Hash :
8ad9e757
Author :
Date :
2017-01-16T19:55:20
Always store function headers in TIntermFunctionPrototype nodes TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype child that stores the function signature, instead of having a separate type and an aggregate child that stores the parameters. This makes parsing functions simpler, and paves the way for further simplifications of function parsing, like reducing conversions between symbol table structures and AST structures. TIntermAggregate is now only used for function calls. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987 Reviewed-on: https://chromium-review.googlesource.com/427945 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/Pragma.h"
namespace sh
{
static const int GLSL_VERSION_110 = 110;
static const int GLSL_VERSION_120 = 120;
static const int GLSL_VERSION_130 = 130;
static const int GLSL_VERSION_140 = 140;
static const int GLSL_VERSION_150 = 150;
static const int GLSL_VERSION_330 = 330;
static const int GLSL_VERSION_400 = 400;
static const int GLSL_VERSION_410 = 410;
static const int GLSL_VERSION_420 = 420;
static const int GLSL_VERSION_430 = 430;
static const int GLSL_VERSION_440 = 440;
static const int GLSL_VERSION_450 = 450;
int ShaderOutputTypeToGLSLVersion(ShShaderOutput output);
// Traverses the intermediate tree to return the minimum GLSL version
// required to legally access all built-in features used in the shader.
// GLSL 1.1 which is mandated by OpenGL 2.0 provides:
// - #version and #extension to declare version and extensions.
// - built-in functions refract, exp, and log.
// - updated step() to compare x < edge instead of x <= edge.
// GLSL 1.2 which is mandated by OpenGL 2.1 provides:
// - many changes to reduce differences when compared to the ES specification.
// - invariant keyword and its support.
// - c++ style name hiding rules.
// - built-in variable gl_PointCoord for fragment shaders.
// - matrix constructors taking matrix as argument.
// - array as "out" function parameters
//
// TODO: ES3 equivalent versions of GLSL
class TVersionGLSL : public TIntermTraverser
{
public:
TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output);
// If output is core profile, returns 150.
// If output is legacy profile,
// Returns 120 if the following is used the shader:
// - "invariant",
// - "gl_PointCoord",
// - matrix/matrix constructors
// - array "out" parameters
// Else 110 is returned.
int getVersion() const { return mVersion; }
void visitSymbol(TIntermSymbol *node) override;
bool visitAggregate(Visit, TIntermAggregate *node) override;
bool visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node) override;
bool visitFunctionPrototype(Visit, TIntermFunctionPrototype *node) override;
bool visitDeclaration(Visit, TIntermDeclaration *node) override;
private:
void ensureVersionIsAtLeast(int version);
int mVersion;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_