Hash :
77ba408a
Author :
Date :
2016-12-16T12:01:18
Unify Diagnostics interface Use the same kind of interface for reporting preprocessor errors as for reporting regular compiler errors, and make global errors like having too many uniforms also go through Diagnostics. Also don't create std::string objects unnecessarily. Includes cleanups of some dead code related to reporting errors. BUG=angleproject:1670 TEST=angle_unittests Change-Id: I3ee794d32ddeec1826bdf1b76b558f35259f82c0 Reviewed-on: https://chromium-review.googlesource.com/421527 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
#define COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
#include "compiler/translator/IntermNode.h"
namespace sh
{
class TDiagnostics;
// Traverses intermediate tree to ensure that the shader does not exceed the
// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
class ValidateLimitations : public TIntermTraverser
{
public:
ValidateLimitations(sh::GLenum shaderType, TDiagnostics *diagnostics);
bool visitBinary(Visit, TIntermBinary *) override;
bool visitUnary(Visit, TIntermUnary *) override;
bool visitAggregate(Visit, TIntermAggregate *) override;
bool visitLoop(Visit, TIntermLoop *) override;
private:
void error(TSourceLoc loc, const char *reason, const char *token);
bool withinLoopBody() const;
bool isLoopIndex(TIntermSymbol *symbol);
bool validateLoopType(TIntermLoop *node);
bool validateForLoopHeader(TIntermLoop *node);
// If valid, return the index symbol id; Otherwise, return -1.
int validateForLoopInit(TIntermLoop *node);
bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
// Returns true if none of the loop indices is used as the argument to
// the given function out or inout parameter.
bool validateFunctionCall(TIntermAggregate *node);
bool validateOperation(TIntermOperator *node, TIntermNode *operand);
// Returns true if indexing does not exceed the minimum functionality
// mandated in GLSL 1.0 spec, Appendix A, Section 5.
bool isConstExpr(TIntermNode *node);
bool isConstIndexExpr(TIntermNode *node);
bool validateIndexing(TIntermBinary *node);
sh::GLenum mShaderType;
TDiagnostics *mDiagnostics;
std::vector<int> mLoopSymbolIds;
bool mValidateIndexing;
bool mValidateInnerLoops;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_