Hash :
3bf8e3a2
Author :
Date :
2016-12-01T17:28:52
Refactor Framebuffer management into a FramebufferManager class. BUG=angleproject:1639 Change-Id: I03a0950f26557983c8dc816a27cb4038c60e5755 Reviewed-on: https://chromium-review.googlesource.com/415611 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Data.cpp: Container class for all GL relevant state, caps and objects
#include "libANGLE/ContextState.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/ResourceManager.h"
namespace gl
{
namespace
{
template <typename T>
using ContextStateMember = T *(ContextState::*);
template <typename T>
T *AllocateOrGetSharedResourceManager(const ContextState *shareContextState,
ContextStateMember<T> member)
{
if (shareContextState)
{
T *resourceManager = (*shareContextState).*member;
resourceManager->addRef();
return resourceManager;
}
else
{
return new T();
}
}
} // anonymous namespace
ContextState::ContextState(uintptr_t contextIn,
const ContextState *shareContextState,
const Version &clientVersion,
State *stateIn,
const Caps &capsIn,
const TextureCapsMap &textureCapsIn,
const Extensions &extensionsIn,
const Limitations &limitationsIn)
: mClientVersion(clientVersion),
mContext(contextIn),
mState(stateIn),
mCaps(capsIn),
mTextureCaps(textureCapsIn),
mExtensions(extensionsIn),
mLimitations(limitationsIn),
mBuffers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mBuffers)),
mShaderPrograms(
AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mShaderPrograms)),
mTextures(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mTextures)),
mRenderbuffers(
AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mRenderbuffers)),
mSamplers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSamplers)),
mFenceSyncs(
AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mFenceSyncs)),
mPaths(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mPaths)),
mFramebuffers(new FramebufferManager())
{
}
ContextState::~ContextState()
{
mBuffers->release();
mShaderPrograms->release();
mTextures->release();
mRenderbuffers->release();
mSamplers->release();
mFenceSyncs->release();
mPaths->release();
mFramebuffers->release();
}
const TextureCaps &ContextState::getTextureCap(GLenum internalFormat) const
{
return mTextureCaps.get(internalFormat);
}
ValidationContext::ValidationContext(const ValidationContext *shareContext,
const Version &clientVersion,
State *state,
const Caps &caps,
const TextureCapsMap &textureCaps,
const Extensions &extensions,
const Limitations &limitations,
bool skipValidation)
: mState(reinterpret_cast<uintptr_t>(this),
shareContext ? &shareContext->mState : nullptr,
clientVersion,
state,
caps,
textureCaps,
extensions,
limitations),
mSkipValidation(skipValidation)
{
}
bool ValidationContext::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
{
if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
{
*type = GL_INT;
*numParams = 1;
return true;
}
// Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
// is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
// to the fact that it is stored internally as a float, and so would require conversion
// if returned from Context::getIntegerv. Since this conversion is already implemented
// in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
// place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
// application.
switch (pname)
{
case GL_COMPRESSED_TEXTURE_FORMATS:
{
*type = GL_INT;
*numParams = static_cast<unsigned int>(getCaps().compressedTextureFormats.size());
return true;
}
case GL_PROGRAM_BINARY_FORMATS_OES:
{
*type = GL_INT;
*numParams = static_cast<unsigned int>(getCaps().programBinaryFormats.size());
return true;
}
case GL_SHADER_BINARY_FORMATS:
{
*type = GL_INT;
*numParams = static_cast<unsigned int>(getCaps().shaderBinaryFormats.size());
return true;
}
case GL_MAX_VERTEX_ATTRIBS:
case GL_MAX_VERTEX_UNIFORM_VECTORS:
case GL_MAX_VARYING_VECTORS:
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
case GL_MAX_TEXTURE_IMAGE_UNITS:
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
case GL_MAX_RENDERBUFFER_SIZE:
case GL_NUM_SHADER_BINARY_FORMATS:
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
case GL_ARRAY_BUFFER_BINDING:
// case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
case GL_RENDERBUFFER_BINDING:
case GL_CURRENT_PROGRAM:
case GL_PACK_ALIGNMENT:
case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
case GL_UNPACK_ALIGNMENT:
case GL_GENERATE_MIPMAP_HINT:
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
case GL_RED_BITS:
case GL_GREEN_BITS:
case GL_BLUE_BITS:
case GL_ALPHA_BITS:
case GL_DEPTH_BITS:
case GL_STENCIL_BITS:
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
case GL_CULL_FACE_MODE:
case GL_FRONT_FACE:
case GL_ACTIVE_TEXTURE:
case GL_STENCIL_FUNC:
case GL_STENCIL_VALUE_MASK:
case GL_STENCIL_REF:
case GL_STENCIL_FAIL:
case GL_STENCIL_PASS_DEPTH_FAIL:
case GL_STENCIL_PASS_DEPTH_PASS:
case GL_STENCIL_BACK_FUNC:
case GL_STENCIL_BACK_VALUE_MASK:
case GL_STENCIL_BACK_REF:
case GL_STENCIL_BACK_FAIL:
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
case GL_DEPTH_FUNC:
case GL_BLEND_SRC_RGB:
case GL_BLEND_SRC_ALPHA:
case GL_BLEND_DST_RGB:
case GL_BLEND_DST_ALPHA:
case GL_BLEND_EQUATION_RGB:
case GL_BLEND_EQUATION_ALPHA:
case GL_STENCIL_WRITEMASK:
case GL_STENCIL_BACK_WRITEMASK:
case GL_STENCIL_CLEAR_VALUE:
case GL_SUBPIXEL_BITS:
case GL_MAX_TEXTURE_SIZE:
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
case GL_SAMPLE_BUFFERS:
case GL_SAMPLES:
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_CUBE_MAP:
case GL_RESET_NOTIFICATION_STRATEGY_EXT:
case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
{
*type = GL_INT;
*numParams = 1;
return true;
}
case GL_MAX_DRAW_BUFFERS_EXT:
case GL_MAX_COLOR_ATTACHMENTS_EXT:
{
if ((getClientMajorVersion() < 3) && !getExtensions().drawBuffers)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
}
case GL_MAX_SAMPLES_ANGLE:
{
if (!getExtensions().framebufferMultisample)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
}
case GL_MAX_VIEWPORT_DIMS:
{
*type = GL_INT;
*numParams = 2;
return true;
}
case GL_VIEWPORT:
case GL_SCISSOR_BOX:
{
*type = GL_INT;
*numParams = 4;
return true;
}
case GL_SHADER_COMPILER:
case GL_SAMPLE_COVERAGE_INVERT:
case GL_DEPTH_WRITEMASK:
case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as
// bool-natural
case GL_SAMPLE_COVERAGE:
case GL_SCISSOR_TEST:
case GL_STENCIL_TEST:
case GL_DEPTH_TEST:
case GL_BLEND:
case GL_DITHER:
case GL_CONTEXT_ROBUST_ACCESS_EXT:
{
*type = GL_BOOL;
*numParams = 1;
return true;
}
case GL_COLOR_WRITEMASK:
{
*type = GL_BOOL;
*numParams = 4;
return true;
}
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_UNITS:
case GL_SAMPLE_COVERAGE_VALUE:
case GL_DEPTH_CLEAR_VALUE:
case GL_LINE_WIDTH:
{
*type = GL_FLOAT;
*numParams = 1;
return true;
}
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_DEPTH_RANGE:
{
*type = GL_FLOAT;
*numParams = 2;
return true;
}
case GL_COLOR_CLEAR_VALUE:
case GL_BLEND_COLOR:
{
*type = GL_FLOAT;
*numParams = 4;
return true;
}
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
if (!getExtensions().maxTextureAnisotropy)
{
return false;
}
*type = GL_FLOAT;
*numParams = 1;
return true;
case GL_TIMESTAMP_EXT:
if (!getExtensions().disjointTimerQuery)
{
return false;
}
*type = GL_INT_64_ANGLEX;
*numParams = 1;
return true;
case GL_GPU_DISJOINT_EXT:
if (!getExtensions().disjointTimerQuery)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
case GL_COVERAGE_MODULATION_CHROMIUM:
if (!getExtensions().framebufferMixedSamples)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
if (!getExtensions().eglStreamConsumerExternal && !getExtensions().eglImageExternal)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
}
if (getExtensions().debug)
{
switch (pname)
{
case GL_DEBUG_LOGGED_MESSAGES:
case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
case GL_DEBUG_GROUP_STACK_DEPTH:
case GL_MAX_DEBUG_MESSAGE_LENGTH:
case GL_MAX_DEBUG_LOGGED_MESSAGES:
case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
case GL_MAX_LABEL_LENGTH:
*type = GL_INT;
*numParams = 1;
return true;
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
case GL_DEBUG_OUTPUT:
*type = GL_BOOL;
*numParams = 1;
return true;
}
}
if (getExtensions().multisampleCompatibility)
{
switch (pname)
{
case GL_MULTISAMPLE_EXT:
case GL_SAMPLE_ALPHA_TO_ONE_EXT:
*type = GL_BOOL;
*numParams = 1;
return true;
}
}
if (getExtensions().pathRendering)
{
switch (pname)
{
case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
*type = GL_FLOAT;
*numParams = 16;
return true;
}
}
if (getExtensions().bindGeneratesResource)
{
switch (pname)
{
case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
*type = GL_BOOL;
*numParams = 1;
return true;
}
}
if (getExtensions().sRGBWriteControl)
{
switch (pname)
{
case GL_FRAMEBUFFER_SRGB_EXT:
*type = GL_BOOL;
*numParams = 1;
return true;
}
}
// Check for ES3.0+ parameter names which are also exposed as ES2 extensions
switch (pname)
{
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_ROWS:
case GL_PACK_SKIP_PIXELS:
if ((getClientMajorVersion() < 3) && !getExtensions().packSubimage)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_PIXELS:
if ((getClientMajorVersion() < 3) && !getExtensions().unpackSubimage)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
case GL_VERTEX_ARRAY_BINDING:
if ((getClientMajorVersion() < 3) && !getExtensions().vertexArrayObject)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
case GL_PIXEL_PACK_BUFFER_BINDING:
case GL_PIXEL_UNPACK_BUFFER_BINDING:
if ((getClientMajorVersion() < 3) && !getExtensions().pixelBufferObject)
{
return false;
}
*type = GL_INT;
*numParams = 1;
return true;
}
if (getClientVersion() < Version(3, 0))
{
return false;
}
// Check for ES3.0+ parameter names
switch (pname)
{
case GL_MAX_UNIFORM_BUFFER_BINDINGS:
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
case GL_UNIFORM_BUFFER_BINDING:
case GL_TRANSFORM_FEEDBACK_BINDING:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GL_COPY_READ_BUFFER_BINDING:
case GL_COPY_WRITE_BUFFER_BINDING:
case GL_SAMPLER_BINDING:
case GL_READ_BUFFER:
case GL_TEXTURE_BINDING_3D:
case GL_TEXTURE_BINDING_2D_ARRAY:
case GL_MAX_3D_TEXTURE_SIZE:
case GL_MAX_ARRAY_TEXTURE_LAYERS:
case GL_MAX_VERTEX_UNIFORM_BLOCKS:
case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
case GL_MAX_COMBINED_UNIFORM_BLOCKS:
case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
case GL_MAX_VARYING_COMPONENTS:
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
case GL_MIN_PROGRAM_TEXEL_OFFSET:
case GL_MAX_PROGRAM_TEXEL_OFFSET:
case GL_NUM_EXTENSIONS:
case GL_MAJOR_VERSION:
case GL_MINOR_VERSION:
case GL_MAX_ELEMENTS_INDICES:
case GL_MAX_ELEMENTS_VERTICES:
case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_SKIP_IMAGES:
{
*type = GL_INT;
*numParams = 1;
return true;
}
case GL_MAX_ELEMENT_INDEX:
case GL_MAX_UNIFORM_BLOCK_SIZE:
case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
case GL_MAX_SERVER_WAIT_TIMEOUT:
{
*type = GL_INT_64_ANGLEX;
*numParams = 1;
return true;
}
case GL_TRANSFORM_FEEDBACK_ACTIVE:
case GL_TRANSFORM_FEEDBACK_PAUSED:
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
case GL_RASTERIZER_DISCARD:
{
*type = GL_BOOL;
*numParams = 1;
return true;
}
case GL_MAX_TEXTURE_LOD_BIAS:
{
*type = GL_FLOAT;
*numParams = 1;
return true;
}
}
if (getExtensions().requestExtension)
{
switch (pname)
{
case GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE:
*type = GL_INT;
*numParams = 1;
return true;
}
}
if (getClientVersion() < Version(3, 1))
{
return false;
}
switch (pname)
{
case GL_DRAW_INDIRECT_BUFFER_BINDING:
case GL_MAX_FRAMEBUFFER_WIDTH:
case GL_MAX_FRAMEBUFFER_HEIGHT:
case GL_MAX_FRAMEBUFFER_SAMPLES:
case GL_MAX_SAMPLE_MASK_WORDS:
case GL_MAX_COLOR_TEXTURE_SAMPLES:
case GL_MAX_DEPTH_TEXTURE_SAMPLES:
case GL_MAX_INTEGER_SAMPLES:
case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
case GL_MAX_VERTEX_ATTRIB_BINDINGS:
case GL_MAX_VERTEX_ATTRIB_STRIDE:
case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
case GL_MAX_VERTEX_ATOMIC_COUNTERS:
case GL_MAX_VERTEX_IMAGE_UNIFORMS:
case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
case GL_MAX_UNIFORM_LOCATIONS:
case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
case GL_MAX_COMBINED_ATOMIC_COUNTERS:
case GL_MAX_IMAGE_UNITS:
case GL_MAX_COMBINED_IMAGE_UNIFORMS:
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
*type = GL_INT;
*numParams = 1;
return true;
case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
*type = GL_INT_64_ANGLEX;
*numParams = 1;
return true;
}
return false;
}
bool ValidationContext::getIndexedQueryParameterInfo(GLenum target,
GLenum *type,
unsigned int *numParams)
{
if (getClientVersion() < Version(3, 0))
{
return false;
}
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GL_UNIFORM_BUFFER_BINDING:
{
*type = GL_INT;
*numParams = 1;
return true;
}
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_START:
case GL_UNIFORM_BUFFER_SIZE:
{
*type = GL_INT_64_ANGLEX;
*numParams = 1;
return true;
}
}
if (getClientVersion() < Version(3, 1))
{
return false;
}
switch (target)
{
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
{
*type = GL_INT;
*numParams = 1;
return true;
}
}
return false;
}
Program *ValidationContext::getProgram(GLuint handle) const
{
return mState.mShaderPrograms->getProgram(handle);
}
Shader *ValidationContext::getShader(GLuint handle) const
{
return mState.mShaderPrograms->getShader(handle);
}
bool ValidationContext::isTextureGenerated(GLuint texture) const
{
return mState.mTextures->isTextureGenerated(texture);
}
bool ValidationContext::isBufferGenerated(GLuint buffer) const
{
return mState.mBuffers->isBufferGenerated(buffer);
}
bool ValidationContext::isRenderbufferGenerated(GLuint renderbuffer) const
{
return mState.mRenderbuffers->isRenderbufferGenerated(renderbuffer);
}
bool ValidationContext::isFramebufferGenerated(GLuint framebuffer) const
{
return mState.mFramebuffers->isFramebufferGenerated(framebuffer);
}
} // namespace gl