Hash :
acd1898e
Author :
Date :
2017-01-04T10:46:42
Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "libANGLE/Fence.h"
#include "libANGLE/renderer/FenceNVImpl.h"
#include "libANGLE/renderer/FenceSyncImpl.h"
using ::testing::_;
using ::testing::Return;
using ::testing::SetArgumentPointee;
namespace {
//
// FenceNV tests
//
class MockFenceNVImpl : public rx::FenceNVImpl
{
public:
virtual ~MockFenceNVImpl() { destroy(); }
MOCK_METHOD1(set, gl::Error(GLenum));
MOCK_METHOD1(test, gl::Error(GLboolean *));
MOCK_METHOD0(finish, gl::Error());
MOCK_METHOD0(destroy, void());
};
class FenceNVTest : public testing::Test
{
protected:
virtual void SetUp()
{
mImpl = new MockFenceNVImpl;
EXPECT_CALL(*mImpl, destroy());
mFence = new gl::FenceNV(mImpl);
}
virtual void TearDown()
{
delete mFence;
}
MockFenceNVImpl *mImpl;
gl::FenceNV* mFence;
};
TEST_F(FenceNVTest, DestructionDeletesImpl)
{
MockFenceNVImpl* impl = new MockFenceNVImpl;
EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
gl::FenceNV* fence = new gl::FenceNV(impl);
delete fence;
// Only needed because the mock is leaked if bugs are present,
// which logs an error, but does not cause the test to fail.
// Ordinarily mocks are verified when destroyed.
testing::Mock::VerifyAndClear(impl);
}
TEST_F(FenceNVTest, SetAndTestBehavior)
{
EXPECT_CALL(*mImpl, set(_)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
EXPECT_FALSE(mFence->isSet());
mFence->set(GL_ALL_COMPLETED_NV);
EXPECT_TRUE(mFence->isSet());
// Fake the behavior of testing the fence before and after it's passed.
EXPECT_CALL(*mImpl, test(_))
.WillOnce(DoAll(SetArgumentPointee<0>(GL_FALSE), Return(gl::NoError())))
.WillOnce(DoAll(SetArgumentPointee<0>(GL_TRUE), Return(gl::NoError())))
.RetiresOnSaturation();
GLboolean out;
mFence->test(&out);
EXPECT_EQ(GL_FALSE, out);
mFence->test(&out);
EXPECT_EQ(GL_TRUE, out);
}
//
// FenceSync tests
//
class MockFenceSyncImpl : public rx::FenceSyncImpl
{
public:
virtual ~MockFenceSyncImpl() { destroy(); }
MOCK_METHOD2(set, gl::Error(GLenum, GLbitfield));
MOCK_METHOD3(clientWait, gl::Error(GLbitfield, GLuint64, GLenum *));
MOCK_METHOD2(serverWait, gl::Error(GLbitfield, GLuint64));
MOCK_METHOD1(getStatus, gl::Error(GLint *));
MOCK_METHOD0(destroy, void());
};
class FenceSyncTest : public testing::Test
{
protected:
virtual void SetUp()
{
mImpl = new MockFenceSyncImpl;
EXPECT_CALL(*mImpl, destroy());
mFence = new gl::FenceSync(mImpl, 1);
mFence->addRef();
}
virtual void TearDown()
{
mFence->release();
}
MockFenceSyncImpl *mImpl;
gl::FenceSync* mFence;
};
TEST_F(FenceSyncTest, DestructionDeletesImpl)
{
MockFenceSyncImpl* impl = new MockFenceSyncImpl;
EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
gl::FenceSync* fence = new gl::FenceSync(impl, 1);
fence->addRef();
fence->release();
// Only needed because the mock is leaked if bugs are present,
// which logs an error, but does not cause the test to fail.
// Ordinarily mocks are verified when destroyed.
testing::Mock::VerifyAndClear(impl);
}
TEST_F(FenceSyncTest, SetAndGetStatusBehavior)
{
EXPECT_CALL(*mImpl, set(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
mFence->set(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
EXPECT_EQ(static_cast<GLenum>(GL_SYNC_GPU_COMMANDS_COMPLETE), mFence->getCondition());
// Fake the behavior of testing the fence before and after it's passed.
EXPECT_CALL(*mImpl, getStatus(_))
.WillOnce(DoAll(SetArgumentPointee<0>(GL_UNSIGNALED), Return(gl::NoError())))
.WillOnce(DoAll(SetArgumentPointee<0>(GL_SIGNALED), Return(gl::NoError())))
.RetiresOnSaturation();
GLint out;
mFence->getStatus(&out);
EXPECT_EQ(GL_UNSIGNALED, out);
mFence->getStatus(&out);
EXPECT_EQ(GL_SIGNALED, out);
}
} // namespace