextTemporaryIndex();
TIntermDeclaration *decl = createTempInitDeclaration(original);
TType type = original->getType();
if (mShaderType == GL_FRAGMENT_SHADER && type.getBasicType() == EbtFloat &&
type.getPrecision() == EbpUndefined)
{
// We use the highest available precision for the temporary variable
// to avoid computing the actual precision using the rules defined
// in GLSL ES 1.0 Section 4.5.2.
TIntermBinary *init = decl->getSequence()->at(0)->getAsBinaryNode();
init->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
init->getLeft()->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh
: EbpMedium);
}
ASSERT(mBlockStack.size() > 0);
TIntermSequence &sequence = mBlockStack.back();
sequence.push_back(decl);
}
} // namespace anonymous
void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
sh::GLenum shaderType,
bool fragmentPrecisionHigh,
unsigned int *temporaryIndex)
{
ScalarizeArgsTraverser scalarizer(shaderType, fragmentPrecisionHigh, temporaryIndex);
root->traverse(&scalarizer);
}
} // namespace sh